Player Matchup

Loki
Loki
HeartFlaowR
Loki
Level 98
God Stats
6W - 6L
1,324 SR
Queue Stats
169W - 161L
1,440 Elo+
Party 2
Hel
Hel
HeartPuppeR
Hel
Level 21
God Stats
2W - 0L
1,500 SR
Queue Stats
20W - 14L
1,552 Elo+
Party 2
Hou Yi
Hou Yi
HeartToxicX
Hou Yi
Level 127
God Stats
1W - 0L
1,277 SR
Queue Stats
124W - 123L
1,481 Elo+
Party 2
Cthulhu
Cthulhu
VoLT Poison x
Cthulhu
Level 75
God Stats
14W - 10L
1,546 SR
Queue Stats
130W - 133L
1,489 Elo+
Party 2
Odin
Odin
lucastunala2
Odin
Level 107
God Stats
1W - 0L
1,537 SR
Queue Stats
28W - 32L
1,406 Elo+
Solo
Team Averages
Level 86
1,437 SR
1,474 Elo+

VS

Team Averages
Level 61
1,532 SR
1,510 Elo+
Danzaburou
Danzaburou
MollayMan
Danzaburou
Level 21
God Stats
11W - 13L
1,331 SR
Queue Stats
47W - 45L
1,565 Elo+
Party 1
Susano
Susano
WiNdy_GoD197
Susano
Level 47
God Stats
7W - 17L
1,545 SR
Queue Stats
310W - 298L
1,495 Elo+
Solo
Nu Wa
Nu Wa
chanceisgreat
Nu Wa
Level 125
God Stats
1W - 3L
1,412 SR
Queue Stats
190W - 185L
1,535 Elo+
Party 1
Ymir
Ymir
derrickhalford
Ymir
Level 26
God Stats
5W - 5L
1,904 SR
Queue Stats
135W - 133L
1,577 Elo+
Party 1
Sylvanus
Sylvanus
xX__Dugo__Xx
Sylvanus
Level 84
God Stats
82W - 78L
1,470 SR
Queue Stats
414W - 552L
1,378 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
4 / 1 / 6
8,579
572
5,872
8,918
3,015
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

15
3 / 3 / 7
8,571
571
8,147
12,816
5,427
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Hou Yi
15
8 / 0 / 5
8,958
597
10,527
7,016
2,588
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Cthulhu
13
3 / 1 / 10
8,364
558
7,555
11,104
10,332
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

13
2 / 3 / 1
7,554
504
3,167
8,559
6,653
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
MollayMan
Danzaburou
10
0 / 4 / 1
6,208
414
2,645
8,912
2,668
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Susano
12
4 / 5 / 1
7,454
497
7,144
12,515
4,525
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

12
0 / 5 / 5
7,470
498
9,412
8,871
2,869
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

9
0 / 6 / 1
5,922
395
3,812
13,737
8,503
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sylvanus
xX__Dugo__Xx
Sylvanus
15
4 / 0 / 1
8,788
586
4,688
6,099
4,567
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

49
Kill Participation
17
20
Kills
8
8
Deaths
20
29
Assists
9
Player
Kills
Deaths
Assists
KDA
W
4
1
6
7
W
3
3
7
2.17
W
Hou Yi
8
0
5
10.5
L
Danzaburou
MollayMan
Danzaburou
0
4
1
0.13
W
Cthulhu
3
1
10
8
L
Susano
4
5
1
0.9
L
0
5
5
0.5
L
0
6
1
0.08
W
2
3
1
0.83
L
Sylvanus
xX__Dugo__Xx
Sylvanus
4
0
1
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,268
Damage
27,701
48,413
Taken
50,134
28,015
Mitigated
23,132
21,158
Healing
10,529
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
5,872
947
0
3,995
8,918
3,015
63
2,364
6,443
0
57,290
W
8,147
801
2,892
6,732
12,816
5,427
107
4,650
7,922
65,639
3,156
W
Hou Yi
10,527
5,124
0
2,611
7,016
2,588
202
2,121
4,773
0
60,903
L
Danzaburou
MollayMan
Danzaburou
2,645
1,153
0
1,415
8,912
2,668
0
2,330
6,582
0
26,538
W
Cthulhu
7,555
939
1,222
2,576
11,104
10,332
61
3,648
7,274
31,434
0
L
Susano
7,144
1,812
0
4,029
12,515
4,525
0
2,829
9,686
0
43,450
L
9,412
1,898
0
1,424
8,871
2,869
46
4,594
4,277
48,896
0
L
3,812
1,132
0
1,325
13,737
8,503
0
4,626
9,065
17,149
0
W
3,167
970
0
1,130
8,559
6,653
0
3,513
4,930
1,781
29,214
L
Sylvanus
xX__Dugo__Xx
Sylvanus
4,688
1,696
369
1,967
6,099
4,567
470
1,104
4,617
35,520
11,932

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,026
Gold Earned
35,842
448
Minions Killed
355
0
Camps Cleared
0
1,502,310
Distance Traveled
1,335,793
11
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Loki
8,579
572
104
7
0
324,761
0
W
Hel
8,571
571
126
8
0
313,728
3
W
Hou Yi
8,958
597
108
7
0
289,990
3
L
Danzaburou
6,208
414
51
3
0
275,438
0
W
Cthulhu
8,364
558
55
4
0
316,299
5
L
Susano
7,454
497
68
5
0
301,510
1
L
Nu Wa
7,470
498
106
7
0
273,079
5
L
Ymir
5,922
395
21
1
0
259,697
0
W
Odin
7,554
504
55
4
0
257,532
0
L
Sylvanus
8,788
586
109
7
0
226,069
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role