Player Matchup

Scylla
Scylla
EEZYQ
Scylla
Level 28
God Stats
5W - 5L
1,493 SR
Queue Stats
129W - 111L
1,509 Elo+
Solo
Terra
Terra
HothouseMoss761
Terra
Level 28
God Stats
1W - 1L
1,504 SR
Queue Stats
28W - 13L
1,508 Elo+
Party 1
Medusa
Medusa
KILLSWITCH12314
Medusa
Level 28
God Stats
2W - 0L
1,302 SR
Queue Stats
3W - 1L
1,500 Elo+
Party 1
Bellona
Bellona
awesomeHOPS9
Bellona
Level 8
God Stats
9W - 2L
1,723 SR
Queue Stats
18W - 15L
1,504 Elo+
Party 1
Arachne
Arachne
xxPur3xBl00dxx
Arachne
Level 25
God Stats
14W - 6L
1,648 SR
Queue Stats
32W - 28L
1,465 Elo+
Party 1
Team Averages
Level 23
1,534 SR
1,497 Elo+

VS

Team Averages
Level 20
1,459 SR
1,413 Elo+
Fafnir
Fafnir
Ajda4567
Fafnir
Level 13
God Stats
0W - 2L
1,500 SR
Queue Stats
14W - 14L
1,420 Elo+
Solo
Rama
Rama
Fonz-O-fonZ
Rama
Level 17
God Stats
10W - 21L
1,380 SR
Queue Stats
135W - 191L
1,379 Elo+
Solo
Chang'e
Chang'e
MattersKnot
Chang'e
Level 20
God Stats
1W - 5L
1,413 SR
Queue Stats
71W - 84L
1,509 Elo+
Solo
Loki
Loki
deadspace0910
Loki
Level 23
God Stats
2W - 2L
1,500 SR
Queue Stats
63W - 62L
1,367 Elo+
Solo
Sun Wukong
Sun Wukong
olekingcole23
Sun Wukong
Level 25
God Stats
16W - 24L
1,500 SR
Queue Stats
122W - 124L
1,392 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
EEZYQ
Scylla
19
4 / 6 / 5
12,207
581
10,197
9,621
3,492
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

15
7 / 3 / 8
11,246
536
9,873
15,484
17,129
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

15
5 / 7 / 7
10,436
497
15,438
14,318
5,573
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Bellona
awesomeHOPS9
Bellona
18
7 / 2 / 3
11,515
548
9,423
14,223
17,083
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

16
3 / 5 / 11
10,665
508
9,089
17,089
8,629
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fafnir
Ajda4567
Fafnir
13
2 / 6 / 5
9,648
459
3,237
23,468
23,289
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

13
2 / 9 / 1
8,449
402
2,289
14,860
4,161
Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Chang'e
MattersKnot
Chang'e
16
8 / 1 / 3
11,020
525
15,472
11,638
4,200
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

13
7 / 6 / 4
9,691
461
7,859
16,756
5,501
Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Sun Wukong
olekingcole23
Sun Wukong
17
4 / 4 / 0
10,542
502
11,226
14,773
13,709
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Match Insights

Player Kills, Deaths, and Assists

60
Kill Participation
36
26
Kills
23
23
Deaths
26
34
Assists
13
Player
Kills
Deaths
Assists
KDA
L
Fafnir
Ajda4567
Fafnir
2
6
5
0.75
W
Scylla
EEZYQ
Scylla
4
6
5
1.08
L
2
9
1
0.28
W
7
3
8
3.67
W
5
7
7
1.21
L
Chang'e
MattersKnot
Chang'e
8
1
3
9.5
W
Bellona
awesomeHOPS9
Bellona
7
2
3
4.25
L
7
6
4
1.5
L
Sun Wukong
olekingcole23
Sun Wukong
4
4
0
1
W
3
5
11
1.7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

54,020
Damage
40,083
70,735
Taken
81,495
51,906
Mitigated
50,860
15,954
Healing
21,038
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fafnir
Ajda4567
Fafnir
3,237
644
0
6,817
23,468
23,289
0
5,033
18,435
19,275
0
W
Scylla
EEZYQ
Scylla
10,197
1,290
137
1,165
9,621
3,492
3,365
4,482
5,139
79,496
0
L
2,289
1,508
0
2,951
14,860
4,161
65
6,118
8,742
0
34,162
W
9,873
1,153
1,845
4,061
15,484
17,129
686
5,945
9,539
37,014
0
W
15,438
6,699
711
2,323
14,318
5,573
3,330
4,282
10,036
0
65,969
L
Chang'e
MattersKnot
Chang'e
15,472
975
380
6,682
11,638
4,200
44
4,663
6,975
78,877
0
W
Bellona
awesomeHOPS9
Bellona
9,423
2,439
0
1,771
14,223
17,083
1,701
232
13,991
0
55,503
L
7,859
1,829
382
2,826
16,756
5,501
0
3,057
13,699
0
43,056
L
Sun Wukong
olekingcole23
Sun Wukong
11,226
2,721
0
1,000
14,773
13,709
0
1,835
12,938
0
69,602
W
9,089
4,688
0
3,941
17,089
8,629
2,316
4,058
13,031
0
66,760

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

56,069
Gold Earned
49,350
501
Minions Killed
427
0
Camps Cleared
0
2,014,258
Distance Traveled
1,829,590
5
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fafnir
9,648
459
18
1
0
347,822
4
W
Scylla
12,207
581
127
6
0
374,723
0
L
Rama
8,449
402
61
3
0
303,579
2
W
Terra
11,246
536
48
2
0
367,559
1
W
Medusa
10,436
497
98
5
0
381,373
0
L
Chang'e
11,020
525
141
7
0
351,749
2
W
Bellona
11,515
548
121
6
0
427,210
4
L
Loki
9,691
461
60
3
0
446,135
2
L
Sun Wukong
10,542
502
147
7
0
380,305
0
W
Arachne
10,665
508
107
5
0
463,393
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role