Player Matchup

Janus
Janus
Baconatori999
Janus
Level 42
God Stats
1W - 3L
1,285 SR
Queue Stats
13W - 16L
1,258 Elo+
Party 1
Cthulhu
Cthulhu
Dogeknight
Cthulhu
Level 26
God Stats
1W - 2L
1,626 SR
Queue Stats
31W - 26L
1,394 Elo+
Party 1
Loki
Loki
cj4499
Loki
Level 18
God Stats
0W - 1L
1,500 SR
Queue Stats
13W - 16L
1,274 Elo+
Party 1
Team Averages
Level 29
1,470 SR
1,309 Elo+

VS

Team Averages
Level 67
1,503 SR
1,296 Elo+
Sylvanus
Sylvanus
Pale_Pinky97
Sylvanus
Level 48
God Stats
4W - 3L
1,678 SR
Queue Stats
78W - 135L
1,306 Elo+
Party 2
Nox
Nox
ShmellYuhL8r
Nox
Level 64
God Stats
2W - 2L
1,500 SR
Queue Stats
107W - 174L
1,308 Elo+
Party 2
Izanami
Izanami
StyledCircle158
Izanami
Level 88
God Stats
19W - 36L
1,330 SR
Queue Stats
219W - 412L
1,274 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
7 / 6 / 4
12,749
671
14,923
14,895
4,830
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Cthulhu
Dogeknight
Cthulhu
15
5 / 6 / 7
12,218
643
13,989
22,894
11,723
Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Loki
cj4499
Loki
13
0 / 6 / 9
10,452
550
5,393
13,181
6,094
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
Pale_Pinky97
Sylvanus
14
0 / 4 / 17
11,501
605
7,661
17,565
17,392
Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

18
12 / 3 / 5
13,792
726
18,076
11,340
4,679
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

16
5 / 5 / 9
12,768
672
13,708
12,853
4,507
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
48
12
Kills
17
18
Deaths
12
20
Assists
31
Player
Kills
Deaths
Assists
KDA
L
7
6
4
1.5
L
Cthulhu
Dogeknight
Cthulhu
5
6
7
1.42
W
Sylvanus
Pale_Pinky97
Sylvanus
0
4
17
2.13
W
12
3
5
4.83
W
5
5
9
1.9
L
Loki
cj4499
Loki
0
6
9
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,305
Damage
39,445
50,970
Taken
41,758
22,647
Mitigated
26,578
5,342
Healing
11,759
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
14,923
1,020
0
871
14,895
4,830
0
8,330
6,565
55,889
0
L
Cthulhu
Dogeknight
Cthulhu
13,989
1,147
1,030
2,731
22,894
11,723
0
12,209
10,685
33,239
0
W
Sylvanus
Pale_Pinky97
Sylvanus
7,661
1,093
2,971
5,664
17,565
17,392
441
13,079
4,486
19,644
0
W
18,076
1,123
0
188
11,340
4,679
722
6,920
4,420
53,294
0
W
13,708
8,478
0
2,936
12,853
4,507
2,074
9,457
3,396
0
55,062
L
Loki
cj4499
Loki
5,393
1,562
0
710
13,181
6,094
121
6,816
6,365
0
17,046

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,419
Gold Earned
38,061
131
Minions Killed
191
2
Camps Cleared
10
904,739
Distance Traveled
958,534
0
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Janus
12,749
671
65
3
1
280,125
0
L
Cthulhu
12,218
643
39
2
1
294,528
0
W
Sylvanus
11,501
605
24
1
1
309,422
2
W
Nox
13,792
726
77
4
8
330,294
4
W
Izanami
12,768
672
90
5
1
318,818
4
L
Loki
10,452
550
27
1
0
330,086
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role