Player Matchup

Hercules
Hercules
PandaExpres007
Hercules
Level 37
God Stats
0W - 1L
1,249 SR
Queue Stats
25W - 18L
1,611 Elo+
Party 1
Gilgamesh
Gilgamesh
ReaperUnique
Gilgamesh
Level 127
God Stats
0W - 1L
1,379 SR
Queue Stats
16W - 16L
1,513 Elo+
Party 1
Scylla
Scylla
Skyazer
Scylla
Level 66
God Stats
3W - 4L
1,571 SR
Queue Stats
98W - 100L
1,409 Elo+
Solo
Team Averages
Level 77
1,400 SR
1,511 Elo+

VS

Team Averages
Level 95
1,588 SR
1,536 Elo+
Baron Samedi
Baron Samedi
ThatTubbyGuy
Baron Samedi
Level 160
God Stats
5W - 3L
1,586 SR
Queue Stats
276W - 233L
1,622 Elo+
Solo
Horus
Horus
muku666
Horus
Level 21
God Stats
4W - 4L
1,757 SR
Queue Stats
38W - 67L
1,343 Elo+
Solo
Loki
Loki
wsup02
Loki
Level 103
God Stats
6W - 3L
1,422 SR
Queue Stats
278W - 248L
1,642 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
13
0 / 3 / 8
10,340
574
7,575
19,334
21,139
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Gilgamesh
ReaperUnique
Gilgamesh
14
3 / 3 / 4
10,804
600
11,568
16,266
18,737
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Hide of the Urchin

Evolved Hide of the Urchin

+51
Physical Protection
+51
Magical Protection
+250
Health
+250
Mana

PASSIVE - Provides a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level. The full shield will regenerate after 20 seconds.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Scylla
Skyazer
Scylla
14
5 / 6 / 2
11,167
620
8,970
12,710
4,515
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
ThatTubbyGuy
Baron Samedi
16
4 / 4 / 7
12,294
683
18,715
16,071
8,929
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Horus
muku666
Horus
16
0 / 0 / 10
12,517
695
4,126
9,128
10,464
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Loki
wsup02
Loki
16
8 / 5 / 2
12,631
702
17,404
14,249
5,789
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
31
8
Kills
12
12
Deaths
9
14
Assists
19
Player
Kills
Deaths
Assists
KDA
L
Hercules
0
3
8
1.33
L
Gilgamesh
ReaperUnique
Gilgamesh
3
3
4
1.67
L
Scylla
Skyazer
Scylla
5
6
2
1
W
Baron Samedi
ThatTubbyGuy
Baron Samedi
4
4
7
1.88
W
Horus
muku666
Horus
0
0
10
5
W
Loki
wsup02
Loki
8
5
2
1.8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,113
Damage
40,245
48,310
Taken
39,448
44,391
Mitigated
25,182
4,531
Healing
19,793
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hercules
7,575
2,119
0
3,083
19,334
21,139
278
6,914
12,420
0
28,694
L
Gilgamesh
ReaperUnique
Gilgamesh
11,568
3,059
0
474
16,266
18,737
282
6,217
10,049
0
30,740
L
Scylla
Skyazer
Scylla
8,970
809
0
974
12,710
4,515
0
5,915
6,795
27,633
0
W
Baron Samedi
ThatTubbyGuy
Baron Samedi
18,715
1,956
1,780
6,771
16,071
8,929
394
3,164
12,648
61,210
0
W
Horus
muku666
Horus
4,126
2,052
3,968
4,432
9,128
10,464
400
2,164
6,740
0
16,284
W
Loki
wsup02
Loki
17,404
4,875
0
2,842
14,249
5,789
1,671
3,347
10,638
0
69,160

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,311
Gold Earned
37,442
142
Minions Killed
206
4
Camps Cleared
12
963,080
Distance Traveled
1,015,045
9
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hercules
10,340
574
51
3
0
347,572
2
L
Gilgamesh
10,804
600
40
2
1
329,409
3
L
Scylla
11,167
620
51
3
3
286,099
4
W
Baron Samedi
12,294
683
94
5
4
329,712
5
W
Horus
12,517
695
36
2
0
344,600
1
W
Loki
12,631
702
76
4
8
340,733
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role