Player Matchup

Achilles
Achilles
ColdCurty1214
Achilles
Level 108
God Stats
0W - 2L
1,290 SR
Queue Stats
6W - 7L
1,469 Elo+
Party 1
Sol
Sol
KidSinn
Sol
Level 157
God Stats
91W - 80L
1,614 SR
Queue Stats
422W - 396L
1,499 Elo+
Party 3
Skadi
Skadi
PaddleBoatSmith
Skadi
Level 106
God Stats
1W - 1L
1,892 SR
Queue Stats
7W - 8L
1,487 Elo+
Party 1
Aphrodite
Aphrodite
iconicGemini
Aphrodite
Level 141
God Stats
15W - 17L
1,549 SR
Queue Stats
237W - 258L
1,494 Elo+
Solo
Zeus
Zeus
workojoe
Zeus
Level 126
God Stats
92W - 102L
1,245 SR
Queue Stats
1,076W - 1,103L
1,443 Elo+
Party 3
Team Averages
Level 128
1,518 SR
1,479 Elo+

VS

Team Averages
Level 82
1,443 SR
1,511 Elo+
Terra
Terra
 
Terra
Level 124
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Fenrir
Fenrir
DizzyHippy1202
Fenrir
Level 47
God Stats
1W - 0L
1,330 SR
Queue Stats
62W - 49L
1,583 Elo+
Party 2
Vamana
Vamana
Goated Guns
Vamana
Level 86
God Stats
3W - 6L
1,300 SR
Queue Stats
468W - 444L
1,495 Elo+
Party 2
Sylvanus
Sylvanus
JustMeh1643
Sylvanus
Level 47
God Stats
3W - 0L
1,520 SR
Queue Stats
18W - 19L
1,442 Elo+
Party 2
Sol
Sol
TwuMikasa
Sol
Level 108
God Stats
6W - 3L
1,566 SR
Queue Stats
216W - 203L
1,537 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
ColdCurty1214
Achilles
11
0 / 1 / 0
5,920
538
2,812
6,858
6,532
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Sol
9
5 / 3 / 0
6,032
548
7,067
8,560
2,835
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

10
0 / 2 / 0
5,614
510
3,475
5,124
1,151
Short Bow

Short Bow

+15%
Attack Speed

Aphrodite
iconicGemini
Aphrodite
9
0 / 2 / 1
4,718
429
1,435
6,989
2,037
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Zeus
8
0 / 2 / 2
5,163
469
3,376
6,263
1,416
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Terra
 
Terra
10
3 / 0 / 2
6,022
547
5,755
8,000
3,345
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Magic Focus

Magic Focus

+20
Magical Power

11
4 / 4 / 2
6,596
600
5,394
8,226
3,701
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Vamana
12
1 / 0 / 0
6,920
629
3,260
5,262
2,774
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Sylvanus
JustMeh1643
Sylvanus
9
1 / 1 / 1
5,422
493
1,740
4,808
2,995
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

11
1 / 0 / 6
6,437
585
5,159
5,649
1,654
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
21
5
Kills
10
10
Deaths
5
3
Assists
11
Player
Kills
Deaths
Assists
KDA
W
Terra
 
Terra
3
0
2
4
L
Achilles
ColdCurty1214
Achilles
0
1
0
0
W
4
4
2
1.25
W
Vamana
1
0
0
1
W
Sylvanus
JustMeh1643
Sylvanus
1
1
1
1.5
L
Sol
5
3
0
1.67
L
0
2
0
0
W
1
0
6
4
L
Aphrodite
iconicGemini
Aphrodite
0
2
1
0.25
L
Zeus
0
2
2
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,165
Damage
21,308
33,794
Taken
31,945
13,971
Mitigated
14,469
15,235
Healing
15,583
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Terra
 
Terra
5,755
602
530
3,620
8,000
3,345
165
5,370
2,630
28,860
0
L
Achilles
ColdCurty1214
Achilles
2,812
643
0
3,477
6,858
6,532
0
0
6,858
0
29,606
W
5,394
1,256
0
3,073
8,226
3,701
164
2,961
5,265
0
36,497
W
Vamana
3,260
1,650
0
2,250
5,262
2,774
0
486
4,776
0
41,641
W
Sylvanus
JustMeh1643
Sylvanus
1,740
776
1,121
1,473
4,808
2,995
0
1,892
2,916
15,968
5,046
L
Sol
7,067
2,123
38
4,253
8,560
2,835
887
4,048
4,512
26,790
2,966
L
3,475
1,692
0
1,504
5,124
1,151
1,034
1,952
3,172
0
34,773
W
5,159
1,827
0
3,516
5,649
1,654
674
655
4,994
37,747
6,300
L
Aphrodite
iconicGemini
Aphrodite
1,435
232
932
4,441
6,989
2,037
0
3,793
3,196
16,854
0
L
Zeus
3,376
480
0
590
6,263
1,416
0
1,916
4,347
28,478
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,447
Gold Earned
31,397
316
Minions Killed
355
0
Camps Cleared
0
909,194
Distance Traveled
1,082,316
5
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Terra
6,022
547
61
6
0
235,717
1
L
Achilles
5,920
538
82
7
0
200,274
2
W
Fenrir
6,596
600
67
6
0
227,057
2
W
Vamana
6,920
629
105
10
0
222,449
0
W
Sylvanus
5,422
493
39
4
0
206,189
2
L
Sol
6,032
548
56
5
0
188,206
1
L
Skadi
5,614
510
83
8
0
169,937
0
W
Sol
6,437
585
83
8
0
190,904
0
L
Aphrodite
4,718
429
46
4
0
155,264
0
L
Zeus
5,163
469
49
4
0
195,513
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role