Player Matchup

Guan Yu
Guan Yu
BloodHound45
Guan Yu
Level 94
God Stats
4W - 3L
1,614 SR
Queue Stats
228W - 186L
1,563 Elo+
Party 1
Chang'e
Chang'e
Hundredhands
Chang'e
Level 107
God Stats
3W - 1L
1,683 SR
Queue Stats
483W - 408L
1,590 Elo+
Party 1
Nemesis
Nemesis
Metafiz
Nemesis
Level 160
God Stats
9W - 14L
1,675 SR
Queue Stats
333W - 264L
1,622 Elo+
Party 1
Ullr
Ullr
MidsToEasy
Ullr
Level 160
God Stats
52W - 41L
1,779 SR
Queue Stats
449W - 267L
1,805 Elo+
Party 1
Olorun
Olorun
hcurulla
Olorun
Level 69
God Stats
7W - 1L
1,201 SR
Queue Stats
99W - 55L
1,636 Elo+
Party 1
Team Averages
Level 118
1,590 SR
1,643 Elo+

VS

Team Averages
Level 116
1,509 SR
1,579 Elo+
Ne Zha
Ne Zha
 
Ne Zha
Level 108
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Zeus
Zeus
Alexonism
Zeus
Level 149
God Stats
47W - 40L
1,583 SR
Queue Stats
962W - 878L
1,566 Elo+
Solo
Cupid
Cupid
Volocus
Cupid
Level 125
God Stats
10W - 11L
1,637 SR
Queue Stats
287W - 247L
1,595 Elo+
Solo
Yemoja
Yemoja
bilal_bilal30
Yemoja
Level 109
God Stats
1W - 3L
1,389 SR
Queue Stats
304W - 229L
1,618 Elo+
Solo
Ymir
Ymir
phaophao
Ymir
Level 88
God Stats
16W - 20L
1,436 SR
Queue Stats
144W - 104L
1,619 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Guan Yu
BloodHound45
Guan Yu
14
1 / 4 / 6
8,820
464
2,346
14,993
13,038
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Chang'e
Hundredhands
Chang'e
12
1 / 3 / 10
7,818
411
5,562
14,871
7,613
Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Nemesis
Metafiz
Nemesis
16
3 / 4 / 7
9,953
524
10,871
13,653
5,775
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

19
9 / 0 / 5
11,650
613
23,322
12,206
3,995
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Olorun
hcurulla
Olorun
18
9 / 3 / 5
11,817
622
14,767
14,304
6,013
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
 
Ne Zha
16
2 / 6 / 4
9,665
509
13,932
19,000
7,954
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Zeus
14
3 / 8 / 2
9,094
479
13,043
15,189
5,798
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Cupid
Volocus
Cupid
14
2 / 4 / 0
8,985
473
5,454
13,516
4,069
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

13
0 / 3 / 4
8,629
454
5,956
15,761
14,633
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Ymir
18
7 / 2 / 1
11,693
615
8,435
11,327
10,987
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

56
Kill Participation
25
23
Kills
14
14
Deaths
23
33
Assists
11
Player
Kills
Deaths
Assists
KDA
L
Ne Zha
 
Ne Zha
2
6
4
0.67
L
Zeus
3
8
2
0.5
W
Guan Yu
BloodHound45
Guan Yu
1
4
6
1
W
Chang'e
Hundredhands
Chang'e
1
3
10
2
W
Nemesis
Metafiz
Nemesis
3
4
7
1.63
W
9
0
5
11.5
L
Cupid
Volocus
Cupid
2
4
0
0.5
L
0
3
4
0.67
W
Olorun
hcurulla
Olorun
9
3
5
3.83
L
Ymir
7
2
1
3.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

56,868
Damage
46,820
70,027
Taken
74,793
36,434
Mitigated
43,441
29,268
Healing
20,533
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ne Zha
 
Ne Zha
13,932
2,768
0
5,886
19,000
7,954
408
4,865
14,135
0
79,560
L
Zeus
13,043
716
703
3,742
15,189
5,798
475
4,700
10,489
61,051
0
W
Guan Yu
BloodHound45
Guan Yu
2,346
72
666
3,967
14,993
13,038
0
6,474
8,519
0
41,069
W
Chang'e
Hundredhands
Chang'e
5,562
724
3,538
5,192
14,871
7,613
19
4,836
10,035
19,593
0
W
Nemesis
Metafiz
Nemesis
10,871
4,244
0
3,525
13,653
5,775
0
4,610
9,043
0
84,076
W
23,322
9,668
0
3,441
12,206
3,995
0
5,109
7,097
0
99,764
L
Cupid
Volocus
Cupid
5,454
2,376
149
4,935
13,516
4,069
0
1,006
12,510
0
61,753
L
5,956
1,018
756
2,020
15,761
14,633
125
4,796
10,965
37,336
0
W
Olorun
hcurulla
Olorun
14,767
6,442
1,355
7,584
14,304
6,013
956
5,939
8,365
77,574
8,138
L
Ymir
8,435
2,172
0
2,342
11,327
10,987
368
3,655
7,672
73,825
4,246

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,058
Gold Earned
48,066
562
Minions Killed
534
0
Camps Cleared
0
1,895,337
Distance Traveled
1,824,985
19
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ne Zha
9,665
509
128
7
0
383,438
0
L
Zeus
9,094
479
103
5
0
345,662
2
W
Guan Yu
8,820
464
96
5
0
372,003
4
W
Chang'e
7,818
411
30
2
0
382,082
6
W
Nemesis
9,953
524
116
6
0
383,854
2
W
Ullr
11,650
613
160
8
0
404,178
4
L
Cupid
8,985
473
109
6
0
361,657
3
L
Yemoja
8,629
454
43
2
0
357,544
4
W
Olorun
11,817
622
160
8
0
353,220
3
L
Ymir
11,693
615
151
8
0
376,684
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role