Player Matchup

Chiron
Chiron
 
Chiron
Level 141
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Nu Wa
Nu Wa
MurilloFlow
Nu Wa
Level 44
God Stats
0W - 1L
1,500 SR
Queue Stats
16W - 18L
1,473 Elo+
Solo
Kukulkan
Kukulkan
Steel-Poison-22
Kukulkan
Level 79
God Stats
7W - 10L
1,490 SR
Queue Stats
367W - 415L
1,418 Elo+
Solo
Fenrir
Fenrir
Zombieslam85
Fenrir
Level 142
God Stats
17W - 12L
1,589 SR
Queue Stats
342W - 359L
1,471 Elo+
Party 1
Merlin
Merlin
xPaco241
Merlin
Level 112
God Stats
0W - 5L
1,349 SR
Queue Stats
17W - 17L
1,665 Elo+
Solo
Team Averages
Level 104
1,486 SR
1,505 Elo+

VS

Team Averages
Level 80
1,486 SR
1,470 Elo+
He Bo
He Bo
AUT-LANDER88
He Bo
Level 48
God Stats
6W - 2L
1,524 SR
Queue Stats
12W - 21L
1,374 Elo+
Party 2
Medusa
Medusa
Agatella97
Medusa
Level 38
God Stats
49W - 48L
1,242 SR
Queue Stats
277W - 273L
1,381 Elo+
Solo
Chang'e
Chang'e
DJ-Heck
Chang'e
Level 125
God Stats
1W - 0L
1,629 SR
Queue Stats
88W - 74L
1,520 Elo+
Party 2
Sobek
Sobek
Rikki-Sensei
Sobek
Level 124
God Stats
2W - 2L
1,485 SR
Queue Stats
63W - 50L
1,581 Elo+
Solo
Guan Yu
Guan Yu
SiKoMaNTiS_
Guan Yu
Level 63
God Stats
6W - 4L
1,551 SR
Queue Stats
75W - 77L
1,493 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chiron
 
Chiron
15
2 / 1 / 2
9,371
937
9,511
8,228
2,636
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

16
0 / 9 / 5
9,253
925
15,944
18,639
6,203
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Kukulkan
15
0 / 2 / 3
9,002
900
3,483
7,011
5,987
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Fenrir
15
1 / 3 / 4
9,337
934
7,531
12,997
10,042
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Merlin
xPaco241
Merlin
16
3 / 1 / 1
10,022
1,002
16,325
13,737
4,788
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Team 1 Tickets

183

VS

Team 2 Tickets

262

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
5 / 1 / 5
10,195
1,020
12,767
7,025
2,567
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Medusa
Agatella97
Medusa
16
3 / 4 / 8
9,941
994
12,493
12,892
4,868
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Chang'e
DJ-Heck
Chang'e
17
5 / 0 / 8
10,713
1,071
14,428
12,636
4,886
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

17
2 / 1 / 12
10,637
1,064
8,375
15,465
12,372
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Guan Yu
SiKoMaNTiS_
Guan Yu
17
1 / 0 / 13
10,071
1,007
9,222
14,250
14,013
The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
62
6
Kills
16
16
Deaths
6
15
Assists
46
Player
Kills
Deaths
Assists
KDA
L
Chiron
 
Chiron
2
1
2
3
W
5
1
5
7.5
W
Medusa
Agatella97
Medusa
3
4
8
1.75
W
Chang'e
DJ-Heck
Chang'e
5
0
8
9
L
0
9
5
0.28
W
2
1
12
8
W
Guan Yu
SiKoMaNTiS_
Guan Yu
1
0
13
7.5
L
Kukulkan
0
2
3
0.75
L
Fenrir
1
3
4
1
L
Merlin
xPaco241
Merlin
3
1
1
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

52,794
Damage
57,285
60,612
Taken
62,268
29,656
Mitigated
38,706
4,557
Healing
36,633
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chiron
 
Chiron
9,511
3,614
784
1,132
8,228
2,636
0
4,467
3,655
0
26,265
W
12,767
821
205
1,184
7,025
2,567
0
4,312
2,623
26,367
0
W
Medusa
Agatella97
Medusa
12,493
4,641
0
1,231
12,892
4,868
0
6,952
5,712
0
33,801
W
Chang'e
DJ-Heck
Chang'e
14,428
117
8,268
8,080
12,636
4,886
0
7,322
5,314
47,713
0
L
15,944
3,161
0
490
18,639
6,203
0
11,219
7,224
37,214
0
W
8,375
39
0
8,266
15,465
12,372
0
8,802
5,900
16,488
0
W
Guan Yu
SiKoMaNTiS_
Guan Yu
9,222
919
4,347
5,052
14,250
14,013
0
8,364
5,708
263
37,829
L
Kukulkan
3,483
450
390
165
7,011
5,987
0
3,529
3,392
18,124
0
L
Fenrir
7,531
1,291
0
868
12,997
10,042
0
9,077
3,700
0
13,616
L
Merlin
xPaco241
Merlin
16,325
516
96
632
13,737
4,788
0
6,821
6,808
48,286
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,985
Gold Earned
51,557
192
Minions Killed
254
5
Camps Cleared
6
892,666
Distance Traveled
1,102,362
2
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chiron
9,371
937
41
4
1
146,690
0
W
He Bo
10,195
1,020
42
4
0
206,800
0
W
Medusa
9,941
994
55
6
3
190,716
0
W
Chang'e
10,713
1,071
75
8
3
238,432
0
L
Nu Wa
9,253
925
35
4
1
168,935
0
W
Sobek
10,637
1,064
10
1
0
226,680
0
W
Guan Yu
10,071
1,007
72
7
0
239,734
0
L
Kukulkan
9,002
900
31
3
0
165,840
0
L
Fenrir
9,337
934
15
2
3
219,302
2
L
Merlin
10,022
1,002
70
7
0
191,899
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role