Player Matchup

Scylla
Scylla
 
Scylla
Level 87
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Bellona
Bellona
 
Bellona
Level 89
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hun Batz
Hun Batz
 
Hun Batz
Level 65
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Team Averages
Level 80
1,500 SR
1,500 Elo+

VS

Team Averages
Level 56
1,419 SR
1,370 Elo+
Eset
Eset
Drogoz65745
Eset
Level 60
God Stats
0W - 1L
1,500 SR
Queue Stats
9W - 19L
1,356 Elo+
Party 1
Kukulkan
Kukulkan
Karjen
Kukulkan
Level 68
God Stats
3W - 3L
1,589 SR
Queue Stats
3W - 5L
1,500 Elo+
Solo
Loki
Loki
Rever2000
Loki
Level 41
God Stats
3W - 15L
1,167 SR
Queue Stats
20W - 46L
1,253 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
 
Scylla
15
12 / 1 / 8
10,537
811
13,447
6,753
2,287
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Bellona
 
Bellona
13
7 / 1 / 16
9,937
764
7,857
12,463
10,714
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

Hun Batz
 
Hun Batz
14
6 / 1 / 16
9,747
750
8,806
9,551
4,292
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
1 / 11 / 2
7,936
610
6,631
12,752
4,050
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Kukulkan
Karjen
Kukulkan
11
1 / 5 / 0
7,989
615
7,193
8,659
3,133
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Loki
9
1 / 9 / 0
7,242
557
1,981
10,536
3,024
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Match Insights

Player Kills, Deaths, and Assists

65
Kill Participation
5
25
Kills
3
3
Deaths
25
40
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Scylla
 
Scylla
12
1
8
16
W
Bellona
 
Bellona
7
1
16
15
W
Hun Batz
 
Hun Batz
6
1
16
14
L
1
11
2
0.18
L
Kukulkan
Karjen
Kukulkan
1
5
0
0.2
L
Loki
1
9
0
0.11

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,110
Damage
15,805
28,767
Taken
31,947
17,293
Mitigated
10,207
4,987
Healing
1,322
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Scylla
 
Scylla
13,447
1,323
232
1,976
6,753
2,287
438
3,483
3,270
41,500
0
W
Bellona
 
Bellona
7,857
1,761
0
2,008
12,463
10,714
678
6,227
6,236
0
20,130
W
Hun Batz
 
Hun Batz
8,806
1,061
0
771
9,551
4,292
354
4,864
4,687
0
37,272
L
6,631
892
0
1,322
12,752
4,050
0
5,646
6,484
21,566
0
L
Kukulkan
Karjen
Kukulkan
7,193
1,316
0
0
8,659
3,133
0
3,095
5,000
23,979
0
L
Loki
1,981
194
0
0
10,536
3,024
0
4,363
5,699
0
9,692

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,221
Gold Earned
23,167
161
Minions Killed
94
9
Camps Cleared
2
720,209
Distance Traveled
577,077
6
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Scylla
10,537
811
78
6
5
246,103
1
W
Bellona
9,937
764
28
2
0
229,209
2
W
Hun Batz
9,747
750
55
4
4
244,897
3
L
Eset
7,936
610
29
2
0
183,746
2
L
Kukulkan
7,989
615
53
4
2
214,693
4
L
Loki
7,242
557
12
1
0
178,638
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role