Player Matchup

Persephone
Persephone
Diamond IV
 
Persephone
Diamond IV
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Chaac
Chaac
Gold V
 
Chaac
Gold V
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Skadi
Skadi
Silver I
OranngeJu1ce
Skadi
Silver I
Level 74
God Stats
35W - 34L
1,589 SR
Queue Stats
228W - 248L
1,384 MMR
Solo
Geb
Geb
Gold II
Sakura214781
Geb
Gold II
Level 64
God Stats
3W - 8L
1,666 SR
Queue Stats
59W - 55L
1,690 MMR
Solo
Kali
Kali
Platinum II
iTaikx
Kali
Platinum II
Level 160
God Stats
3W - 4L
1,433 SR
Queue Stats
274W - 250L
1,985 MMR
Solo
Team Averages
Gold I
Gold I
Average Tier
Level 117
1,538 SR
1,612 MMR

VS

Team Averages
Platinum IV
Platinum IV
Average Tier
Level 138
1,518 SR
1,624 MMR
Janus
Janus
Diamond III
 
Janus
Diamond III
Level 154
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Apollo
Apollo
Platinum I
ExtraOrdinaryLow
Apollo
Platinum I
Level 148
God Stats
1W - 2L
1,374 SR
Queue Stats
296W - 295L
1,978 MMR
Solo
Odin
Odin
Platinum I
SleepingPandaz
Odin
Platinum I
Level 160
God Stats
2W - 1L
1,499 SR
Queue Stats
74W - 60L
2,073 MMR
Party 1
Cabrakan
Cabrakan
Gold V
WILDBOII_CLAMPZ_
Cabrakan
Gold V
Level 121
God Stats
4W - 2L
1,554 SR
Queue Stats
154W - 156L
1,283 MMR
Solo
Thor
Thor
Silver I
ma5ter mexican
Thor
Silver I
Level 107
God Stats
13W - 15L
1,666 SR
Queue Stats
440W - 440L
1,288 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Persephone
 
Persephone
11
5 / 3 / 2
6,629
603
5,353
6,132
2,201
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chaac
 
Chaac
11
0 / 0 / 0
5,789
526
5,961
9,737
6,651
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

11
1 / 1 / 1
6,262
569
594
3,665
1,161
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

10
1 / 2 / 3
5,983
544
4,121
9,470
3,548
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Kali
iTaikx
Kali
6
0 / 13 / 0
4,510
410
833
8,989
2,747
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Bans
AthenaArtioTiamatUllrArtemis

VS

Bans
Morgan Le FayGilgameshChironCharybdisHou Yi
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
 
Janus
10
2 / 4 / 3
6,046
550
5,657
6,077
2,010
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

12
9 / 0 / 0
7,928
721
6,629
4,521
1,420
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

12
1 / 0 / 0
6,337
576
5,540
7,729
5,011
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

9
3 / 1 / 3
6,146
559
4,231
5,295
4,965
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

11
3 / 3 / 1
6,387
581
2,523
6,702
2,720
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
25
7
Kills
18
19
Deaths
8
6
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Persephone
 
Persephone
5
3
2
2
L
Chaac
 
Chaac
0
0
0
0
W
Janus
 
Janus
2
4
3
0.88
W
9
0
0
9
L
1
1
1
1.5
L
1
2
3
1.25
W
1
0
0
1
W
3
1
3
4.5
L
Kali
iTaikx
Kali
0
13
0
0
W
3
3
1
1.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,862
Damage
24,580
37,993
Taken
30,324
16,308
Mitigated
16,126
11,765
Healing
7,448
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Persephone
 
Persephone
5,353
845
0
1,994
6,132
2,201
0
2,382
3,581
24,640
0
L
Chaac
 
Chaac
5,961
821
0
5,829
9,737
6,651
72
2,166
6,534
0
31,034
W
Janus
 
Janus
5,657
687
0
500
6,077
2,010
1,467
4,602
1,475
31,309
0
W
6,629
5,195
0
1,131
4,521
1,420
1,041
1,054
3,424
0
42,152
L
594
224
0
1,174
3,665
1,161
1,127
950
2,679
0
29,701
L
4,121
1,197
0
2,630
9,470
3,548
0
3,332
6,008
28,830
0
W
5,540
1,011
0
3,372
7,729
5,011
0
0
6,812
7,888
28,867
W
4,231
401
0
801
5,295
4,965
0
2,705
2,475
20,541
0
L
Kali
iTaikx
Kali
833
231
0
138
8,989
2,747
0
2,034
6,931
0
9,978
W
2,523
1,523
0
1,644
6,702
2,720
0
1,113
5,589
0
40,341

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,173
Gold Earned
32,844
272
Minions Killed
347
0
Camps Cleared
0
1,013,045
Distance Traveled
1,057,918
9
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Persephone
6,629
603
40
4
0
186,995
1
L
Chaac
5,789
526
62
6
0
226,519
3
W
Janus
6,046
550
59
5
0
220,149
0
W
Apollo
7,928
721
88
8
0
207,219
4
L
Skadi
6,262
569
79
7
0
145,652
4
L
Geb
5,983
544
67
6
0
234,020
1
W
Odin
6,337
576
79
7
0
207,452
3
W
Cabrakan
6,146
559
38
3
0
204,381
3
L
Kali
4,510
410
24
2
0
219,859
0
W
Thor
6,387
581
83
8
0
218,717
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role