Player Matchup

Izanami
Izanami
 
Izanami
Level 12
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Poseidon
Poseidon
AutonomousUbiety
Poseidon
Level 26
God Stats
2W - 1L
1,844 SR
Queue Stats
153W - 158L
1,535 Elo+
Solo
Susano
Susano
Monkeysmurfs
Susano
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 1L
1,860 Elo+
Party 1
Kuzenbo
Kuzenbo
Potientally
Kuzenbo
Level 103
God Stats
0W - 2L
1,748 SR
Queue Stats
14W - 13L
1,599 Elo+
Party 1
Hachiman
Hachiman
STRANGETAM3R
Hachiman
Level 29
God Stats
1W - 1L
1,680 SR
Queue Stats
139W - 115L
1,500 Elo+
Solo
Team Averages
Level 35
1,655 SR
1,599 Elo+

VS

Team Averages
Level 25
1,605 SR
1,556 Elo+
Sylvanus
Sylvanus
CaironyxHD
Sylvanus
Level 27
God Stats
5W - 2L
1,436 SR
Queue Stats
159W - 193L
1,462 Elo+
Solo
Artemis
Artemis
TKPsychosis
Artemis
Level 24
God Stats
22W - 14L
1,678 SR
Queue Stats
109W - 80L
1,541 Elo+
Solo
Mercury
Mercury
dixinormouss
Mercury
Level 27
God Stats
4W - 2L
1,860 SR
Queue Stats
40W - 24L
1,815 Elo+
Solo
Sun Wukong
Sun Wukong
lieutenanttrash
Sun Wukong
Level 16
God Stats
6W - 5L
1,524 SR
Queue Stats
33W - 25L
1,583 Elo+
Solo
Kukulkan
Kukulkan
taiuke平和
Kukulkan
Level 29
God Stats
7W - 3L
1,526 SR
Queue Stats
54W - 62L
1,378 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
 
Izanami
15
0 / 5 / 1
10,032
401
5,968
14,203
4,185
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

16
4 / 11 / 3
10,697
428
12,004
17,595
4,952
Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Susano
17
6 / 9 / 3
11,315
453
15,807
22,423
9,845
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Kuzenbo
Potientally
Kuzenbo
16
3 / 4 / 8
10,823
433
10,733
29,525
49,325
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Hachiman
STRANGETAM3R
Hachiman
18
1 / 6 / 3
10,931
437
7,468
15,221
5,201
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
CaironyxHD
Sylvanus
19
3 / 2 / 18
12,972
519
7,517
15,780
17,944
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Artemis
TKPsychosis
Artemis
20
6 / 3 / 10
15,248
610
21,488
17,919
7,336
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Mercury
dixinormouss
Mercury
20
19 / 4 / 8
17,325
693
22,318
22,043
8,346
Bumba's Spear

Bumba's Spear

+50
Physical Power
+75
Magical Power
+10
Penetration
+10%
Cooldown Reduction

PASSIVE - Your Basic Attacks deal +50 True Damage and your Abilities deal +35% damage against Jungle Camps and Jungle Bosses. When you kill any of these you gain a 10% power buff for 30s and are healed for 8% of their Health, 10% of your Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Sun Wukong
lieutenanttrash
Sun Wukong
19
4 / 1 / 17
13,610
544
15,294
23,608
29,018
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Kukulkan
taiuke平和
Kukulkan
19
3 / 5 / 14
13,711
548
10,024
13,087
5,450
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
102
14
Kills
35
35
Deaths
15
18
Assists
67
Player
Kills
Deaths
Assists
KDA
L
Izanami
 
Izanami
0
5
1
0.1
L
4
11
3
0.5
W
Sylvanus
CaironyxHD
Sylvanus
3
2
18
6
L
Susano
6
9
3
0.83
L
Kuzenbo
Potientally
Kuzenbo
3
4
8
1.75
L
Hachiman
STRANGETAM3R
Hachiman
1
6
3
0.42
W
Artemis
TKPsychosis
Artemis
6
3
10
3.67
W
Mercury
dixinormouss
Mercury
19
4
8
5.75
W
Sun Wukong
lieutenanttrash
Sun Wukong
4
1
17
12.5
W
Kukulkan
taiuke平和
Kukulkan
3
5
14
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

51,980
Damage
76,641
98,967
Taken
92,437
73,508
Mitigated
68,094
15,501
Healing
37,058
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Izanami
 
Izanami
5,968
3,104
0
3,130
14,203
4,185
0
427
12,882
0
60,980
L
12,004
1,944
0
2,085
17,595
4,952
0
5,489
11,635
63,608
0
W
Sylvanus
CaironyxHD
Sylvanus
7,517
2,023
4,645
6,338
15,780
17,944
1,040
7,460
8,320
41,132
13,294
L
Susano
15,807
2,686
0
3,962
22,423
9,845
0
3,518
18,516
0
78,042
L
Kuzenbo
Potientally
Kuzenbo
10,733
3,265
0
2,748
29,525
49,325
17
5,558
23,438
48,336
0
L
Hachiman
STRANGETAM3R
Hachiman
7,468
3,172
0
3,576
15,221
5,201
906
1,343
13,729
0
79,862
W
Artemis
TKPsychosis
Artemis
21,488
11,526
0
7,073
17,919
7,336
4,192
3,785
14,134
0
163,269
W
Mercury
dixinormouss
Mercury
22,318
13,521
0
7,433
22,043
8,346
6,176
3,762
16,552
0
113,059
W
Sun Wukong
lieutenanttrash
Sun Wukong
15,294
1,900
0
8,795
23,608
29,018
1,023
6,499
17,109
0
68,332
W
Kukulkan
taiuke平和
Kukulkan
10,024
852
0
2,774
13,087
5,450
615
5,947
7,140
88,764
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,798
Gold Earned
72,866
559
Minions Killed
650
0
Camps Cleared
0
2,022,972
Distance Traveled
2,436,828
13
Wards Purchased
30
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Izanami
10,032
401
136
5
0
282,264
2
L
Poseidon
10,697
428
87
3
0
340,884
0
W
Sylvanus
12,972
519
76
3
0
400,958
3
L
Susano
11,315
453
134
5
0
447,101
2
L
Kuzenbo
10,823
433
56
2
0
497,989
1
L
Hachiman
10,931
437
146
6
0
454,734
8
W
Artemis
15,248
610
186
7
0
442,141
4
W
Mercury
17,325
693
153
6
0
601,609
4
W
Sun Wukong
13,610
544
86
3
0
504,512
10
W
Kukulkan
13,711
548
149
6
0
487,608
9

Distance Traveled

Minion Kills by Role

Gold Earned by Role