Player Matchup

Vulcan
Vulcan
 
Vulcan
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Jormungandr
Jormungandr
ThADanGLeRR89
Jormungandr
Level 105
God Stats
4W - 4L
1,419 SR
Queue Stats
331W - 335L
1,568 Elo+
Solo
Neith
Neith
demonman101
Neith
Level 155
God Stats
3W - 1L
1,752 SR
Queue Stats
250W - 258L
1,522 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
iisaac2
Ah Muzen Cab
Level 154
God Stats
8W - 1L
1,646 SR
Queue Stats
280W - 276L
1,539 Elo+
Solo
Hera
Hera
xllGerarllx
Hera
Level 158
God Stats
1W - 0L
1,562 SR
Queue Stats
11W - 19L
1,403 Elo+
Solo
Team Averages
Level 146
1,576 SR
1,506 Elo+

VS

Team Averages
Level 122
1,571 SR
1,500 Elo+
Athena
Athena
 
Athena
Level 124
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
GrimStar47
Morgan Le Fay
Level 153
God Stats
3W - 4L
1,500 SR
Queue Stats
378W - 383L
1,520 Elo+
Solo
Fenrir
Fenrir
Qøpy
Fenrir
Level 61
God Stats
2W - 4L
1,323 SR
Queue Stats
209W - 232L
1,441 Elo+
Solo
Sun Wukong
Sun Wukong
Silky1234
Sun Wukong
Level 143
God Stats
1W - 1L
1,758 SR
Queue Stats
29W - 35L
1,502 Elo+
Solo
Ares
Ares
ZeroCarry
Ares
Level 129
God Stats
1W - 2L
1,772 SR
Queue Stats
86W - 95L
1,536 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vulcan
 
Vulcan
15
4 / 3 / 14
9,236
840
16,321
8,772
4,189
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Jormungandr
ThADanGLeRR89
Jormungandr
16
3 / 2 / 17
9,848
895
12,945
16,327
17,399
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

17
10 / 5 / 6
10,167
924
15,635
10,207
4,721
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Ah Muzen Cab
iisaac2
Ah Muzen Cab
14
4 / 3 / 11
9,045
822
14,881
8,366
3,389
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Mace

Mace

+10
Physical Power

16
6 / 2 / 11
9,567
870
14,580
9,083
3,917
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Athena
 
Athena
14
4 / 6 / 5
8,440
767
7,063
20,450
21,508
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Morgan Le Fay
GrimStar47
Morgan Le Fay
15
5 / 4 / 5
8,899
809
12,957
11,103
5,679
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Fenrir
Qøpy
Fenrir
14
3 / 6 / 8
8,055
732
8,097
16,139
17,400
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Sun Wukong
Silky1234
Sun Wukong
12
2 / 6 / 10
8,056
732
7,855
13,540
14,774
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Mace

Mace

+10
Physical Power

Ares
13
1 / 5 / 6
7,682
698
5,451
19,705
18,666
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Match Insights

Player Kills, Deaths, and Assists

86
Kill Participation
49
27
Kills
15
15
Deaths
27
59
Assists
34
Player
Kills
Deaths
Assists
KDA
W
Vulcan
 
Vulcan
4
3
14
3.67
L
Athena
 
Athena
4
6
5
1.08
L
Morgan Le Fay
GrimStar47
Morgan Le Fay
5
4
5
1.88
L
Fenrir
Qøpy
Fenrir
3
6
8
1.17
L
Sun Wukong
Silky1234
Sun Wukong
2
6
10
1.17
W
Jormungandr
ThADanGLeRR89
Jormungandr
3
2
17
5.75
L
Ares
1
5
6
0.8
W
10
5
6
2.6
W
Ah Muzen Cab
iisaac2
Ah Muzen Cab
4
3
11
3.17
W
6
2
11
5.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

74,362
Damage
41,423
52,755
Taken
80,937
33,615
Mitigated
78,027
22,542
Healing
20,228
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Vulcan
 
Vulcan
16,321
6,451
1,920
1,776
8,772
4,189
541
2,949
5,431
27,879
0
L
Athena
 
Athena
7,063
1,860
2,123
4,530
20,450
21,508
0
8,373
11,937
14,081
0
L
Morgan Le Fay
GrimStar47
Morgan Le Fay
12,957
1,577
1,029
1,698
11,103
5,679
220
6,131
4,972
36,014
0
L
Fenrir
Qøpy
Fenrir
8,097
701
458
2,649
16,139
17,400
0
8,117
7,960
0
13,461
L
Sun Wukong
Silky1234
Sun Wukong
7,855
742
2,224
2,819
13,540
14,774
0
8,365
5,155
0
14,739
W
Jormungandr
ThADanGLeRR89
Jormungandr
12,945
3,505
2,617
4,667
16,327
17,399
763
5,877
9,690
23,893
0
L
Ares
5,451
375
372
2,326
19,705
18,666
0
12,490
7,067
9,979
0
W
15,635
8,009
1,247
3,107
10,207
4,721
2,301
5,606
4,261
0
21,172
W
Ah Muzen Cab
iisaac2
Ah Muzen Cab
14,881
5,595
838
2,858
8,366
3,389
837
4,571
3,583
0
23,374
W
14,580
4,051
676
2,836
9,083
3,917
481
6,468
2,455
25,148
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,863
Gold Earned
41,132
95
Minions Killed
106
0
Camps Cleared
0
1,080,914
Distance Traveled
973,751
4
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Vulcan
9,236
840
26
2
0
229,509
0
L
Athena
8,440
767
8
1
0
196,381
0
L
Morgan Le Fay
8,899
809
53
5
0
189,761
2
L
Fenrir
8,055
732
16
1
0
209,942
3
L
Sun Wukong
8,056
732
20
2
0
178,837
1
W
Jormungandr
9,848
895
21
2
0
214,295
0
L
Ares
7,682
698
9
1
0
198,830
1
W
Neith
10,167
924
11
1
0
187,385
0
W
Ah Muzen Cab
9,045
822
17
2
0
219,346
3
W
Hera
9,567
870
20
2
0
230,379
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role