Player Matchup

Ullr
Ullr
BoludosTrash
Ullr
Level 15
God Stats
7W - 2L
1,795 SR
Queue Stats
18W - 12L
1,564 Elo+
Solo
Hera
Hera
Dhiogo_S
Hera
Level 18
God Stats
21W - 20L
1,645 SR
Queue Stats
125W - 157L
1,425 Elo+
Party 2
Nox
Nox
Gamer84
Nox
Level 29
God Stats
2W - 2L
1,707 SR
Queue Stats
52W - 50L
1,434 Elo+
Solo
Izanami
Izanami
babyzin
Izanami
Level 8
God Stats
10W - 8L
1,415 SR
Queue Stats
16W - 19L
1,370 Elo+
Solo
Nike
Nike
lucasoliveiraaBR
Nike
Level 17
God Stats
1W - 0L
1,010 SR
Queue Stats
76W - 129L
1,355 Elo+
Party 2
Team Averages
Level 17
1,514 SR
1,429 Elo+

VS

Team Averages
Level 13
1,496 SR
1,582 Elo+
Merlin
Merlin
Hageikyou
Merlin
Level 33
God Stats
5W - 2L
1,626 SR
Queue Stats
19W - 14L
1,651 Elo+
Party 1
Tsukuyomi
Tsukuyomi
Haysoul
Tsukuyomi
Level 12
God Stats
0W - 1L
1,500 SR
Queue Stats
15W - 10L
1,695 Elo+
Party 1
Gilgamesh
Gilgamesh
Ribagol
Gilgamesh
Level 12
God Stats
3W - 4L
1,500 SR
Queue Stats
17W - 14L
1,565 Elo+
Party 1
Artemis
Artemis
kanajeq
Artemis
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 3L
1,500 Elo+
Party 1
Hel
Hel
katyyancha
Hel
Level 6
God Stats
0W - 1L
1,355 SR
Queue Stats
0W - 2L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
6 / 1 / 0
7,729
644
4,865
7,767
2,435
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hera
13
2 / 2 / 0
7,526
627
3,283
4,855
1,652
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Nox
11
2 / 1 / 11
7,530
628
4,517
5,983
2,531
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Izanami
babyzin
Izanami
13
9 / 0 / 2
8,340
695
5,583
4,380
1,410
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

10
0 / 5 / 1
6,101
508
3,247
7,804
5,822
OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
Hageikyou
Merlin
11
3 / 3 / 1
7,205
600
6,271
5,826
1,716
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Tsukuyomi
Haysoul
Tsukuyomi
9
1 / 5 / 2
5,827
486
3,791
7,843
2,737
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Gilgamesh
Ribagol
Gilgamesh
9
3 / 1 / 1
6,310
526
3,471
7,370
3,673
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Artemis
kanajeq
Artemis
10
1 / 5 / 1
5,772
481
1,539
7,240
1,495
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

6
0 / 7 / 0
4,732
394
400
6,520
1,287
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
13
19
Kills
8
9
Deaths
21
14
Assists
5
Player
Kills
Deaths
Assists
KDA
W
6
1
0
6
W
Hera
2
2
0
1
W
Nox
2
1
11
7.5
L
Merlin
Hageikyou
Merlin
3
3
1
1.17
L
Tsukuyomi
Haysoul
Tsukuyomi
1
5
2
0.4
L
Gilgamesh
Ribagol
Gilgamesh
3
1
1
3.5
W
Izanami
babyzin
Izanami
9
0
2
10
L
Artemis
kanajeq
Artemis
1
5
1
0.3
L
0
7
0
0
W
0
5
1
0.1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,495
Damage
15,472
30,789
Taken
34,799
13,850
Mitigated
10,908
8,444
Healing
6,522
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
4,865
1,418
0
3,948
7,767
2,435
0
1,615
6,152
0
45,853
W
Hera
3,283
750
0
703
4,855
1,652
276
2,189
2,666
38,868
0
W
Nox
4,517
1,075
0
1,475
5,983
2,531
60
1,353
4,630
20,633
0
L
Merlin
Hageikyou
Merlin
6,271
364
0
670
5,826
1,716
0
2,123
3,579
36,620
0
L
Tsukuyomi
Haysoul
Tsukuyomi
3,791
963
0
1,387
7,843
2,737
0
1,652
6,149
0
26,193
L
Gilgamesh
Ribagol
Gilgamesh
3,471
1,157
0
2,357
7,370
3,673
313
686
6,644
4,044
21,167
W
Izanami
babyzin
Izanami
5,583
3,266
0
1,620
4,380
1,410
5,322
712
3,668
0
58,604
L
Artemis
kanajeq
Artemis
1,539
845
0
741
7,240
1,495
0
2,616
4,624
0
25,435
L
400
260
402
965
6,520
1,287
115
517
6,003
12,444
0
W
3,247
623
0
698
7,804
5,822
600
1,075
6,729
0
20,795

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,226
Gold Earned
29,846
363
Minions Killed
247
0
Camps Cleared
0
1,204,562
Distance Traveled
1,106,204
6
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ullr
7,729
644
86
7
0
241,137
1
W
Hera
7,526
627
91
8
0
256,505
0
W
Nox
7,530
628
26
2
0
233,254
4
L
Merlin
7,205
600
68
6
0
223,102
3
L
Tsukuyomi
5,827
486
54
5
0
248,375
3
L
Gilgamesh
6,310
526
55
5
0
243,709
3
W
Izanami
8,340
695
117
10
0
248,778
1
L
Artemis
5,772
481
53
4
0
211,144
2
L
Hel
4,732
394
17
1
0
179,874
0
W
Nike
6,101
508
43
4
0
224,888
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role