Player Matchup

Tiamat
Tiamat
Ax002
Tiamat
Level 8
God Stats
2W - 2L
1,343 SR
Queue Stats
9W - 12L
1,346 Elo+
Solo
Tyr
Tyr
CurtisOhYeah
Tyr
Level 8
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 1L
1,229 Elo+
Solo
Loki
Loki
LuckyX
Loki
Level 28
God Stats
6W - 8L
1,522 SR
Queue Stats
99W - 94L
1,536 Elo+
Solo
Charybdis
Charybdis
Nicnac64
Charybdis
Level 27
God Stats
1W - 1L
1,506 SR
Queue Stats
3W - 6L
1,420 Elo+
Party 1
Cabrakan
Cabrakan
edonecromancer
Cabrakan
Level 25
God Stats
1W - 1L
1,114 SR
Queue Stats
3W - 5L
1,470 Elo+
Party 1
Team Averages
Level 19
1,397 SR
1,400 Elo+

VS

Team Averages
Level 14
1,582 SR
1,434 Elo+
Amaterasu
Amaterasu
GreenTeaMaker
Amaterasu
Level 10
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 5L
1,543 Elo+
Solo
Ra
Ra
imrahan
Ra
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 4L
1,560 Elo+
Solo
Ao Kuang
Ao Kuang
keksik078
Ao Kuang
Level 17
God Stats
18W - 41L
1,276 SR
Queue Stats
25W - 56L
1,276 Elo+
Solo
Mercury
Mercury
olliphando
Mercury
Level 14
God Stats
7W - 1L
1,937 SR
Queue Stats
15W - 21L
1,395 Elo+
Solo
Horus
Horus
survivalmask
Horus
Level 25
God Stats
5W - 3L
1,697 SR
Queue Stats
46W - 51L
1,398 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
Ax002
Tiamat
13
6 / 0 / 7
8,742
583
9,938
8,927
4,340
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

11
0 / 8 / 6
6,702
447
2,687
9,374
6,571
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Loki
LuckyX
Loki
15
9 / 3 / 6
9,056
604
8,755
9,734
3,089
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Charybdis
Nicnac64
Charybdis
15
6 / 1 / 4
8,767
584
9,661
6,434
2,044
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Cabrakan
10
1 / 5 / 7
7,215
481
3,576
9,254
8,422
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Amaterasu
GreenTeaMaker
Amaterasu
14
4 / 2 / 3
8,492
566
6,778
11,738
8,510
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

10
1 / 11 / 4
6,985
466
3,780
12,345
3,648
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Ao Kuang
keksik078
Ao Kuang
10
3 / 3 / 5
6,687
446
3,986
9,799
2,643
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Mercury
olliphando
Mercury
12
4 / 4 / 3
7,847
523
4,157
11,147
4,798
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

10
4 / 4 / 2
7,150
477
4,492
10,825
5,821
Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

52
Kill Participation
33
22
Kills
16
17
Deaths
24
30
Assists
17
Player
Kills
Deaths
Assists
KDA
W
Tiamat
Ax002
Tiamat
6
0
7
9.5
W
0
8
6
0.38
L
Amaterasu
GreenTeaMaker
Amaterasu
4
2
3
2.75
W
Loki
LuckyX
Loki
9
3
6
4
W
Charybdis
Nicnac64
Charybdis
6
1
4
8
W
Cabrakan
1
5
7
0.9
L
1
11
4
0.27
L
Ao Kuang
keksik078
Ao Kuang
3
3
5
1.83
L
Mercury
olliphando
Mercury
4
4
3
1.38
L
4
4
2
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,617
Damage
23,193
43,723
Taken
55,854
24,466
Mitigated
25,420
12,306
Healing
9,935
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Tiamat
Ax002
Tiamat
9,938
1,389
149
5,331
8,927
4,340
210
1,684
7,201
38,911
0
W
2,687
744
0
133
9,374
6,571
220
2,492
6,750
0
25,231
L
Amaterasu
GreenTeaMaker
Amaterasu
6,778
2,113
0
1,512
11,738
8,510
919
4,180
7,338
0
39,225
W
Loki
LuckyX
Loki
8,755
2,355
0
3,809
9,734
3,089
1,746
1,129
8,537
0
53,090
W
Charybdis
Nicnac64
Charybdis
9,661
5,446
0
1,483
6,434
2,044
2,992
409
6,017
0
59,065
W
Cabrakan
3,576
551
0
1,401
9,254
8,422
428
1,718
7,452
14,780
0
L
3,780
1,102
0
2,248
12,345
3,648
326
3,231
8,750
37,065
0
L
Ao Kuang
keksik078
Ao Kuang
3,986
824
0
968
9,799
2,643
0
1,304
8,441
24,715
0
L
Mercury
olliphando
Mercury
4,157
2,092
0
1,974
11,147
4,798
0
2,011
9,052
0
53,404
L
4,492
1,824
831
2,402
10,825
5,821
240
2,080
8,695
0
28,945

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,482
Gold Earned
37,161
359
Minions Killed
301
0
Camps Cleared
0
1,428,712
Distance Traveled
1,312,439
11
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Tiamat
8,742
583
70
5
0
308,080
4
W
Tyr
6,702
447
54
4
0
244,426
0
L
Amaterasu
8,492
566
81
5
0
286,224
1
W
Loki
9,056
604
104
7
0
316,801
2
W
Charybdis
8,767
584
108
7
0
299,821
1
W
Cabrakan
7,215
481
23
2
0
259,584
4
L
Ra
6,985
466
59
4
0
209,607
1
L
Ao Kuang
6,687
446
41
3
0
259,170
1
L
Mercury
7,847
523
89
6
0
276,341
0
L
Horus
7,150
477
31
2
0
281,097
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role