Player Matchup

Sobek
Sobek
Carinjable
Sobek
Level 88
God Stats
5W - 0L
1,791 SR
Queue Stats
161W - 178L
1,507 Elo+
Party 2
Ao Kuang
Ao Kuang
ChordKingII
Ao Kuang
Level 9
God Stats
1W - 1L
1,657 SR
Queue Stats
27W - 24L
1,680 Elo+
Solo
Chiron
Chiron
ReagensEagle
Chiron
Level 29
God Stats
2W - 1L
1,437 SR
Queue Stats
91W - 133L
1,423 Elo+
Party 2
Team Averages
Level 42
1,628 SR
1,537 Elo+

VS

Team Averages
Level 63
1,475 SR
1,487 Elo+
Hercules
Hercules
 
Hercules
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Ra
Ra
GoldenPanda777
Ra
Level 25
God Stats
1W - 3L
1,426 SR
Queue Stats
82W - 106L
1,462 Elo+
Solo
Neith
Neith
SkatDemons
Neith
Level 5
God Stats
5W - 4L
1,500 SR
Queue Stats
5W - 6L
1,500 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
15
3 / 2 / 7
12,080
671
9,412
26,834
34,638
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Ao Kuang
ChordKingII
Ao Kuang
16
7 / 3 / 6
12,224
679
18,219
17,851
7,128
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Chiron
15
3 / 3 / 5
11,288
627
17,323
14,961
6,015
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
 
Hercules
13
4 / 3 / 2
11,667
648
18,788
25,935
30,405
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

13
4 / 5 / 3
10,755
598
13,756
13,233
4,371
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Neith
12
0 / 5 / 3
9,479
527
7,829
12,745
3,903
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
16
13
Kills
8
8
Deaths
13
18
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Hercules
 
Hercules
4
3
2
1.67
W
Sobek
3
2
7
3.25
W
Ao Kuang
ChordKingII
Ao Kuang
7
3
6
3.33
L
4
5
3
1.1
W
Chiron
3
3
5
1.83
L
Neith
0
5
3
0.3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,954
Damage
40,373
59,646
Taken
51,913
47,781
Mitigated
38,679
22,241
Healing
14,683
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hercules
 
Hercules
18,788
4,950
0
7,100
25,935
30,405
0
10,371
15,113
9,886
26,307
W
Sobek
9,412
796
0
8,179
26,834
34,638
192
7,414
19,223
37,879
0
W
Ao Kuang
ChordKingII
Ao Kuang
18,219
7,621
0
7,598
17,851
7,128
1,439
7,522
10,329
41,379
0
L
13,756
1,643
1,987
2,054
13,233
4,371
52
10,215
3,018
41,223
0
W
Chiron
17,323
5,674
1,170
5,294
14,961
6,015
1,568
4,626
10,335
0
53,787
L
Neith
7,829
3,775
261
3,281
12,745
3,903
0
7,209
5,510
0
27,454

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,592
Gold Earned
31,901
188
Minions Killed
135
10
Camps Cleared
4
981,788
Distance Traveled
972,980
4
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hercules
11,667
648
31
2
1
331,531
5
W
Sobek
12,080
671
50
3
3
350,090
4
W
Ao Kuang
12,224
679
37
2
3
319,778
0
L
Ra
10,755
598
66
4
3
330,821
3
W
Chiron
11,288
627
101
6
4
311,920
0
L
Neith
9,479
527
38
2
0
310,628
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role