Player Matchup

Sol
Sol
Broseidon02
Sol
Level 59
God Stats
41W - 28L
1,559 SR
Queue Stats
172W - 200L
1,371 Elo+
Party 3
Cabrakan
Cabrakan
MayorSlump
Cabrakan
Level 28
God Stats
24W - 42L
1,403 SR
Queue Stats
71W - 85L
1,358 Elo+
Party 3
Sun Wukong
Sun Wukong
RBVitalize
Sun Wukong
Level 18
God Stats
19W - 31L
1,430 SR
Queue Stats
22W - 40L
1,345 Elo+
Party 3
Izanami
Izanami
RandomSangheili
Izanami
Level 49
God Stats
15W - 23L
1,541 SR
Queue Stats
312W - 351L
1,368 Elo+
Solo
Baron Samedi
Baron Samedi
xXxTEAM RODxXx
Baron Samedi
Level 49
God Stats
1W - 4L
1,719 SR
Queue Stats
177W - 196L
1,392 Elo+
Party 3
Team Averages
Level 41
1,530 SR
1,367 Elo+

VS

Team Averages
Level 72
1,627 SR
1,459 Elo+
Charybdis
Charybdis
Aegon_Fuegoscuro
Charybdis
Level 103
God Stats
33W - 28L
1,613 SR
Queue Stats
121W - 104L
1,438 Elo+
Party 1
Geb
Geb
Doogie1434
Geb
Level 140
God Stats
3W - 3L
1,651 SR
Queue Stats
410W - 343L
1,576 Elo+
Party 2
Ymir
Ymir
IllusiveCascade2
Ymir
Level 28
God Stats
21W - 17L
1,507 SR
Queue Stats
61W - 88L
1,317 Elo+
Party 2
Raijin
Raijin
KND_Donas
Raijin
Level 25
God Stats
1W - 2L
1,500 SR
Queue Stats
44W - 45L
1,529 Elo+
Party 1
Thor
Thor
SavageLife_4Real
Thor
Level 66
God Stats
3W - 0L
1,863 SR
Queue Stats
104W - 116L
1,436 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
3 / 3 / 0
9,248
514
8,727
14,677
3,968
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Cabrakan
MayorSlump
Cabrakan
13
0 / 10 / 0
8,227
457
7,493
18,381
10,757
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Sun Wukong
RBVitalize
Sun Wukong
13
1 / 2 / 2
7,930
441
7,503
14,675
11,702
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

16
4 / 1 / 2
9,275
515
6,562
8,824
2,947
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Baron Samedi
xXxTEAM RODxXx
Baron Samedi
14
4 / 4 / 5
8,609
478
6,665
13,513
6,397
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
16
5 / 3 / 0
9,685
538
9,381
11,699
3,582
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

15
0 / 2 / 4
8,773
487
13,067
14,359
10,125
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

14
2 / 2 / 7
8,609
478
5,845
10,976
10,279
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Raijin
KND_Donas
Raijin
17
10 / 1 / 4
11,203
622
14,129
9,430
4,125
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

15
3 / 4 / 4
9,145
508
5,729
14,763
5,052
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
39
12
Kills
20
20
Deaths
12
9
Assists
19
Player
Kills
Deaths
Assists
KDA
W
Charybdis
5
3
0
1.67
L
3
3
0
1
W
0
2
4
1
W
2
2
7
2.75
W
Raijin
KND_Donas
Raijin
10
1
4
12
L
Cabrakan
MayorSlump
Cabrakan
0
10
0
0
L
Sun Wukong
RBVitalize
Sun Wukong
1
2
2
1
L
4
1
2
5
W
3
4
4
1.25
L
Baron Samedi
xXxTEAM RODxXx
Baron Samedi
4
4
5
1.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,950
Damage
48,151
70,070
Taken
61,227
35,771
Mitigated
33,163
23,255
Healing
20,038
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Charybdis
9,381
4,836
0
3,435
11,699
3,582
1,028
2,684
9,015
0
64,593
L
8,727
2,978
221
5,604
14,677
3,968
518
6,522
7,735
66,551
0
W
13,067
1,949
0
4,760
14,359
10,125
162
5,150
8,315
60,680
0
W
5,845
1,302
0
3,369
10,976
10,279
224
5,466
5,426
32,348
0
W
Raijin
KND_Donas
Raijin
14,129
1,655
0
1,776
9,430
4,125
0
5,291
4,139
74,038
0
L
Cabrakan
MayorSlump
Cabrakan
7,493
637
0
3,740
18,381
10,757
195
11,686
6,189
54,636
0
L
Sun Wukong
RBVitalize
Sun Wukong
7,503
1,231
257
5,376
14,675
11,702
160
8,465
5,062
0
39,679
L
6,562
4,594
0
2,301
8,824
2,947
712
1,279
7,451
0
77,916
W
5,729
2,661
0
6,698
14,763
5,052
305
4,294
10,383
0
59,856
L
Baron Samedi
xXxTEAM RODxXx
Baron Samedi
6,665
1,547
625
5,131
13,513
6,397
360
2,973
10,466
40,104
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,289
Gold Earned
47,415
530
Minions Killed
511
0
Camps Cleared
0
1,544,852
Distance Traveled
1,625,538
8
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Charybdis
9,685
538
105
6
0
324,112
3
L
Sol
9,248
514
117
7
0
312,581
1
W
Geb
8,773
487
95
5
0
318,032
2
W
Ymir
8,609
478
46
3
0
324,035
0
W
Raijin
11,203
622
154
9
0
348,774
0
L
Cabrakan
8,227
457
112
6
0
265,092
1
L
Sun Wukong
7,930
441
83
5
0
326,097
0
L
Izanami
9,275
515
160
9
0
323,889
4
W
Thor
9,145
508
111
6
0
310,585
3
L
Baron Samedi
8,609
478
58
3
0
317,193
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role