Player Matchup

Kuzenbo
Kuzenbo
BarretREC7
Kuzenbo
Level 8
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 3L
1,577 Elo+
Party 1
Janus
Janus
Loafy_Kaos
Janus
Level 12
God Stats
1W - 4L
1,532 SR
Queue Stats
22W - 27L
1,481 Elo+
Solo
Bellona
Bellona
TheFinalGulp
Bellona
Level 16
God Stats
2W - 1L
1,808 SR
Queue Stats
4W - 4L
1,577 Elo+
Party 1
Loki
Loki
hitman47110
Loki
Level 18
God Stats
0W - 1L
1,288 SR
Queue Stats
1W - 2L
1,695 Elo+
Solo
Artemis
Artemis
αlυcαrδ
Artemis
Level 13
God Stats
0W - 1L
1,500 SR
Queue Stats
23W - 17L
1,646 Elo+
Solo
Team Averages
Level 13
1,526 SR
1,595 Elo+

VS

Team Averages
Level 23
1,619 SR
1,608 Elo+
Artio
Artio
LazyAF91
Artio
Level 26
God Stats
3W - 2L
1,500 SR
Queue Stats
74W - 95L
1,429 Elo+
Solo
Ao Kuang
Ao Kuang
MooseJuice00777
Ao Kuang
Level 23
God Stats
3W - 1L
1,739 SR
Queue Stats
59W - 55L
1,492 Elo+
Solo
Artemis
Artemis
SexiboiJang
Artemis
Level 18
God Stats
1W - 0L
1,500 SR
Queue Stats
12W - 3L
1,758 Elo+
Party 2
Achilles
Achilles
StupidSavant
Achilles
Level 29
God Stats
2W - 2L
1,855 SR
Queue Stats
105W - 113L
1,474 Elo+
Solo
Sylvanus
Sylvanus
TomsBîtch
Sylvanus
Level 18
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 0L
1,889 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kuzenbo
BarretREC7
Kuzenbo
8
1 / 1 / 1
5,963
459
2,460
5,525
3,810
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Janus
11
0 / 5 / 1
6,100
469
3,499
5,195
1,505
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Bellona
TheFinalGulp
Bellona
11
2 / 3 / 0
6,486
499
4,186
6,998
5,593
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

7
0 / 5 / 0
5,142
396
2,195
7,870
2,521
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Artemis
αlυcαrδ
Artemis
11
4 / 3 / 0
6,739
518
8,030
10,025
2,710
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ichaival

Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Bow

Short Bow

+15%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artio
LazyAF91
Artio
11
0 / 1 / 5
6,838
526
1,626
10,430
6,421
Benevolence

Benevolence

+75
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 0.6% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Ao Kuang
12
2 / 3 / 0
7,097
546
2,643
8,731
2,399
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Artemis
SexiboiJang
Artemis
14
4 / 0 / 0
8,192
630
5,705
7,286
2,340
Ichaival

Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Achilles
StupidSavant
Achilles
12
4 / 2 / 0
7,320
563
6,021
7,709
7,158
Fighter's Mask

Fighter's Mask

+10
Physical Power
+15
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Sylvanus
TomsBîtch
Sylvanus
13
7 / 1 / 3
8,187
630
8,160
11,643
8,170
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Ring of Hecate

Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
25
7
Kills
17
17
Deaths
7
2
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Kuzenbo
BarretREC7
Kuzenbo
1
1
1
1.5
W
Artio
LazyAF91
Artio
0
1
5
2.5
L
Janus
0
5
1
0.1
W
Ao Kuang
2
3
0
0.67
W
Artemis
SexiboiJang
Artemis
4
0
0
4
W
Achilles
StupidSavant
Achilles
4
2
0
2
L
Bellona
TheFinalGulp
Bellona
2
3
0
0.67
W
Sylvanus
TomsBîtch
Sylvanus
7
1
3
8.5
L
0
5
0
0
L
Artemis
αlυcαrδ
Artemis
4
3
0
1.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,370
Damage
24,155
35,613
Taken
45,799
16,139
Mitigated
26,488
5,508
Healing
21,319
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Kuzenbo
BarretREC7
Kuzenbo
2,460
1,298
0
458
5,525
3,810
50
2,899
2,626
7,694
0
W
Artio
LazyAF91
Artio
1,626
121
1,864
4,576
10,430
6,421
54
2,450
7,806
17,814
0
L
Janus
3,499
302
0
487
5,195
1,505
0
3,288
1,907
37,475
0
W
Ao Kuang
2,643
1,003
0
4,161
8,731
2,399
0
1,269
7,362
44,571
0
W
Artemis
SexiboiJang
Artemis
5,705
2,614
0
2,432
7,286
2,340
588
549
6,737
0
60,248
W
Achilles
StupidSavant
Achilles
6,021
1,973
0
1,636
7,709
7,158
331
0
7,709
0
27,297
L
Bellona
TheFinalGulp
Bellona
4,186
1,924
0
1,048
6,998
5,593
0
1,099
5,464
0
28,960
W
Sylvanus
TomsBîtch
Sylvanus
8,160
2,982
748
5,902
11,643
8,170
212
1,371
10,226
43,006
14,116
L
2,195
509
0
595
7,870
2,521
0
3,132
4,615
0
21,909
L
Artemis
αlυcαrδ
Artemis
8,030
4,687
0
2,920
10,025
2,710
0
1,231
8,747
0
37,014

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,430
Gold Earned
37,634
276
Minions Killed
388
0
Camps Cleared
0
1,210,772
Distance Traveled
1,208,150
14
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Kuzenbo
5,963
459
8
1
0
244,696
5
W
Artio
6,838
526
26
2
0
264,929
1
L
Janus
6,100
469
82
6
0
244,316
4
W
Ao Kuang
7,097
546
82
6
0
249,638
0
W
Artemis
8,192
630
117
9
0
228,471
4
W
Achilles
7,320
563
53
4
0
253,626
3
L
Bellona
6,486
499
76
6
0
245,279
1
W
Sylvanus
8,187
630
110
8
0
211,486
2
L
Loki
5,142
396
47
4
0
254,115
0
L
Artemis
6,739
518
63
5
0
222,366
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role