Player Matchup

Chaac
Chaac
Certified D0N
Chaac
Level 110
God Stats
12W - 11L
1,548 SR
Queue Stats
222W - 274L
1,493 Elo+
Solo
Cthulhu
Cthulhu
DeltaSmash
Cthulhu
Level 4
God Stats
5W - 10L
1,500 SR
Queue Stats
14W - 21L
1,152 Elo+
Party 1
Ymir
Ymir
Narcofilo
Ymir
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 3L
1,152 Elo+
Party 1
Team Averages
Level 39
1,516 SR
1,265 Elo+

VS

Team Averages
Level 91
1,623 SR
1,425 Elo+
Charybdis
Charybdis
 
Charybdis
Level 139
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Fafnir
Fafnir
Juli7810
Fafnir
Level 86
God Stats
3W - 2L
1,728 SR
Queue Stats
478W - 555L
1,424 Elo+
Solo
Discordia
Discordia
SePaRaTiSt wot
Discordia
Level 49
God Stats
6W - 4L
1,642 SR
Queue Stats
98W - 141L
1,352 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
2 / 0 / 1
8,912
637
14,184
15,456
10,369
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Cthulhu
DeltaSmash
Cthulhu
9
0 / 8 / 1
7,731
552
4,873
12,389
4,325
Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Ymir
10
0 / 10 / 0
7,631
545
3,685
16,594
15,037
Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
 
Charybdis
15
10 / 0 / 6
11,009
786
17,561
12,131
4,011
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Fafnir
Juli7810
Fafnir
14
5 / 0 / 9
10,930
781
8,960
12,152
13,176
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Discordia
SePaRaTiSt wot
Discordia
13
3 / 3 / 11
9,671
691
9,306
7,375
1,932
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
44
2
Kills
18
18
Deaths
3
2
Assists
26
Player
Kills
Deaths
Assists
KDA
W
Charybdis
 
Charybdis
10
0
6
13
L
2
0
1
2.5
L
Cthulhu
DeltaSmash
Cthulhu
0
8
1
0.06
W
Fafnir
Juli7810
Fafnir
5
0
9
9.5
L
Ymir
0
10
0
0
W
Discordia
SePaRaTiSt wot
Discordia
3
3
11
2.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,742
Damage
35,827
44,439
Taken
31,658
29,731
Mitigated
19,119
6,907
Healing
16,085
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Charybdis
 
Charybdis
17,561
11,580
0
5,929
12,131
4,011
1,210
3,553
8,554
0
58,165
L
14,184
3,222
0
6,822
15,456
10,369
0
5,154
10,302
1,146
39,226
L
Cthulhu
DeltaSmash
Cthulhu
4,873
781
0
85
12,389
4,325
0
5,830
6,559
17,115
0
W
Fafnir
Juli7810
Fafnir
8,960
3,272
361
8,528
12,152
13,176
34
4,016
7,992
18,812
0
L
Ymir
3,685
813
0
0
16,594
15,037
0
7,747
8,847
10,973
0
W
Discordia
SePaRaTiSt wot
Discordia
9,306
1,106
0
1,267
7,375
1,932
131
1,460
5,819
30,407
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,274
Gold Earned
31,610
112
Minions Killed
158
4
Camps Cleared
8
728,115
Distance Traveled
764,971
9
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Charybdis
11,009
786
82
6
6
268,992
3
L
Chaac
8,912
637
52
4
2
304,984
6
L
Cthulhu
7,731
552
33
2
1
194,377
3
W
Fafnir
10,930
781
29
2
0
267,409
4
L
Ymir
7,631
545
27
2
1
228,754
0
W
Discordia
9,671
691
47
3
2
228,570
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role