Player Matchup

King Arthur
King Arthur
FomKa3G
King Arthur
Level 14
God Stats
1W - 1L
1,642 SR
Queue Stats
5W - 9L
1,187 Elo+
Solo
Bacchus
Bacchus
LittleBacchus
Bacchus
Level 6
God Stats
2W - 0L
1,717 SR
Queue Stats
3W - 0L
1,500 Elo+
Party 1
Rama
Rama
Setakh
Rama
Level 41
God Stats
1W - 1L
1,184 SR
Queue Stats
40W - 46L
1,417 Elo+
Party 1
Team Averages
Level 20
1,515 SR
1,368 Elo+

VS

Team Averages
Level 8
1,536 SR
1,216 Elo+
Loki
Loki
AceFN
Loki
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 3L
956 Elo+
Party 2
Ra
Ra
Manthios
Ra
Level 4
God Stats
0W - 3L
1,657 SR
Queue Stats
0W - 5L
1,500 Elo+
Solo
Ymir
Ymir
oror2908
Ymir
Level 15
God Stats
0W - 1L
1,451 SR
Queue Stats
4W - 10L
1,192 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
FomKa3G
King Arthur
12
4 / 2 / 12
8,258
826
6,438
10,048
9,331
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Bacchus
12
5 / 3 / 11
8,528
853
3,572
10,129
9,966
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Talisman

Talisman

+75
Health
+15
Magical Protection

Rama
Setakh
Rama
13
9 / 1 / 7
8,899
890
13,490
7,011
2,594
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Ichaival

Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Short Bow

Short Bow

+15%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Loki
AceFN
Loki
10
1 / 7 / 4
6,747
675
4,291
10,128
4,970
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

9
2 / 9 / 4
7,483
748
9,201
8,059
3,936
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 1 gold every time the coin is flipped.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Ymir
9
3 / 2 / 2
7,346
735
2,967
10,409
6,767
Cursed Blade

Cursed Blade

+75
Health
+10%
Attack Speed
+5%
Movement Speed

PASSIVE - Enemy gods hit by your Basic Attacks have 20% reduced Healing for 5s.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Match Insights

Player Kills, Deaths, and Assists

48
Kill Participation
16
18
Kills
6
6
Deaths
18
30
Assists
10
Player
Kills
Deaths
Assists
KDA
L
Loki
AceFN
Loki
1
7
4
0.43
W
King Arthur
FomKa3G
King Arthur
4
2
12
5
W
Bacchus
5
3
11
3.5
L
2
9
4
0.44
W
Rama
Setakh
Rama
9
1
7
12.5
L
Ymir
3
2
2
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,500
Damage
16,459
27,188
Taken
28,596
21,891
Mitigated
15,673
4,864
Healing
1,143
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Loki
AceFN
Loki
4,291
806
0
507
10,128
4,970
27
453
9,675
0
13,575
W
King Arthur
FomKa3G
King Arthur
6,438
1,357
0
1,702
10,048
9,331
207
3,970
5,463
0
14,027
W
Bacchus
3,572
867
490
851
10,129
9,966
505
5,483
4,382
11,765
0
L
9,201
2,199
407
173
8,059
3,936
460
2,264
5,795
23,060
0
W
Rama
Setakh
Rama
13,490
8,627
0
1,821
7,011
2,594
1,464
2,961
3,890
0
46,133
L
Ymir
2,967
892
8
48
10,409
6,767
161
855
9,554
8,321
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,685
Gold Earned
21,576
83
Minions Killed
69
5
Camps Cleared
0
582,948
Distance Traveled
464,372
3
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Loki
6,747
675
32
3
0
162,119
2
W
King Arthur
8,258
826
11
1
2
212,721
2
W
Bacchus
8,528
853
11
1
2
187,053
0
L
Ra
7,483
748
26
3
0
126,703
3
W
Rama
8,899
890
61
6
1
183,174
1
L
Ymir
7,346
735
11
1
0
175,550
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role