Player Matchup

Anhur
Anhur
 
Anhur
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Chang'e
Chang'e
 
Chang'e
Level 89
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Agni
Agni
CoolBreezeMP
Agni
Level 28
God Stats
4W - 2L
1,167 SR
Queue Stats
219W - 114L
1,720 Elo+
Party 2
Camazotz
Camazotz
Count_Crowvin
Camazotz
Level 141
God Stats
3W - 2L
1,599 SR
Queue Stats
178W - 157L
1,557 Elo+
Party 1
Chaac
Chaac
Xephyricall
Chaac
Level 21
God Stats
3W - 0L
2,064 SR
Queue Stats
158W - 123L
1,536 Elo+
Party 1
Team Averages
Level 88
1,566 SR
1,563 Elo+

VS

Team Averages
Level 39
1,490 SR
1,575 Elo+
Hel
Hel
Golden_ACR9
Hel
Level 59
God Stats
5W - 4L
1,644 SR
Queue Stats
115W - 96L
1,566 Elo+
Party 3
Janus
Janus
Halics
Janus
Level 18
God Stats
0W - 3L
1,341 SR
Queue Stats
139W - 95L
1,646 Elo+
Solo
Kukulkan
Kukulkan
IRUVBF2RONGTIME
Kukulkan
Level 67
God Stats
1W - 2L
1,515 SR
Queue Stats
103W - 89L
1,604 Elo+
Party 3
Ymir
Ymir
IminsideGolden
Ymir
Level 28
God Stats
3W - 3L
1,453 SR
Queue Stats
169W - 145L
1,590 Elo+
Party 3
Da Ji
Da Ji
lucenama
Da Ji
Level 24
God Stats
0W - 1L
1,500 SR
Queue Stats
31W - 33L
1,468 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
 
Anhur
20
17 / 1 / 10
12,498
961
21,595
15,141
6,593
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Chang'e
 
Chang'e
15
1 / 2 / 18
9,383
722
6,656
8,347
4,817
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

18
5 / 3 / 15
10,583
814
17,415
12,425
5,007
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Camazotz
Count_Crowvin
Camazotz
18
4 / 2 / 20
10,374
798
11,101
12,182
6,865
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

15
2 / 3 / 16
9,433
726
13,651
21,269
12,142
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
2 / 4 / 4
8,502
654
6,343
12,020
6,674
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Janus
Halics
Janus
16
2 / 7 / 5
8,723
671
14,873
12,283
3,855
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Kukulkan
17
3 / 5 / 7
9,722
748
17,746
14,056
6,586
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

16
2 / 4 / 5
8,576
660
7,525
21,598
21,382
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Da Ji
lucenama
Da Ji
14
2 / 9 / 6
8,466
651
6,046
15,118
6,020
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Match Insights

Player Kills, Deaths, and Assists

108
Kill Participation
38
29
Kills
11
11
Deaths
29
79
Assists
27
Player
Kills
Deaths
Assists
KDA
W
Anhur
 
Anhur
17
1
10
22
W
Chang'e
 
Chang'e
1
2
18
5
W
5
3
15
4.17
W
Camazotz
Count_Crowvin
Camazotz
4
2
20
7
L
2
4
4
1
L
Janus
Halics
Janus
2
7
5
0.64
L
Kukulkan
3
5
7
1.3
L
2
4
5
1.13
W
2
3
16
3.33
L
Da Ji
lucenama
Da Ji
2
9
6
0.56

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

70,418
Damage
52,533
69,364
Taken
75,075
35,424
Mitigated
44,517
41,275
Healing
19,600
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Anhur
 
Anhur
21,595
12,465
1,221
5,444
15,141
6,593
1,113
10,395
4,746
0
43,312
W
Chang'e
 
Chang'e
6,656
1,056
13,074
3,786
8,347
4,817
435
6,978
1,369
16,483
0
W
17,415
1,972
1,178
1,270
12,425
5,007
2,246
8,770
3,655
32,727
0
W
Camazotz
Count_Crowvin
Camazotz
11,101
1,879
236
5,397
12,182
6,865
696
9,271
2,911
0
24,268
L
6,343
369
7,424
3,930
12,020
6,674
0
2,005
9,929
15,508
0
L
Janus
Halics
Janus
14,873
937
0
210
12,283
3,855
0
3,751
8,412
30,240
0
L
Kukulkan
17,746
901
1,470
1,247
14,056
6,586
0
3,372
10,570
35,222
0
L
7,525
708
1,443
2,256
21,598
21,382
0
8,257
13,165
13,767
0
W
13,651
1,774
1,196
8,473
21,269
12,142
144
11,073
10,196
0
23,652
L
Da Ji
lucenama
Da Ji
6,046
709
0
1,620
15,118
6,020
0
6,023
8,928
0
8,218

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,271
Gold Earned
43,989
139
Minions Killed
102
0
Camps Cleared
0
1,187,338
Distance Traveled
1,134,048
0
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anhur
12,498
961
53
4
0
222,930
0
W
Chang'e
9,383
722
11
1
0
251,564
0
W
Agni
10,583
814
44
3
0
218,298
0
W
Camazotz
10,374
798
20
2
0
260,783
0
L
Hel
8,502
654
18
1
0
248,043
0
L
Janus
8,723
671
34
3
0
219,551
0
L
Kukulkan
9,722
748
34
3
0
255,228
0
L
Ymir
8,576
660
11
1
0
224,174
0
W
Chaac
9,433
726
11
1
0
233,763
0
L
Da Ji
8,466
651
5
0
0
187,052
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role