Player Matchup

Skadi
Skadi
 
Skadi
Level 127
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Hercules
Hercules
 
Hercules
Level 130
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Anubis
Anubis
Deliriu
Anubis
Level 81
God Stats
24W - 13L
1,652 SR
Queue Stats
129W - 128L
1,492 Elo+
Solo
Chang'e
Chang'e
anpantano
Chang'e
Level 72
God Stats
5W - 7L
1,384 SR
Queue Stats
304W - 365L
1,465 Elo+
Solo
Neith
Neith
colorwaves
Neith
Level 82
God Stats
7W - 7L
1,597 SR
Queue Stats
376W - 365L
1,541 Elo+
Party 1
Team Averages
Level 98
1,527 SR
1,500 Elo+

VS

Team Averages
Level 128
1,554 SR
1,526 Elo+
Awilix
Awilix
LightMagic92615
Awilix
Level 153
God Stats
54W - 42L
1,508 SR
Queue Stats
647W - 695L
1,466 Elo+
Solo
Cthulhu
Cthulhu
LoTD Loony
Cthulhu
Level 104
God Stats
6W - 7L
1,626 SR
Queue Stats
80W - 73L
1,527 Elo+
Party 2
Hades
Hades
LoTDKellyO34
Hades
Level 137
God Stats
20W - 10L
1,850 SR
Queue Stats
497W - 435L
1,558 Elo+
Party 2
Geb
Geb
SentientMango40
Geb
Level 159
God Stats
2W - 3L
1,465 SR
Queue Stats
50W - 48L
1,539 Elo+
Solo
Rama
Rama
fosil-magico6
Rama
Level 85
God Stats
1W - 4L
1,321 SR
Queue Stats
184W - 164L
1,541 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Skadi
 
Skadi
11
5 / 0 / 2
6,396
640
4,852
4,477
1,266
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hercules
 
Hercules
11
0 / 0 / 0
5,984
598
1,853
5,558
2,634
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Anubis
Deliriu
Anubis
10
2 / 1 / 3
5,753
575
2,811
4,234
1,783
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Chang'e
anpantano
Chang'e
8
0 / 2 / 5
4,728
473
2,110
5,091
1,672
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Neith
9
2 / 0 / 4
5,484
548
5,276
4,430
1,267
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
0 / 2 / 0
4,909
491
1,458
5,914
1,929
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

Cthulhu
LoTD Loony
Cthulhu
10
0 / 1 / 0
5,628
563
3,031
6,772
3,799
Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

9
1 / 1 / 0
5,328
533
2,999
4,370
1,642
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

8
1 / 2 / 1
5,187
519
3,415
5,460
3,664
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

8
1 / 3 / 1
4,959
496
1,846
4,481
1,362
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
5
9
Kills
3
3
Deaths
9
14
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Skadi
 
Skadi
5
0
2
6
W
Hercules
 
Hercules
0
0
0
0
W
Anubis
Deliriu
Anubis
2
1
3
3.5
L
0
2
0
0
L
Cthulhu
LoTD Loony
Cthulhu
0
1
0
0
L
1
1
0
1
L
1
2
1
0.75
W
Chang'e
anpantano
Chang'e
0
2
5
1.25
W
Neith
2
0
4
4
L
1
3
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,902
Damage
12,749
23,790
Taken
26,997
8,622
Mitigated
12,396
11,639
Healing
9,636
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Skadi
 
Skadi
4,852
2,518
0
2,434
4,477
1,266
0
1,500
2,977
0
36,398
W
Hercules
 
Hercules
1,853
692
0
2,731
5,558
2,634
0
1,904
3,654
0
39,962
W
Anubis
Deliriu
Anubis
2,811
103
0
2,191
4,234
1,783
0
2,566
1,668
28,827
0
L
1,458
376
0
1,081
5,914
1,929
0
454
5,460
0
28,364
L
Cthulhu
LoTD Loony
Cthulhu
3,031
254
0
3,053
6,772
3,799
364
722
6,050
33,704
0
L
2,999
38
0
2,446
4,370
1,642
0
1,760
2,610
25,997
0
L
3,415
104
0
1,815
5,460
3,664
0
1,093
4,367
20,395
0
W
Chang'e
anpantano
Chang'e
2,110
498
1,219
2,197
5,091
1,672
87
1,435
3,656
15,554
0
W
Neith
5,276
1,903
0
867
4,430
1,267
0
2,040
2,390
0
33,551
L
1,846
1,305
0
1,241
4,481
1,362
0
892
3,589
0
21,281

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,345
Gold Earned
26,011
338
Minions Killed
278
0
Camps Cleared
0
952,848
Distance Traveled
1,001,688
9
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Skadi
6,396
640
77
8
0
214,698
0
W
Hercules
5,984
598
102
10
0
204,819
4
W
Anubis
5,753
575
66
7
0
186,830
1
L
Awilix
4,909
491
51
5
0
224,812
3
L
Cthulhu
5,628
563
86
9
0
219,617
1
L
Hades
5,328
533
60
6
0
204,207
3
L
Geb
5,187
519
23
2
0
190,024
3
W
Chang'e
4,728
473
31
3
0
165,686
2
W
Neith
5,484
548
62
6
0
180,815
2
L
Rama
4,959
496
58
6
0
163,028
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role