Player Matchup

Cerberus
Cerberus
Diamond IV
Englishbreadman
Cerberus
Diamond IV
Level 159
God Stats
6W - 3L
1,653 SR
Queue Stats
147W - 125L
2,177 MMR
Solo
Ne Zha
Ne Zha
Diamond IV
HazardFree
Ne Zha
Diamond IV
Level 160
God Stats
22W - 25L
1,705 SR
Queue Stats
758W - 735L
2,100 MMR
Party 2
Morgan Le Fay
Morgan Le Fay
Diamond IV
MuckSticky
Morgan Le Fay
Diamond IV
Level 65
God Stats
12W - 9L
1,845 SR
Queue Stats
226W - 223L
2,301 MMR
Party 2
Fenrir
Fenrir
Diamond III
WKeyOrTroll
Fenrir
Diamond III
Level 65
God Stats
32W - 30L
1,620 SR
Queue Stats
284W - 283L
2,262 MMR
Solo
Heimdallr
Heimdallr
Diamond V
Zenkken
Heimdallr
Diamond V
Level 157
God Stats
71W - 58L
1,680 SR
Queue Stats
498W - 484L
2,264 MMR
Solo
Team Averages
Diamond IV
Diamond IV
Average Tier
Level 121
1,700 SR
2,221 MMR

VS

Team Averages
Diamond V
Diamond V
Average Tier
Level 110
1,551 SR
1,633 MMR
Achilles
Achilles
Platinum III
 
Achilles
Platinum III
Level 67
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Loki
Loki
Diamond III
 
Loki
Diamond III
Level 120
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 3
Rama
Rama
Platinum I
 
Rama
Platinum I
Level 73
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Nike
Nike
Diamond III
 
Nike
Diamond III
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Thoth
Thoth
Diamond III
inluck
Thoth
Diamond III
Level 131
God Stats
11W - 12L
1,757 SR
Queue Stats
76W - 61L
2,167 MMR
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
13
1 / 5 / 1
8,464
470
12,105
18,156
16,040
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Ne Zha
HazardFree
Ne Zha
12
1 / 12 / 1
7,619
423
6,329
20,103
5,777
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Morgan Le Fay
MuckSticky
Morgan Le Fay
13
1 / 7 / 3
8,194
455
11,088
14,034
4,525
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Fenrir
12
3 / 10 / 1
8,146
453
4,705
22,244
13,684
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Heimdallr
Zenkken
Heimdallr
15
0 / 5 / 1
8,499
472
6,161
13,736
4,755
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Bans
GilgameshArtioArtemisOdin

VS

Bans
PersephoneTiamatGebAthena
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
 
Achilles
17
13 / 0 / 18
12,070
671
18,766
20,521
18,418
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heavy Mace

Heavy Mace

+30
Physical Power

Loki
 
Loki
19
7 / 3 / 7
11,720
651
7,739
11,381
4,096
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Rama
 
Rama
17
10 / 0 / 13
11,297
628
19,366
11,894
4,449
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Nike
 
Nike
15
1 / 1 / 15
9,646
536
10,526
20,584
9,036
Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Thoth
inluck
Thoth
17
7 / 2 / 18
11,057
614
13,682
8,338
2,869
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
109
6
Kills
38
39
Deaths
6
7
Assists
71
Player
Kills
Deaths
Assists
KDA
W
Achilles
 
Achilles
13
0
18
22
W
Loki
 
Loki
7
3
7
3.5
W
Rama
 
Rama
10
0
13
16.5
W
Nike
 
Nike
1
1
15
8.5
L
Cerberus
1
5
1
0.3
L
Ne Zha
HazardFree
Ne Zha
1
12
1
0.13
L
Morgan Le Fay
MuckSticky
Morgan Le Fay
1
7
3
0.36
L
Fenrir
3
10
1
0.35
L
Heimdallr
Zenkken
Heimdallr
0
5
1
0.1
W
Thoth
inluck
Thoth
7
2
18
8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,388
Damage
70,079
88,273
Taken
72,718
44,781
Mitigated
38,868
16,620
Healing
32,314
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Achilles
 
Achilles
18,766
7,411
0
10,301
20,521
18,418
931
6,173
14,042
0
58,193
W
Loki
 
Loki
7,739
3,085
0
4,447
11,381
4,096
500
2,460
8,813
0
91,622
W
Rama
 
Rama
19,366
14,917
0
7,244
11,894
4,449
5,218
2,364
9,302
0
95,124
W
Nike
 
Nike
10,526
1,142
0
7,971
20,584
9,036
197
9,162
10,981
0
48,081
L
Cerberus
12,105
292
0
5,937
18,156
16,040
0
4,044
14,112
52,022
0
L
Ne Zha
HazardFree
Ne Zha
6,329
1,462
0
4,397
20,103
5,777
0
2,506
17,597
0
45,555
L
Morgan Le Fay
MuckSticky
Morgan Le Fay
11,088
233
0
1,928
14,034
4,525
0
3,124
10,910
51,112
0
L
Fenrir
4,705
1,301
0
2,084
22,244
13,684
0
3,735
18,509
0
24,194
L
Heimdallr
Zenkken
Heimdallr
6,161
4,170
0
2,274
13,736
4,755
1,822
1,235
12,501
0
66,088
W
Thoth
inluck
Thoth
13,682
563
46
2,305
8,338
2,869
2,006
3,799
4,271
55,990
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,922
Gold Earned
55,790
474
Minions Killed
521
0
Camps Cleared
0
1,607,417
Distance Traveled
2,000,672
20
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Achilles
12,070
671
60
3
0
431,703
1
W
Loki
11,720
651
155
9
0
411,958
1
W
Rama
11,297
628
135
8
0
350,610
3
W
Nike
9,646
536
75
4
0
412,465
7
L
Cerberus
8,464
470
124
7
0
316,677
3
L
Ne Zha
7,619
423
78
4
0
287,684
3
L
Morgan Le Fay
8,194
455
102
6
0
326,239
3
L
Fenrir
8,146
453
39
2
0
329,430
5
L
Heimdallr
8,499
472
131
7
0
347,387
6
W
Thoth
11,057
614
96
5
0
393,936
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role