Player Matchup

Sol
Sol
AxesBigs
Sol
Level 107
God Stats
2W - 0L
1,585 SR
Queue Stats
255W - 221L
1,534 Elo+
Party 2
Kuzenbo
Kuzenbo
Hundredhands
Kuzenbo
Level 107
God Stats
33W - 28L
1,600 SR
Queue Stats
483W - 408L
1,578 Elo+
Party 2
Sobek
Sobek
Metafiz
Sobek
Level 160
God Stats
4W - 1L
1,847 SR
Queue Stats
333W - 264L
1,612 Elo+
Party 2
Thanatos
Thanatos
MidsToEasy
Thanatos
Level 160
God Stats
20W - 9L
1,844 SR
Queue Stats
449W - 267L
1,799 Elo+
Party 2
Jing Wei
Jing Wei
hcurulla
Jing Wei
Level 69
God Stats
1W - 0L
1,612 SR
Queue Stats
99W - 55L
1,626 Elo+
Party 2
Team Averages
Level 121
1,698 SR
1,630 Elo+

VS

Team Averages
Level 128
1,704 SR
1,593 Elo+
Jormungandr
Jormungandr
Darklay
Jormungandr
Level 119
God Stats
337W - 306L
1,663 SR
Queue Stats
616W - 589L
1,633 Elo+
Solo
Geb
Geb
LessThan3_You
Geb
Level 143
God Stats
4W - 1L
1,922 SR
Queue Stats
234W - 230L
1,623 Elo+
Party 1
Ullr
Ullr
RadiantColt8156
Ullr
Level 114
God Stats
2W - 5L
1,528 SR
Queue Stats
294W - 299L
1,552 Elo+
Solo
Ne Zha
Ne Zha
Spectres-x
Ne Zha
Level 139
God Stats
12W - 5L
1,736 SR
Queue Stats
508W - 482L
1,549 Elo+
Party 1
Jing Wei
Jing Wei
Volocus
Jing Wei
Level 125
God Stats
3W - 4L
1,671 SR
Queue Stats
287W - 247L
1,605 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
2 / 2 / 4
9,594
564
8,137
11,035
4,458
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Kuzenbo
Hundredhands
Kuzenbo
15
1 / 0 / 5
8,967
527
3,813
10,831
6,349
Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Sobek
Metafiz
Sobek
13
1 / 1 / 13
8,537
502
5,247
17,213
18,807
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Thanatos
MidsToEasy
Thanatos
18
17 / 3 / 4
11,382
670
21,661
12,780
6,198
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Jing Wei
hcurulla
Jing Wei
15
3 / 2 / 1
9,246
544
8,193
11,819
4,073
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
Darklay
Jormungandr
16
2 / 4 / 0
9,496
559
11,337
11,517
6,902
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

12
0 / 7 / 3
7,219
425
4,706
15,983
6,517
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

14
0 / 3 / 4
8,375
493
6,841
11,172
3,821
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

Ne Zha
Spectres-x
Ne Zha
12
2 / 6 / 3
7,629
449
5,208
14,121
7,766
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Jing Wei
Volocus
Jing Wei
14
4 / 4 / 2
9,009
530
9,935
12,714
3,408
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

51
Kill Participation
20
24
Kills
8
8
Deaths
24
27
Assists
12
Player
Kills
Deaths
Assists
KDA
W
2
2
4
2
L
Jormungandr
Darklay
Jormungandr
2
4
0
0.5
W
Kuzenbo
Hundredhands
Kuzenbo
1
0
5
3.5
L
0
7
3
0.21
W
Sobek
Metafiz
Sobek
1
1
13
7.5
W
Thanatos
MidsToEasy
Thanatos
17
3
4
6.33
L
0
3
4
0.67
L
Ne Zha
Spectres-x
Ne Zha
2
6
3
0.58
L
Jing Wei
Volocus
Jing Wei
4
4
2
1.25
W
Jing Wei
hcurulla
Jing Wei
3
2
1
1.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

47,051
Damage
38,027
63,678
Taken
65,507
39,885
Mitigated
28,414
29,213
Healing
12,839
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
8,137
2,484
0
5,004
11,035
4,458
2,965
2,091
8,944
74,082
0
L
Jormungandr
Darklay
Jormungandr
11,337
3,324
0
808
11,517
6,902
400
3,507
8,010
69,695
0
W
Kuzenbo
Hundredhands
Kuzenbo
3,813
1,673
0
2,645
10,831
6,349
18
5,688
5,143
50,568
0
L
4,706
359
0
4,013
15,983
6,517
0
4,747
11,236
40,232
0
W
Sobek
Metafiz
Sobek
5,247
607
0
5,391
17,213
18,807
356
3,674
13,539
25,018
0
W
Thanatos
MidsToEasy
Thanatos
21,661
6,460
0
11,619
12,780
6,198
0
4,557
8,223
0
77,623
L
6,841
2,037
0
2,231
11,172
3,821
55
3,521
7,651
0
58,607
L
Ne Zha
Spectres-x
Ne Zha
5,208
1,161
292
1,753
14,121
7,766
0
5,058
9,063
0
31,419
L
Jing Wei
Volocus
Jing Wei
9,935
6,314
0
3,742
12,714
3,408
84
527
12,187
0
53,868
W
Jing Wei
hcurulla
Jing Wei
8,193
6,853
0
4,554
11,819
4,073
2,576
598
11,221
0
76,599

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,726
Gold Earned
41,728
494
Minions Killed
490
0
Camps Cleared
0
1,712,225
Distance Traveled
1,604,918
16
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
9,594
564
139
8
0
297,228
2
L
Jormungandr
9,496
559
147
9
0
293,873
0
W
Kuzenbo
8,967
527
101
6
0
367,938
0
L
Geb
7,219
425
76
4
0
334,346
1
W
Sobek
8,537
502
21
1
0
358,787
14
W
Thanatos
11,382
670
97
6
0
377,971
0
L
Ullr
8,375
493
139
8
0
302,475
4
L
Ne Zha
7,629
449
31
2
0
341,255
2
L
Jing Wei
9,009
530
97
6
0
332,969
1
W
Jing Wei
9,246
544
136
8
0
310,301
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role