Player Matchup

Ares
Ares
Gold V
 
Ares
Gold V
Level 126
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Ah Puch
Ah Puch
Platinum IV
Bentenders
Ah Puch
Platinum IV
Level 153
God Stats
13W - 6L
1,592 SR
Queue Stats
98W - 92L
1,688 MMR
Party 1
Guan Yu
Guan Yu
Gold II
Miika x fcgb
Guan Yu
Gold II
Level 159
God Stats
37W - 33L
1,571 SR
Queue Stats
478W - 492L
1,266 MMR
Party 1
Artemis
Artemis
Silver I
Piano Trap
Artemis
Silver I
Level 89
God Stats
1W - 0L
1,500 SR
Queue Stats
33W - 37L
1,265 MMR
Solo
Kali
Kali
Gold V
doubl3d3uce22
Kali
Gold V
Level 145
God Stats
7W - 7L
1,568 SR
Queue Stats
160W - 169L
1,339 MMR
Solo
Team Averages
Gold III
Gold III
Average Tier
Level 134
1,546 SR
1,411 MMR

VS

Team Averages
Gold IV
Gold IV
Average Tier
Level 134
1,484 SR
1,367 MMR
Arachne
Arachne
Gold IV
A Dsm Exp
Arachne
Gold IV
Level 146
God Stats
4W - 3L
1,653 SR
Queue Stats
242W - 246L
1,426 MMR
Solo
Ullr
Ullr
Gold IV
Nightsniper35
Ullr
Gold IV
Level 141
God Stats
10W - 7L
1,450 SR
Queue Stats
74W - 65L
1,456 MMR
Solo
Nox
Nox
Gold III
OLD_Segalla
Nox
Gold III
Level 160
God Stats
35W - 63L
1,478 SR
Queue Stats
374W - 373L
1,426 MMR
Solo
Chaac
Chaac
Silver I
Xx_SpAwnN_TrApP_
Chaac
Silver I
Level 61
God Stats
0W - 1L
1,500 SR
Queue Stats
192W - 198L
1,244 MMR
Solo
Sylvanus
Sylvanus
Gold V
iago180
Sylvanus
Gold V
Level 160
God Stats
3W - 7L
1,336 SR
Queue Stats
639W - 644L
1,282 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ares
 
Ares
10
1 / 1 / 2
5,611
561
2,038
4,750
2,130
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Ah Puch
Bentenders
Ah Puch
11
4 / 1 / 2
6,765
677
5,239
3,810
1,338
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Guan Yu
Miika x fcgb
Guan Yu
10
2 / 2 / 1
5,964
596
4,785
7,633
5,808
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Artemis
Piano Trap
Artemis
10
1 / 0 / 3
5,464
546
3,792
3,351
938
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

10
5 / 1 / 2
6,171
617
4,989
7,130
2,878
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Bans
GilgameshTiamatAthenaBakasuraMorgan Le Fay

VS

Bans
ArtioHelCthulhuGebGanesha
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
A Dsm Exp
Arachne
9
1 / 1 / 2
5,197
520
2,733
5,424
1,631
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

9
1 / 3 / 0
5,109
511
2,234
5,705
1,552
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Mace

Mace

+10
Physical Power

9
0 / 5 / 1
4,775
478
1,699
5,438
1,709
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

9
2 / 3 / 1
5,785
579
3,822
8,252
5,174
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Sylvanus
iago180
Sylvanus
8
1 / 1 / 1
4,887
489
1,950
5,557
4,065
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
10
13
Kills
5
5
Deaths
13
10
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Ares
 
Ares
1
1
2
2
L
Arachne
A Dsm Exp
Arachne
1
1
2
2
W
Ah Puch
Bentenders
Ah Puch
4
1
2
5
W
Guan Yu
Miika x fcgb
Guan Yu
2
2
1
1.25
L
1
3
0
0.33
L
0
5
1
0.1
W
Artemis
Piano Trap
Artemis
1
0
3
2.5
L
2
3
1
0.83
W
5
1
2
6
L
Sylvanus
iago180
Sylvanus
1
1
1
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,843
Damage
12,438
26,674
Taken
30,376
13,092
Mitigated
14,131
11,735
Healing
10,211
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ares
 
Ares
2,038
41
0
2,005
4,750
2,130
272
257
4,493
16,748
0
L
Arachne
A Dsm Exp
Arachne
2,733
2,391
0
1,180
5,424
1,631
0
1,460
3,919
0
22,210
W
Ah Puch
Bentenders
Ah Puch
5,239
63
0
1,594
3,810
1,338
769
1,254
2,556
39,927
0
W
Guan Yu
Miika x fcgb
Guan Yu
4,785
1,257
35
3,526
7,633
5,808
378
259
7,374
0
29,560
L
2,234
1,041
0
1,119
5,705
1,552
0
1,526
4,179
0
26,512
L
1,699
62
0
831
5,438
1,709
0
2,175
3,263
23,878
0
W
Artemis
Piano Trap
Artemis
3,792
2,132
0
1,755
3,351
938
744
306
3,045
0
31,428
L
3,822
1,271
0
3,389
8,252
5,174
0
279
7,386
0
19,081
W
4,989
2,246
0
2,820
7,130
2,878
0
1,282
5,848
0
29,632
L
Sylvanus
iago180
Sylvanus
1,950
576
703
2,989
5,557
4,065
70
1,837
3,720
15,080
4,986

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,975
Gold Earned
25,753
292
Minions Killed
230
0
Camps Cleared
0
950,089
Distance Traveled
929,507
10
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ares
5,611
561
26
3
0
193,288
3
L
Arachne
5,197
520
47
5
0
229,985
2
W
Ah Puch
6,765
677
84
8
0
191,364
2
W
Guan Yu
5,964
596
62
6
0
167,016
2
L
Ullr
5,109
511
61
6
0
174,003
5
L
Nox
4,775
478
46
5
0
188,585
1
W
Artemis
5,464
546
66
7
0
177,154
2
L
Chaac
5,785
579
42
4
0
176,711
4
W
Kali
6,171
617
54
5
0
221,267
1
L
Sylvanus
4,887
489
34
3
0
160,223
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role