Player Matchup

Raijin
Raijin
Cartoniche
Raijin
Level 10
God Stats
1W - 1L
1,500 SR
Queue Stats
7W - 9L
1,487 Elo+
Solo
Aphrodite
Aphrodite
Obscure1986
Aphrodite
Level 18
God Stats
23W - 20L
1,564 SR
Queue Stats
61W - 52L
1,541 Elo+
Party 2
Sol
Sol
Zephalia
Sol
Level 18
God Stats
43W - 24L
1,625 SR
Queue Stats
78W - 61L
1,531 Elo+
Party 2
Charybdis
Charybdis
Zesshii
Charybdis
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 3L
1,527 Elo+
Party 1
Thanatos
Thanatos
drdok19
Thanatos
Level 6
God Stats
0W - 2L
1,269 SR
Queue Stats
3W - 3L
1,527 Elo+
Party 1
Team Averages
Level 12
1,492 SR
1,523 Elo+

VS

Team Averages
Level 19
1,409 SR
1,455 Elo+
Hel
Hel
DRKJosemanu
Hel
Level 27
God Stats
1W - 2L
1,175 SR
Queue Stats
83W - 85L
1,461 Elo+
Solo
Guan Yu
Guan Yu
PowerOverload
Guan Yu
Level 27
God Stats
1W - 0L
1,500 SR
Queue Stats
16W - 17L
1,468 Elo+
Solo
Neith
Neith
Purplesnowflake
Neith
Level 17
God Stats
2W - 4L
1,372 SR
Queue Stats
31W - 28L
1,686 Elo+
Solo
Ymir
Ymir
bloodyhunter69
Ymir
Level 14
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 3L
1,211 Elo+
Solo
Loki
Loki
kotomotoi
Loki
Level 11
God Stats
1W - 0L
1,500 SR
Queue Stats
14W - 15L
1,448 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Raijin
Cartoniche
Raijin
10
1 / 3 / 0
5,301
530
1,964
5,097
1,524
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Aphrodite
Obscure1986
Aphrodite
8
1 / 4 / 3
5,421
542
2,590
7,195
2,845
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

8
3 / 4 / 1
5,187
519
7,976
7,847
1,311
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Charybdis
Zesshii
Charybdis
4
0 / 6 / 0
3,965
397
1,186
5,206
522
Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Thanatos
drdok19
Thanatos
7
0 / 1 / 0
4,623
462
266
4,505
1,440
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
1 / 1 / 2
6,527
653
3,654
3,724
1,137
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Guan Yu
11
7 / 0 / 2
7,163
716
5,577
5,517
4,495
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

10
2 / 3 / 5
5,829
583
5,526
6,320
2,223
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

9
2 / 1 / 5
5,926
593
2,290
6,439
4,878
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Loki
10
6 / 0 / 3
6,354
635
3,705
4,499
1,184
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
35
5
Kills
18
18
Deaths
5
4
Assists
17
Player
Kills
Deaths
Assists
KDA
L
Raijin
Cartoniche
Raijin
1
3
0
0.33
W
1
1
2
2
L
Aphrodite
Obscure1986
Aphrodite
1
4
3
0.63
W
Guan Yu
7
0
2
8
W
2
3
5
1.5
L
3
4
1
0.88
L
Charybdis
Zesshii
Charybdis
0
6
0
0
W
2
1
5
4.5
L
Thanatos
drdok19
Thanatos
0
1
0
0
W
Loki
6
0
3
7.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,982
Damage
20,752
29,850
Taken
26,499
7,642
Mitigated
13,917
11,674
Healing
11,181
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Raijin
Cartoniche
Raijin
1,964
264
0
710
5,097
1,524
0
2,084
2,729
29,767
0
W
3,654
291
691
2,235
3,724
1,137
683
1,573
1,973
37,999
0
L
Aphrodite
Obscure1986
Aphrodite
2,590
523
2,230
3,237
7,195
2,845
0
1,694
5,457
14,159
0
W
Guan Yu
5,577
1,056
220
2,848
5,517
4,495
31
471
5,046
0
34,128
W
5,526
2,436
0
2,672
6,320
2,223
1,064
4,457
1,863
0
37,251
L
7,976
3,682
0
1,507
7,847
1,311
0
1,712
6,045
27,066
0
L
Charybdis
Zesshii
Charybdis
1,186
706
0
389
5,206
522
0
0
4,996
0
6,757
W
2,290
392
0
2,515
6,439
4,878
274
4,815
1,624
12,479
0
L
Thanatos
drdok19
Thanatos
266
0
0
3,601
4,505
1,440
0
82
4,378
0
22,206
W
Loki
3,705
486
0
0
4,499
1,184
0
974
3,463
0
25,820

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,497
Gold Earned
31,799
202
Minions Killed
332
0
Camps Cleared
0
866,702
Distance Traveled
962,238
7
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Raijin
5,301
530
59
6
0
169,981
1
W
Hel
6,527
653
94
9
0
205,917
3
L
Aphrodite
5,421
542
30
3
0
176,176
2
W
Guan Yu
7,163
716
95
10
0
178,978
2
W
Neith
5,829
583
76
8
0
169,092
1
L
Sol
5,187
519
47
5
0
187,200
2
L
Charybdis
3,965
397
11
1
0
160,177
1
W
Ymir
5,926
593
20
2
0
197,733
0
L
Thanatos
4,623
462
55
6
0
173,168
1
W
Loki
6,354
635
47
5
0
210,518
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role