Player Matchup

Izanami
Izanami
 
Izanami
Level 111
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Nemesis
Nemesis
Deskwing
Nemesis
Level 25
God Stats
9W - 5L
1,594 SR
Queue Stats
67W - 70L
1,394 Elo+
Party 2
Bacchus
Bacchus
Sunserei
Bacchus
Level 15
God Stats
2W - 0L
1,500 SR
Queue Stats
26W - 24L
1,202 Elo+
Party 3
Hera
Hera
italianfrenko
Hera
Level 131
God Stats
3W - 3L
1,449 SR
Queue Stats
172W - 130L
1,571 Elo+
Party 2
Achilles
Achilles
阎罗邱霞
Achilles
Level 37
God Stats
7W - 5L
1,564 SR
Queue Stats
141W - 137L
1,463 Elo+
Solo
Team Averages
Level 64
1,521 SR
1,426 Elo+

VS

Team Averages
Level 60
1,478 SR
1,398 Elo+
Nike
Nike
AlteaCoconat
Nike
Level 47
God Stats
15W - 18L
1,482 SR
Queue Stats
240W - 342L
1,321 Elo+
Party 4
Ao Kuang
Ao Kuang
Bulletz4Deleid
Ao Kuang
Level 69
God Stats
8W - 11L
1,459 SR
Queue Stats
211W - 183L
1,488 Elo+
Party 1
Ymir
Ymir
LIQUlDF0RCE
Ymir
Level 27
God Stats
25W - 21L
1,523 SR
Queue Stats
38W - 50L
1,397 Elo+
Party 1
Ullr
Ullr
Tornex
Ullr
Level 109
God Stats
0W - 2L
1,428 SR
Queue Stats
165W - 161L
1,473 Elo+
Party 1
Thoth
Thoth
dayayimbo
Thoth
Level 48
God Stats
0W - 1L
1,500 SR
Queue Stats
283W - 400L
1,313 Elo+
Party 4

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
 
Izanami
13
4 / 2 / 5
8,480
499
13,810
9,920
3,791
The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Nemesis
Deskwing
Nemesis
15
5 / 3 / 4
9,427
555
7,349
9,601
3,765
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Bacchus
Sunserei
Bacchus
13
3 / 2 / 6
8,658
509
6,381
9,792
13,875
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

17
7 / 1 / 4
10,900
641
18,122
8,383
3,324
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Achilles
阎罗邱霞
Achilles
14
1 / 5 / 0
9,169
539
7,730
13,593
8,506
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
3 / 2 / 2
8,792
517
11,046
19,070
13,977
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Ao Kuang
16
6 / 3 / 2
9,489
558
7,985
15,277
6,985
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

12
1 / 5 / 6
7,657
450
2,721
16,748
12,615
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Ullr
Tornex
Ullr
14
3 / 4 / 4
8,574
504
8,931
14,596
5,352
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Thoth
dayayimbo
Thoth
12
0 / 6 / 3
6,902
406
1,654
9,202
2,262
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Match Insights

Player Kills, Deaths, and Assists

39
Kill Participation
30
20
Kills
13
13
Deaths
20
19
Assists
17
Player
Kills
Deaths
Assists
KDA
W
Izanami
 
Izanami
4
2
5
3.25
L
3
2
2
2
L
Ao Kuang
6
3
2
2.33
W
Nemesis
Deskwing
Nemesis
5
3
4
2.33
L
1
5
6
0.8
W
Bacchus
Sunserei
Bacchus
3
2
6
3
L
Ullr
Tornex
Ullr
3
4
4
1.25
L
Thoth
dayayimbo
Thoth
0
6
3
0.25
W
7
1
4
9
W
Achilles
阎罗邱霞
Achilles
1
5
0
0.2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

53,392
Damage
32,337
51,289
Taken
74,893
33,261
Mitigated
41,191
13,386
Healing
25,869
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Izanami
 
Izanami
13,810
8,698
0
1,998
9,920
3,791
2,980
955
8,965
0
66,758
L
11,046
1,054
0
6,603
19,070
13,977
637
3,217
15,769
10,970
44,890
L
Ao Kuang
7,985
2,653
0
8,773
15,277
6,985
334
3,303
11,902
56,150
11,962
W
Nemesis
Deskwing
Nemesis
7,349
2,771
0
3,674
9,601
3,765
802
3,360
6,137
0
47,267
L
2,721
723
0
3,701
16,748
12,615
185
6,559
10,043
22,112
0
W
Bacchus
Sunserei
Bacchus
6,381
1,287
0
825
9,792
13,875
191
3,371
6,398
15,645
0
L
Ullr
Tornex
Ullr
8,931
5,077
0
5,499
14,596
5,352
377
6,035
8,443
0
55,932
L
Thoth
dayayimbo
Thoth
1,654
61
0
1,293
9,202
2,262
0
4,769
4,215
26,800
0
W
18,122
3,605
106
2,498
8,383
3,324
661
2,585
5,646
84,936
0
W
Achilles
阎罗邱霞
Achilles
7,730
4,219
0
4,285
13,593
8,506
1,278
4,392
9,189
18
48,714

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,634
Gold Earned
41,414
489
Minions Killed
419
0
Camps Cleared
0
1,569,523
Distance Traveled
1,604,634
22
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Izanami
8,480
499
117
7
0
302,505
9
L
Nike
8,792
517
117
7
0
354,729
4
L
Ao Kuang
9,489
558
113
7
0
341,041
2
W
Nemesis
9,427
555
83
5
0
325,358
1
L
Ymir
7,657
450
34
2
0
308,611
1
W
Bacchus
8,658
509
9
1
0
334,984
5
L
Ullr
8,574
504
101
6
0
319,505
5
L
Thoth
6,902
406
54
3
0
280,748
2
W
Hera
10,900
641
163
10
0
328,325
5
W
Achilles
9,169
539
117
7
0
278,351
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role