Player Matchup

Janus
Janus
Slappureself
Janus
Level 23
God Stats
13W - 16L
1,620 SR
Queue Stats
86W - 89L
1,592 Elo+
Solo
Loki
Loki
SwordofBlood1
Loki
Level 28
God Stats
4W - 3L
1,533 SR
Queue Stats
34W - 37L
1,448 Elo+
Solo
Cerberus
Cerberus
fionapple
Cerberus
Level 9
God Stats
0W - 1L
1,500 SR
Queue Stats
69W - 33L
1,704 Elo+
Solo
Sun Wukong
Sun Wukong
lilei511
Sun Wukong
Level 17
God Stats
10W - 6L
1,636 SR
Queue Stats
19W - 16L
1,538 Elo+
Solo
Cernunnos
Cernunnos
ultraplague21
Cernunnos
Level 26
God Stats
6W - 6L
1,754 SR
Queue Stats
238W - 235L
1,472 Elo+
Solo
Team Averages
Level 21
1,609 SR
1,551 Elo+

VS

Team Averages
Level 14
1,593 SR
1,584 Elo+
Anubis
Anubis
KoudaIka07
Anubis
Level 15
God Stats
1W - 0L
1,303 SR
Queue Stats
10W - 6L
1,522 Elo+
Solo
Yemoja
Yemoja
Meutral
Yemoja
Level 26
God Stats
4W - 1L
1,871 SR
Queue Stats
72W - 58L
1,538 Elo+
Solo
Loki
Loki
RockyIsCoul
Loki
Level 8
God Stats
9W - 6L
1,792 SR
Queue Stats
14W - 12L
1,787 Elo+
Solo
Sylvanus
Sylvanus
megawega
Sylvanus
Level 15
God Stats
1W - 0L
1,500 SR
Queue Stats
20W - 6L
1,767 Elo+
Solo
Chiron
Chiron
sytlpe
Chiron
Level 4
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 2L
1,305 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
0 / 3 / 1
5,307
531
2,852
6,575
1,352
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

7
0 / 5 / 2
4,752
475
1,617
6,237
1,848
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Cerberus
fionapple
Cerberus
8
4 / 0 / 3
5,927
593
4,215
6,883
3,473
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Sun Wukong
lilei511
Sun Wukong
10
1 / 2 / 1
5,466
547
2,522
7,105
4,453
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Breastplate

Breastplate

+20
Physical Protection

Cernunnos
ultraplague21
Cernunnos
9
5 / 3 / 3
5,915
592
8,998
7,697
2,164
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
KoudaIka07
Anubis
12
3 / 0 / 2
6,852
685
6,266
5,828
2,255
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Yemoja
Meutral
Yemoja
8
2 / 2 / 2
5,624
562
2,191
8,520
2,972
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

11
7 / 1 / 2
6,368
637
6,056
6,051
1,592
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Sylvanus
megawega
Sylvanus
10
0 / 1 / 4
5,712
571
5,349
6,853
5,077
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Chiron
sytlpe
Chiron
7
1 / 6 / 2
4,758
476
2,579
5,357
803
Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Hidden Dagger

Hidden Dagger

+15
Physical Power

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
25
10
Kills
13
13
Deaths
10
10
Assists
12
Player
Kills
Deaths
Assists
KDA
W
Anubis
KoudaIka07
Anubis
3
0
2
4
W
Yemoja
Meutral
Yemoja
2
2
2
1.5
W
7
1
2
8
L
0
3
1
0.17
L
0
5
2
0.2
L
Cerberus
fionapple
Cerberus
4
0
3
5.5
L
Sun Wukong
lilei511
Sun Wukong
1
2
1
0.75
W
Sylvanus
megawega
Sylvanus
0
1
4
2
W
Chiron
sytlpe
Chiron
1
6
2
0.33
L
Cernunnos
ultraplague21
Cernunnos
5
3
3
2.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,204
Damage
22,441
34,497
Taken
32,609
13,290
Mitigated
12,699
11,271
Healing
15,306
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Anubis
KoudaIka07
Anubis
6,266
493
0
4,908
5,828
2,255
0
3,067
2,506
51,869
0
W
Yemoja
Meutral
Yemoja
2,191
807
77
2,286
8,520
2,972
0
1,111
7,310
13,865
0
W
6,056
1,911
0
2,206
6,051
1,592
0
1,260
4,789
0
31,643
L
2,852
259
0
1,870
6,575
1,352
0
4,371
2,204
29,860
0
L
1,617
480
0
870
6,237
1,848
0
1,872
4,365
0
23,788
L
Cerberus
fionapple
Cerberus
4,215
438
0
3,799
6,883
3,473
0
2,378
4,505
15,206
0
L
Sun Wukong
lilei511
Sun Wukong
2,522
1,072
0
2,488
7,105
4,453
0
3,030
4,075
0
24,385
W
Sylvanus
megawega
Sylvanus
5,349
1,805
386
4,596
6,853
5,077
28
260
6,570
20,227
6,410
W
Chiron
sytlpe
Chiron
2,579
1,631
283
564
5,357
803
0
875
4,354
0
12,750
L
Cernunnos
ultraplague21
Cernunnos
8,998
6,003
0
2,244
7,697
2,164
244
1,346
6,351
0
26,898

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,367
Gold Earned
29,314
252
Minions Killed
283
0
Camps Cleared
0
960,056
Distance Traveled
968,687
10
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anubis
6,852
685
110
11
0
204,296
2
W
Yemoja
5,624
562
23
2
0
182,569
7
W
Loki
6,368
637
67
7
0
229,430
1
L
Janus
5,307
531
68
7
0
190,321
2
L
Loki
4,752
475
44
4
0
201,891
1
L
Cerberus
5,927
593
34
3
0
194,964
5
L
Sun Wukong
5,466
547
58
6
0
202,013
2
W
Sylvanus
5,712
571
59
6
0
173,785
1
W
Chiron
4,758
476
24
2
0
178,607
0
L
Cernunnos
5,915
592
48
5
0
170,867
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role