Player Matchup

Hel
Hel
AsianKitKat8843
Hel
Level 16
God Stats
2W - 1L
1,500 SR
Queue Stats
7W - 11L
1,102 Elo+
Party 2
Nox
Nox
CaliNastyMan
Nox
Level 23
God Stats
6W - 7L
1,473 SR
Queue Stats
108W - 106L
1,420 Elo+
Solo
Hades
Hades
HurtKitty xox
Hades
Level 25
God Stats
16W - 16L
1,482 SR
Queue Stats
156W - 237L
1,308 Elo+
Party 2
Hun Batz
Hun Batz
IDaq OG
Hun Batz
Level 28
God Stats
5W - 3L
1,659 SR
Queue Stats
41W - 46L
1,422 Elo+
Solo
Artemis
Artemis
TimTheWhiteBoy
Artemis
Level 26
God Stats
2W - 2L
1,749 SR
Queue Stats
116W - 124L
1,477 Elo+
Solo
Team Averages
Level 24
1,572 SR
1,346 Elo+

VS

Team Averages
Level 22
1,584 SR
1,345 Elo+
King Arthur
King Arthur
GangOfBees
King Arthur
Level 24
God Stats
4W - 0L
1,724 SR
Queue Stats
114W - 155L
1,297 Elo+
Party 1
Olorun
Olorun
MpEdwards25
Olorun
Level 22
God Stats
10W - 5L
1,591 SR
Queue Stats
83W - 121L
1,266 Elo+
Party 1
Sylvanus
Sylvanus
Patentsolution
Sylvanus
Level 26
God Stats
10W - 8L
1,580 SR
Queue Stats
37W - 44L
1,460 Elo+
Solo
Fenrir
Fenrir
Wolf15Man27
Fenrir
Level 11
God Stats
6W - 3L
1,521 SR
Queue Stats
22W - 43L
1,210 Elo+
Party 1
Izanami
Izanami
theamazingjaw
Izanami
Level 28
God Stats
2W - 0L
1,505 SR
Queue Stats
31W - 27L
1,495 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
0 / 3 / 4
5,514
394
3,843
5,762
3,886
Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

11
1 / 3 / 1
6,222
444
4,971
7,848
2,755
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

9
3 / 4 / 1
6,062
433
6,085
11,833
8,762
Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

Hun Batz
IDaq OG
Hun Batz
1
0 / 0 / 0
2,619
187
0
0
0
14
0 / 2 / 1
7,172
512
5,738
9,047
2,846
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
GangOfBees
King Arthur
12
4 / 2 / 2
6,998
500
4,906
9,137
8,227
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Olorun
13
3 / 1 / 0
8,100
579
5,106
7,472
2,904
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Sylvanus
11
0 / 1 / 2
6,830
488
2,319
10,841
9,740
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Fenrir
13
2 / 2 / 3
7,391
528
5,765
9,157
3,496
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Izanami
12
3 / 0 / 2
7,203
515
4,283
7,635
1,957
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
21
4
Kills
12
12
Deaths
6
7
Assists
9
Player
Kills
Deaths
Assists
KDA
L
0
3
4
0.67
L
1
3
1
0.5
W
King Arthur
GangOfBees
King Arthur
4
2
2
2.5
L
3
4
1
0.88
L
Hun Batz
IDaq OG
Hun Batz
0
0
0
0
W
Olorun
3
1
0
3
W
Sylvanus
0
1
2
1
L
0
2
1
0.25
W
Fenrir
2
2
3
1.75
W
Izanami
3
0
2
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,637
Damage
22,379
34,490
Taken
44,242
18,249
Mitigated
26,324
13,501
Healing
17,519
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
3,843
1,313
1,324
1,952
5,762
3,886
66
0
5,762
13,322
0
L
4,971
198
0
2,711
7,848
2,755
0
5,293
2,555
32,100
0
W
King Arthur
GangOfBees
King Arthur
4,906
647
0
1,996
9,137
8,227
10
5,261
3,876
0
22,206
L
6,085
872
177
4,124
11,833
8,762
424
0
11,833
26,676
0
L
Hun Batz
IDaq OG
Hun Batz
0
0
0
0
0
0
0
0
0
0
0
W
Olorun
5,106
2,353
295
2,521
7,472
2,904
2,243
4,141
3,331
52,136
0
W
Sylvanus
2,319
327
2,452
3,276
10,841
9,740
875
857
9,984
20,718
0
L
5,738
2,313
0
3,213
9,047
2,846
875
2,132
6,915
0
59,213
W
Fenrir
5,765
1,832
328
5,656
9,157
3,496
0
3,475
5,682
0
36,456
W
Izanami
4,283
1,978
0
995
7,635
1,957
1,503
1,448
6,187
0
49,468

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,589
Gold Earned
36,522
240
Minions Killed
337
0
Camps Cleared
0
884,010
Distance Traveled
1,203,276
9
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hel
5,514
394
22
2
0
190,823
0
L
Nox
6,222
444
63
5
0
264,261
6
W
King Arthur
6,998
500
36
3
0
258,386
0
L
Hades
6,062
433
53
4
0
219,017
0
L
Hun Batz
2,619
187
0
0
0
0
0
W
Olorun
8,100
579
101
7
0
211,359
0
W
Sylvanus
6,830
488
30
2
0
215,676
4
L
Artemis
7,172
512
102
7
0
209,909
3
W
Fenrir
7,391
528
76
5
0
262,857
0
W
Izanami
7,203
515
94
7
0
254,998
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role