Player Matchup

Medusa
Medusa
DarkXimera
Medusa
Level 4
God Stats
3W - 2L
1,713 SR
Queue Stats
4W - 5L
1,364 Elo+
Solo
Mercury
Mercury
Joogy
Mercury
Level 28
God Stats
22W - 7L
1,815 SR
Queue Stats
72W - 60L
1,637 Elo+
Solo
Erlang Shen
Erlang Shen
Lasting560
Erlang Shen
Level 29
God Stats
6W - 5L
1,556 SR
Queue Stats
118W - 133L
1,416 Elo+
Solo
Ra
Ra
Moretti8
Ra
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 13L
1,509 Elo+
Solo
Fafnir
Fafnir
colmatterson
Fafnir
Level 29
God Stats
8W - 2L
1,927 SR
Queue Stats
78W - 76L
1,542 Elo+
Solo
Team Averages
Level 19
1,702 SR
1,493 Elo+

VS

Team Averages
Level 17
1,707 SR
1,571 Elo+
Merlin
Merlin
Johnel12
Merlin
Level 23
God Stats
6W - 6L
1,501 SR
Queue Stats
6W - 9L
1,402 Elo+
Solo
Ullr
Ullr
Jubenciiio
Ullr
Level 6
God Stats
16W - 8L
1,886 SR
Queue Stats
22W - 18L
1,825 Elo+
Solo
Yemoja
Yemoja
NyanJustin
Yemoja
Level 23
God Stats
10W - 9L
1,734 SR
Queue Stats
125W - 138L
1,505 Elo+
Solo
Anubis
Anubis
micarisblue03
Anubis
Level 5
God Stats
2W - 0L
1,778 SR
Queue Stats
6W - 4L
1,655 Elo+
Solo
Loki
Loki
shermachine
Loki
Level 26
God Stats
6W - 2L
1,634 SR
Queue Stats
16W - 12L
1,467 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
DarkXimera
Medusa
14
2 / 12 / 5
8,857
466
7,011
17,362
3,784
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Short Bow

Short Bow

+15%
Attack Speed

Mercury
Joogy
Mercury
18
5 / 8 / 8
11,258
593
11,870
17,482
4,726
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Heavy Mace

Heavy Mace

+30
Physical Power

Erlang Shen
Lasting560
Erlang Shen
15
5 / 7 / 1
9,716
511
8,457
17,463
10,187
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Breastplate

Breastplate

+20
Physical Protection

12
3 / 12 / 3
8,063
424
4,452
10,393
1,609
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Fafnir
11
0 / 5 / 3
7,664
403
3,273
17,500
15,993
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
Johnel12
Merlin
14
5 / 2 / 1
9,958
524
5,915
7,948
2,898
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

18
24 / 4 / 1
12,788
673
27,224
15,614
6,581
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Yemoja
NyanJustin
Yemoja
14
1 / 2 / 16
10,101
532
4,568
14,160
12,978
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

18
10 / 5 / 2
12,342
650
18,697
18,616
11,342
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

16
4 / 4 / 3
10,530
554
4,242
10,858
4,921
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
67
15
Kills
44
44
Deaths
17
20
Assists
23
Player
Kills
Deaths
Assists
KDA
L
Medusa
DarkXimera
Medusa
2
12
5
0.38
W
Merlin
Johnel12
Merlin
5
2
1
2.75
L
Mercury
Joogy
Mercury
5
8
8
1.13
W
24
4
1
6.13
L
Erlang Shen
Lasting560
Erlang Shen
5
7
1
0.79
L
3
12
3
0.38
W
Yemoja
NyanJustin
Yemoja
1
2
16
4.5
L
Fafnir
0
5
3
0.3
W
10
5
2
2.2
W
4
4
3
1.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,063
Damage
60,646
80,200
Taken
67,196
36,299
Mitigated
38,720
5,283
Healing
27,107
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Medusa
DarkXimera
Medusa
7,011
3,829
0
913
17,362
3,784
931
5,061
12,301
0
43,577
W
Merlin
Johnel12
Merlin
5,915
911
301
2,213
7,948
2,898
3,005
711
7,157
51,921
0
L
Mercury
Joogy
Mercury
11,870
7,288
0
295
17,482
4,726
0
6,608
10,874
0
73,805
W
27,224
15,124
0
5,280
15,614
6,581
3,726
2,013
12,541
0
94,566
L
Erlang Shen
Lasting560
Erlang Shen
8,457
3,667
0
2,142
17,463
10,187
88
7,814
9,649
0
46,066
L
4,452
818
52
70
10,393
1,609
96
3,106
7,287
12,376
0
W
Yemoja
NyanJustin
Yemoja
4,568
1,427
2,102
4,930
14,160
12,978
1,155
2,366
10,982
14,756
0
L
Fafnir
3,273
1,381
0
1,811
17,500
15,993
0
6,591
10,909
16,377
0
W
18,697
1,261
0
10,271
18,616
11,342
4,118
1,560
16,998
80,376
0
W
4,242
1,272
0
2,010
10,858
4,921
2,864
621
10,195
0
70,168

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,558
Gold Earned
55,719
301
Minions Killed
511
0
Camps Cleared
0
1,520,471
Distance Traveled
1,566,975
8
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Medusa
8,857
466
62
3
0
279,177
1
W
Merlin
9,958
524
91
5
0
268,335
0
L
Mercury
11,258
593
114
6
0
374,468
2
W
Ullr
12,788
673
135
7
0
321,467
2
L
Erlang Shen
9,716
511
72
4
0
361,285
2
L
Ra
8,063
424
29
2
0
219,095
0
W
Yemoja
10,101
532
18
1
0
304,884
3
L
Fafnir
7,664
403
24
1
0
286,446
3
W
Anubis
12,342
650
151
8
0
271,634
3
W
Loki
10,530
554
116
6
0
400,655
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role