Player Matchup

Heimdallr
Heimdallr
D347HbyFappin420
Heimdallr
Level 144
God Stats
63W - 51L
1,675 SR
Queue Stats
268W - 308L
1,593 Elo+
Solo
Osiris
Osiris
Deeton
Osiris
Level 137
God Stats
16W - 6L
1,689 SR
Queue Stats
135W - 61L
1,775 Elo+
Party 1
Merlin
Merlin
DemonTaco777
Merlin
Level 136
God Stats
8W - 2L
1,500 SR
Queue Stats
216W - 68L
1,969 Elo+
Party 1
Team Averages
Level 139
1,621 SR
1,779 Elo+

VS

Team Averages
Level 112
1,684 SR
1,562 Elo+
Discordia
Discordia
ADD1CT1ONZz
Discordia
Level 95
God Stats
0W - 1L
1,737 SR
Queue Stats
103W - 107L
1,455 Elo+
Party 2
Danzaburou
Danzaburou
BigBoyMcCoy7985
Danzaburou
Level 101
God Stats
2W - 4L
1,601 SR
Queue Stats
99W - 118L
1,497 Elo+
Party 2
Kumbhakarna
Kumbhakarna
Wallabe Darned
Kumbhakarna
Level 140
God Stats
3W - 1L
1,716 SR
Queue Stats
231W - 139L
1,733 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Heimdallr
15
9 / 5 / 3
11,227
748
14,986
11,010
4,540
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Osiris
Deeton
Osiris
13
1 / 2 / 8
9,497
633
10,212
17,886
18,828
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Merlin
15
3 / 2 / 9
10,492
699
16,473
8,128
3,032
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Discordia
ADD1CT1ONZz
Discordia
13
5 / 4 / 2
9,985
666
9,768
11,101
4,009
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Danzaburou
BigBoyMcCoy7985
Danzaburou
13
3 / 5 / 4
10,213
681
9,426
12,299
5,187
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Kumbhakarna
Wallabe Darned
Kumbhakarna
12
1 / 4 / 4
9,544
636
7,311
24,662
26,867
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
19
13
Kills
9
9
Deaths
13
20
Assists
10
Player
Kills
Deaths
Assists
KDA
L
Discordia
ADD1CT1ONZz
Discordia
5
4
2
1.5
L
Danzaburou
BigBoyMcCoy7985
Danzaburou
3
5
4
1
W
Heimdallr
9
5
3
2.1
W
Osiris
Deeton
Osiris
1
2
8
2.5
W
Merlin
3
2
9
3.75
L
Kumbhakarna
Wallabe Darned
Kumbhakarna
1
4
4
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,671
Damage
26,505
37,024
Taken
48,062
26,400
Mitigated
36,063
6,295
Healing
8,089
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Discordia
ADD1CT1ONZz
Discordia
9,768
796
0
1,605
11,101
4,009
0
3,898
6,867
31,922
0
L
Danzaburou
BigBoyMcCoy7985
Danzaburou
9,426
2,721
520
1,408
12,299
5,187
0
5,213
6,793
0
41,539
W
Heimdallr
14,986
5,414
0
459
11,010
4,540
1,082
4,515
6,495
0
43,784
W
Osiris
Deeton
Osiris
10,212
1,900
0
2,738
17,886
18,828
154
7,857
10,029
4,532
15,416
W
Merlin
16,473
1,028
75
3,023
8,128
3,032
1,369
5,413
2,715
67,975
0
L
Kumbhakarna
Wallabe Darned
Kumbhakarna
7,311
866
0
4,556
24,662
26,867
0
9,636
13,768
17,674
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,216
Gold Earned
29,742
195
Minions Killed
147
11
Camps Cleared
4
794,412
Distance Traveled
820,425
5
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Discordia
9,985
666
50
3
4
275,417
0
L
Danzaburou
10,213
681
83
6
0
265,554
0
W
Heimdallr
11,227
748
70
5
1
243,591
4
W
Osiris
9,497
633
26
2
3
285,278
0
W
Merlin
10,492
699
99
7
7
265,543
1
L
Kumbhakarna
9,544
636
14
1
0
279,454
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role