Player Matchup

Mercury
Mercury
IntenseBell1047
Mercury
Level 22
God Stats
2W - 2L
1,692 SR
Queue Stats
94W - 78L
1,495 Elo+
Solo
Poseidon
Poseidon
Raonehun
Poseidon
Level 17
God Stats
10W - 8L
1,500 SR
Queue Stats
113W - 168L
1,349 Elo+
Solo
Tyr
Tyr
Th3Opposition
Tyr
Level 22
God Stats
1W - 6L
1,549 SR
Queue Stats
80W - 53L
1,627 Elo+
Solo
Medusa
Medusa
Travarmybase0552
Medusa
Level 29
God Stats
17W - 19L
1,473 SR
Queue Stats
47W - 80L
1,251 Elo+
Solo
Bellona
Bellona
只愛佳佳
Bellona
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,152 Elo+
Solo
Team Averages
Level 18
1,543 SR
1,375 Elo+

VS

Team Averages
Level 19
1,657 SR
1,439 Elo+
Janus
Janus
HeartMatters
Janus
Level 9
God Stats
7W - 2L
1,859 SR
Queue Stats
172W - 88L
1,667 Elo+
Solo
Nemesis
Nemesis
HurtKitty xox
Nemesis
Level 25
God Stats
4W - 1L
1,500 SR
Queue Stats
156W - 237L
1,323 Elo+
Party 1
Yemoja
Yemoja
Mastivepro
Yemoja
Level 15
God Stats
3W - 1L
1,593 SR
Queue Stats
7W - 10L
1,369 Elo+
Solo
Danzaburou
Danzaburou
ObsrvKillCam
Danzaburou
Level 29
God Stats
15W - 12L
1,621 SR
Queue Stats
184W - 215L
1,356 Elo+
Party 1
Hera
Hera
ricopapitu4
Hera
Level 18
God Stats
11W - 7L
1,711 SR
Queue Stats
79W - 78L
1,479 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
7
1 / 1 / 0
5,494
366
1,451
3,375
1,104
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Poseidon
Raonehun
Poseidon
10
0 / 5 / 0
5,868
391
709
8,188
2,347
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

14
5 / 2 / 0
7,882
525
7,779
14,048
9,309
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

11
3 / 3 / 0
6,786
452
4,184
10,760
3,427
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Bellona
只愛佳佳
Bellona
5
0 / 2 / 0
4,820
321
745
3,412
1,680
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
7 / 0 / 1
10,958
731
7,878
6,973
2,498
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Nemesis
10
2 / 5 / 1
6,660
444
4,070
9,653
4,021
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Yemoja
Mastivepro
Yemoja
11
0 / 0 / 4
7,185
479
963
4,844
4,555
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

Danzaburou
ObsrvKillCam
Danzaburou
11
1 / 1 / 0
7,138
476
2,560
4,810
1,596
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

15
2 / 3 / 0
8,930
595
5,528
8,301
2,369
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
18
9
Kills
12
13
Deaths
9
0
Assists
6
Player
Kills
Deaths
Assists
KDA
W
7
0
1
7.5
W
Nemesis
2
5
1
0.5
L
1
1
0
1
W
Yemoja
Mastivepro
Yemoja
0
0
4
2
W
Danzaburou
ObsrvKillCam
Danzaburou
1
1
0
1
L
Poseidon
Raonehun
Poseidon
0
5
0
0
L
5
2
0
2.5
L
3
3
0
1
W
2
3
0
0.67
L
Bellona
只愛佳佳
Bellona
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,868
Damage
20,999
39,783
Taken
34,581
17,867
Mitigated
15,039
11,521
Healing
6,821
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
7,878
783
0
2,216
6,973
2,498
0
318
6,655
92,531
0
W
Nemesis
4,070
1,915
0
811
9,653
4,021
573
0
9,653
0
21,933
L
1,451
405
0
752
3,375
1,104
0
574
2,769
0
18,807
W
Yemoja
Mastivepro
Yemoja
963
213
125
335
4,844
4,555
30
277
4,567
27,229
0
W
Danzaburou
ObsrvKillCam
Danzaburou
2,560
568
0
241
4,810
1,596
2,471
114
4,696
0
28,691
L
Poseidon
Raonehun
Poseidon
709
113
0
1,685
8,188
2,347
0
3,047
5,110
29,249
0
L
7,779
738
0
7,571
14,048
9,309
0
6,240
7,392
0
47,392
L
4,184
2,052
0
1,221
10,760
3,427
0
2,646
7,998
0
36,712
W
5,528
1,779
0
3,093
8,301
2,369
372
0
8,301
62,492
0
L
Bellona
只愛佳佳
Bellona
745
293
0
292
3,412
1,680
0
1,227
2,145
0
5,449

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,850
Gold Earned
40,871
243
Minions Killed
460
0
Camps Cleared
0
1,112,167
Distance Traveled
1,322,720
7
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Janus
10,958
731
194
13
0
325,287
4
W
Nemesis
6,660
444
40
3
0
280,694
0
L
Mercury
5,494
366
40
3
0
125,415
0
W
Yemoja
7,185
479
34
2
0
250,685
0
W
Danzaburou
7,138
476
55
4
0
220,628
0
L
Poseidon
5,868
391
47
3
0
273,581
1
L
Tyr
7,882
525
84
6
0
322,996
1
L
Medusa
6,786
452
67
4
0
276,798
3
W
Hera
8,930
595
137
9
0
245,426
2
L
Bellona
4,820
321
5
0
0
113,377
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role