Player Matchup

He Bo
He Bo
Cartoniche
He Bo
Level 11
God Stats
1W - 1L
1,500 SR
Queue Stats
3W - 5L
1,579 Elo+
Solo
Pele
Pele
Fiish
Pele
Level 29
God Stats
1W - 1L
1,725 SR
Queue Stats
7W - 10L
1,399 Elo+
Party 2
Bellona
Bellona
alhimikcs
Bellona
Level 41
God Stats
1W - 2L
1,313 SR
Queue Stats
42W - 46L
1,437 Elo+
Party 2
Team Averages
Level 27
1,513 SR
1,472 Elo+

VS

Team Averages
Level 43
1,500 SR
1,489 Elo+
Artemis
Artemis
 
Artemis
Level 25
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Olorun
Olorun
AndronDrakon
Olorun
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,500 Elo+
Solo
Khepri
Khepri
Noctri
Khepri
Level 100
God Stats
0W - 2L
1,500 SR
Queue Stats
109W - 94L
1,466 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
He Bo
13
6 / 3 / 12
8,937
812
8,664
5,892
1,925
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Pele
Fiish
Pele
13
11 / 1 / 5
9,452
859
9,745
6,165
2,393
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Bellona
alhimikcs
Bellona
11
3 / 1 / 13
8,202
746
7,062
7,532
6,823
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
 
Artemis
11
2 / 5 / 2
7,659
696
5,781
8,128
2,594
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Olorun
9
2 / 9 / 2
7,287
662
2,390
9,166
2,994
Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Khepri
Noctri
Khepri
10
1 / 6 / 4
7,510
683
3,167
13,769
11,777
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Match Insights

Player Kills, Deaths, and Assists

50
Kill Participation
13
20
Kills
5
5
Deaths
20
30
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Artemis
 
Artemis
2
5
2
0.6
L
Olorun
2
9
2
0.33
W
He Bo
6
3
12
4
W
Pele
Fiish
Pele
11
1
5
13.5
L
Khepri
Noctri
Khepri
1
6
4
0.5
W
Bellona
alhimikcs
Bellona
3
1
13
9.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,471
Damage
11,338
19,589
Taken
31,063
11,141
Mitigated
17,365
2,501
Healing
3,434
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Artemis
 
Artemis
5,781
3,301
0
1,110
8,128
2,594
18
1,431
6,601
0
22,373
L
Olorun
2,390
1,135
1,043
738
9,166
2,994
0
3,067
5,907
7,396
0
W
He Bo
8,664
713
0
760
5,892
1,925
750
2,748
3,144
32,147
0
W
Pele
Fiish
Pele
9,745
2,747
0
1,497
6,165
2,393
950
1,559
4,606
0
27,921
L
Khepri
Noctri
Khepri
3,167
259
0
543
13,769
11,777
0
3,554
9,891
11,028
0
W
Bellona
alhimikcs
Bellona
7,062
2,246
0
244
7,532
6,823
768
1,669
5,863
0
18,390

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,591
Gold Earned
22,456
111
Minions Killed
79
6
Camps Cleared
2
598,159
Distance Traveled
500,060
5
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Artemis
7,659
696
56
5
2
166,041
1
L
Olorun
7,287
662
11
1
0
156,235
5
W
He Bo
8,937
812
54
5
3
189,701
3
W
Pele
9,452
859
39
4
1
219,867
0
L
Khepri
7,510
683
12
1
0
177,784
0
W
Bellona
8,202
746
18
2
2
188,591
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role