Player Matchup

Nemesis
Nemesis
ElDovin
Nemesis
Level 4
God Stats
0W - 1L
1,424 SR
Queue Stats
0W - 2L
1,359 Elo+
Party 2
Ymir
Ymir
RPGarcia
Ymir
Level 143
God Stats
24W - 20L
1,664 SR
Queue Stats
277W - 202L
1,634 Elo+
Party 2
Ra
Ra
smokey3555
Ra
Level 9
God Stats
0W - 2L
1,510 SR
Queue Stats
0W - 3L
1,244 Elo+
Solo
Team Averages
Level 52
1,533 SR
1,413 Elo+

VS

Team Averages
Level 142
1,558 SR
1,519 Elo+
Ullr
Ullr
 
Ullr
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Tiamat
Tiamat
MrClasyWolf
Tiamat
Level 147
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 5L
1,470 Elo+
Party 1
Gilgamesh
Gilgamesh
Orijinaru
Gilgamesh
Level 129
God Stats
3W - 0L
1,675 SR
Queue Stats
3W - 1L
1,587 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
ElDovin
Nemesis
9
1 / 11 / 3
7,035
640
3,033
12,604
4,236
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Ymir
11
2 / 3 / 2
7,739
704
4,658
17,221
15,897
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

11
2 / 8 / 2
7,583
689
4,622
9,210
3,074
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ullr
 
Ullr
15
13 / 0 / 5
9,982
907
13,917
7,101
2,819
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Tiamat
14
5 / 1 / 15
8,863
806
10,273
8,017
6,582
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Gilgamesh
Orijinaru
Gilgamesh
10
4 / 4 / 11
8,448
768
9,328
9,738
5,139
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
53
5
Kills
22
22
Deaths
5
7
Assists
31
Player
Kills
Deaths
Assists
KDA
W
Ullr
 
Ullr
13
0
5
15.5
L
Nemesis
ElDovin
Nemesis
1
11
3
0.23
W
Tiamat
5
1
15
12.5
W
Gilgamesh
Orijinaru
Gilgamesh
4
4
11
2.38
L
Ymir
2
3
2
1
L
2
8
2
0.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

12,313
Damage
33,518
39,035
Taken
24,856
23,207
Mitigated
14,540
4,371
Healing
5,603
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ullr
 
Ullr
13,917
6,145
0
1,468
7,101
2,819
1,254
2,647
4,454
0
54,553
L
Nemesis
ElDovin
Nemesis
3,033
906
0
1,056
12,604
4,236
0
2,663
9,684
0
10,160
W
Tiamat
10,273
1,643
0
3,176
8,017
6,582
758
3,501
4,516
24,406
0
W
Gilgamesh
Orijinaru
Gilgamesh
9,328
2,649
298
661
9,738
5,139
26
3,447
6,291
0
16,148
L
Ymir
4,658
921
0
2,032
17,221
15,897
0
4,668
12,165
13,578
0
L
4,622
70
614
669
9,210
3,074
0
2,211
6,859
24,759
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,357
Gold Earned
27,293
85
Minions Killed
135
2
Camps Cleared
7
537,387
Distance Traveled
591,131
2
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ullr
9,982
907
85
8
3
202,748
3
L
Nemesis
7,035
640
24
2
0
168,050
0
W
Tiamat
8,863
806
41
4
4
194,709
0
W
Gilgamesh
8,448
768
9
1
0
193,674
1
L
Ymir
7,739
704
11
1
1
203,602
2
L
Ra
7,583
689
50
5
1
165,735
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role