Player Matchup

Olorun
Olorun
Silver III
BannerBoy26
Olorun
Silver III
Level 101
God Stats
92W - 74L
1,500 SR
Queue Stats
377W - 386L
737 MMR
Solo
Nu Wa
Nu Wa
Gold V
HiImD3T
Nu Wa
Gold V
Level 101
God Stats
29W - 20L
1,619 SR
Queue Stats
196W - 199L
1,282 MMR
Solo
Charybdis
Charybdis
Silver I
OneMaroc99
Charybdis
Silver I
Level 108
God Stats
4W - 3L
1,146 SR
Queue Stats
257W - 248L
1,270 MMR
Solo
Loki
Loki
Silver III
diabloxx9208
Loki
Silver III
Level 106
God Stats
70W - 65L
1,452 SR
Queue Stats
661W - 661L
905 MMR
Solo
Geb
Geb
Silver V
fevero2670
Geb
Silver V
Level 89
God Stats
1W - 3L
1,500 SR
Queue Stats
397W - 395L
558 MMR
Solo
Team Averages
Silver II
Silver II
Average Tier
Level 101
1,443 SR
950 MMR

VS

Team Averages
Silver III
Silver III
Average Tier
Level 93
1,438 SR
948 MMR
Thanatos
Thanatos
Silver I
ALOSTOORAx
Thanatos
Silver I
Level 62
God Stats
1W - 2L
1,463 SR
Queue Stats
36W - 43L
1,313 MMR
Solo
Merlin
Merlin
Gold V
DystopianDevil
Merlin
Gold V
Level 154
God Stats
6W - 7L
1,626 SR
Queue Stats
756W - 778L
1,187 MMR
Solo
Ymir
Ymir
Bronze II
SolliX92
Ymir
Bronze II
Level 47
God Stats
1W - 5L
1,328 SR
Queue Stats
6W - 25L
572 MMR
Party 1
Erlang Shen
Erlang Shen
Silver III
Werny91
Erlang Shen
Silver III
Level 116
God Stats
14W - 10L
1,627 SR
Queue Stats
354W - 358L
826 MMR
Party 1
Anhur
Anhur
Silver III
flo27xx
Anhur
Silver III
Level 88
God Stats
1W - 8L
1,148 SR
Queue Stats
186W - 225L
843 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Olorun
19
13 / 3 / 8
13,397
609
22,687
15,445
6,432
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Nu Wa
HiImD3T
Nu Wa
18
3 / 3 / 17
12,515
569
13,592
12,576
4,175
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Charybdis
OneMaroc99
Charybdis
18
10 / 1 / 9
12,184
554
12,860
13,545
4,854
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

20
5 / 3 / 11
13,932
633
11,343
15,730
5,870
Bumba's Hammer

Bumba's Hammer

+45
Physical Power
+60
Magical Power
+100
Health
+10%
Cooldown Reduction

PASSIVE - After casting an ability your next Basic Attack deals an additional 70 True Damage. After hitting a Basic Attack empowered by Bumba’s Hammer, your active cooldowns are reduced by 0.5s and you are healed for 80 Health.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

18
4 / 2 / 17
11,990
545
7,827
19,485
21,147
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Bans
Morgan Le FayAthenaPersephoneDanzaburouTiamat

VS

Bans
GilgameshAresChironCabrakanHeimdallr
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
ALOSTOORAx
Thanatos
16
3 / 7 / 2
10,204
464
8,482
16,382
5,566
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

19
6 / 5 / 3
12,538
570
20,713
18,097
6,452
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Ymir
12
0 / 6 / 3
8,520
387
6,888
15,480
6,700
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Erlang Shen
Werny91
Erlang Shen
16
2 / 11 / 4
10,328
469
9,498
23,144
15,398
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Anhur
flo27xx
Anhur
13
1 / 6 / 1
8,579
390
4,687
15,334
4,518
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Match Insights

Player Kills, Deaths, and Assists

97
Kill Participation
25
35
Kills
12
12
Deaths
35
62
Assists
13
Player
Kills
Deaths
Assists
KDA
L
Thanatos
ALOSTOORAx
Thanatos
3
7
2
0.57
W
Olorun
13
3
8
5.67
L
6
5
3
1.5
W
Nu Wa
HiImD3T
Nu Wa
3
3
17
3.83
W
Charybdis
OneMaroc99
Charybdis
10
1
9
14.5
L
Ymir
0
6
3
0.25
L
Erlang Shen
Werny91
Erlang Shen
2
11
4
0.36
W
5
3
11
3.5
W
4
2
17
6.25
L
Anhur
flo27xx
Anhur
1
6
1
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

68,309
Damage
50,268
76,781
Taken
88,437
42,478
Mitigated
38,634
25,662
Healing
24,932
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Thanatos
ALOSTOORAx
Thanatos
8,482
2,110
0
11,385
16,382
5,566
0
4,601
11,781
0
65,317
W
Olorun
22,687
12,174
1,424
6,619
15,445
6,432
8,485
4,418
11,027
80,885
7,286
L
20,713
488
108
4,512
18,097
6,452
0
9,744
8,273
112,887
0
W
Nu Wa
HiImD3T
Nu Wa
13,592
2,592
0
2,020
12,576
4,175
2,284
6,762
5,814
86,254
0
W
Charybdis
OneMaroc99
Charybdis
12,860
6,874
0
3,975
13,545
4,854
4,890
5,901
7,644
0
89,104
L
Ymir
6,888
186
478
3,732
15,480
6,700
591
6,033
9,447
21,036
0
L
Erlang Shen
Werny91
Erlang Shen
9,498
3,246
0
2,058
23,144
15,398
0
14,821
8,323
3,314
47,906
W
11,343
3,169
0
7,154
15,730
5,870
0
3,817
11,913
0
130,280
W
7,827
1,209
0
4,470
19,485
21,147
1,291
8,332
11,153
35,379
0
L
Anhur
flo27xx
Anhur
4,687
1,577
0
2,659
15,334
4,518
595
6,777
8,557
0
60,119

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

64,018
Gold Earned
50,169
669
Minions Killed
518
0
Camps Cleared
0
2,092,922
Distance Traveled
1,883,432
10
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Thanatos
10,204
464
99
5
0
410,975
4
W
Olorun
13,397
609
139
6
0
382,781
3
L
Merlin
12,538
570
179
8
0
355,438
2
W
Nu Wa
12,515
569
168
8
0
393,425
0
W
Charybdis
12,184
554
131
6
0
394,167
6
L
Ymir
8,520
387
36
2
0
353,283
2
L
Erlang Shen
10,328
469
84
4
0
415,716
1
W
Loki
13,932
633
201
9
0
484,876
1
W
Geb
11,990
545
30
1
0
437,673
0
L
Anhur
8,579
390
120
5
0
348,020
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role