Player Matchup

Zhong Kui
Zhong Kui
ChiefOfWar_
Zhong Kui
Level 126
God Stats
1W - 0L
1,752 SR
Queue Stats
106W - 116L
1,378 Elo+
Party 2
Chiron
Chiron
MeanMemeMachine
Chiron
Level 147
God Stats
3W - 4L
1,395 SR
Queue Stats
357W - 315L
1,597 Elo+
Party 1
Sun Wukong
Sun Wukong
Nephilim JR
Sun Wukong
Level 16
God Stats
5W - 6L
1,446 SR
Queue Stats
5W - 10L
1,315 Elo+
Party 1
Ra
Ra
eacjr2791
Ra
Level 48
God Stats
34W - 32L
1,510 SR
Queue Stats
103W - 126L
1,367 Elo+
Party 2
Gilgamesh
Gilgamesh
touchiii
Gilgamesh
Level 158
God Stats
3W - 2L
1,725 SR
Queue Stats
104W - 63L
1,637 Elo+
Party 1
Team Averages
Level 99
1,566 SR
1,459 Elo+

VS

Team Averages
Level 80
1,599 SR
1,457 Elo+
Agni
Agni
 
Agni
Level 142
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Rama
Rama
 
Rama
Level 116
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Yemoja
Yemoja
SoMoody
Yemoja
Level 17
God Stats
5W - 11L
1,836 SR
Queue Stats
8W - 16L
1,562 Elo+
Party 3
Ares
Ares
TheFriskyFinisci
Ares
Level 38
God Stats
3W - 6L
1,579 SR
Queue Stats
50W - 73L
1,381 Elo+
Party 3
Izanami
Izanami
chaotic_ruler
Izanami
Level 88
God Stats
5W - 4L
1,577 SR
Queue Stats
179W - 222L
1,343 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
ChiefOfWar_
Zhong Kui
19
4 / 0 / 5
11,140
796
9,389
9,095
7,247
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

18
3 / 0 / 3
10,694
764
13,408
5,880
1,990
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Sun Wukong
Nephilim JR
Sun Wukong
15
0 / 0 / 6
9,046
646
2,580
5,439
4,936
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

16
1 / 0 / 4
9,521
680
4,347
2,796
1,142
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Gilgamesh
touchiii
Gilgamesh
18
9 / 1 / 5
11,704
836
23,083
13,363
5,640
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Agni
 
Agni
15
1 / 4 / 0
9,012
644
6,532
7,916
2,537
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Rama
 
Rama
13
0 / 6 / 1
7,747
553
3,381
16,167
4,839
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Yemoja
SoMoody
Yemoja
14
0 / 1 / 0
7,197
514
2,113
7,239
2,880
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

14
0 / 1 / 1
8,214
587
4,206
16,508
15,380
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Izanami
14
0 / 5 / 1
7,636
545
3,924
11,630
3,598
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
4
17
Kills
1
1
Deaths
17
23
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Agni
 
Agni
1
4
0
0.25
L
Rama
 
Rama
0
6
1
0.08
W
Zhong Kui
ChiefOfWar_
Zhong Kui
4
0
5
6.5
W
3
0
3
4.5
W
Sun Wukong
Nephilim JR
Sun Wukong
0
0
6
3
L
Yemoja
SoMoody
Yemoja
0
1
0
0
L
0
1
1
0.5
L
Izanami
0
5
1
0.1
W
1
0
4
3
W
Gilgamesh
touchiii
Gilgamesh
9
1
5
11.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

52,807
Damage
20,156
36,573
Taken
59,460
20,955
Mitigated
29,234
12,820
Healing
13,484
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Agni
 
Agni
6,532
186
0
593
7,916
2,537
1
2,590
5,172
32,072
0
L
Rama
 
Rama
3,381
2,230
0
1,180
16,167
4,839
0
1,905
14,026
0
18,852
W
Zhong Kui
ChiefOfWar_
Zhong Kui
9,389
1,158
0
4,588
9,095
7,247
917
2,446
6,649
52,080
0
W
13,408
2,008
853
2,728
5,880
1,990
4,532
2,565
3,315
0
57,485
W
Sun Wukong
Nephilim JR
Sun Wukong
2,580
91
0
318
5,439
4,936
707
912
4,527
0
15,494
L
Yemoja
SoMoody
Yemoja
2,113
430
4,690
1,828
7,239
2,880
0
986
6,162
9,362
0
L
4,206
119
0
3,934
16,508
15,380
0
4,848
11,251
16,006
0
L
Izanami
3,924
1,641
594
665
11,630
3,598
0
3,154
8,391
0
22,085
W
4,347
256
1,701
895
2,796
1,142
0
1,516
1,280
23,066
0
W
Gilgamesh
touchiii
Gilgamesh
23,083
6,537
0
1,737
13,363
5,640
0
6,085
7,278
0
49,198

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,105
Gold Earned
39,806
389
Minions Killed
193
14
Camps Cleared
3
1,448,678
Distance Traveled
1,160,108
3
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Agni
9,012
644
72
5
2
184,382
2
L
Rama
7,747
553
51
4
1
229,439
7
W
Zhong Kui
11,140
796
111
8
3
290,142
2
W
Chiron
10,694
764
130
9
2
281,520
1
W
Sun Wukong
9,046
646
28
2
1
305,492
0
L
Yemoja
7,197
514
19
1
0
232,563
1
L
Ares
8,214
587
11
1
0
306,449
2
L
Izanami
7,636
545
40
3
0
207,275
1
W
Ra
9,521
680
70
5
1
288,383
0
W
Gilgamesh
11,704
836
50
4
7
283,141
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role