Player Matchup

Fenrir
Fenrir
 
Fenrir
Level 67
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Sun Wukong
Sun Wukong
Asnai
Sun Wukong
Level 11
God Stats
1W - 0L
1,327 SR
Queue Stats
5W - 3L
1,336 Elo+
Party 3
Cerberus
Cerberus
WelintonQuiwEC
Cerberus
Level 14
God Stats
19W - 14L
1,470 SR
Queue Stats
25W - 22L
1,341 Elo+
Party 1
Charybdis
Charybdis
xXMrObama69xX
Charybdis
Level 17
God Stats
51W - 55L
1,495 SR
Queue Stats
77W - 90L
1,351 Elo+
Party 1
Nu Wa
Nu Wa
取尼玛个名字两个小时
Nu Wa
Level 14
God Stats
2W - 4L
1,373 SR
Queue Stats
5W - 9L
1,276 Elo+
Party 3
Team Averages
Level 25
1,433 SR
1,361 Elo+

VS

Team Averages
Level 14
1,342 SR
1,311 Elo+
Mercury
Mercury
Ajam21
Mercury
Level 27
God Stats
6W - 7L
1,553 SR
Queue Stats
63W - 77L
1,431 Elo+
Solo
Ares
Ares
Babawabbit
Ares
Level 11
God Stats
3W - 6L
1,203 SR
Queue Stats
281W - 294L
1,508 Elo+
Solo
Thor
Thor
datcracker420
Thor
Level 5
God Stats
0W - 2L
1,253 SR
Queue Stats
1W - 4L
1,054 Elo+
Party 2
Hades
Hades
ratduck
Hades
Level 17
God Stats
2W - 2L
1,436 SR
Queue Stats
17W - 23L
1,505 Elo+
Solo
Artemis
Artemis
senpaihobojoe
Artemis
Level 11
God Stats
0W - 2L
1,267 SR
Queue Stats
2W - 5L
1,054 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
15
16 / 1 / 4
10,488
583
10,981
8,465
3,612
Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Sun Wukong
Asnai
Sun Wukong
15
2 / 3 / 1
9,512
528
3,468
9,821
10,256
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Cerberus
12
2 / 3 / 11
8,498
472
5,711
15,302
12,402
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Charybdis
xXMrObama69xX
Charybdis
14
5 / 3 / 9
9,195
511
9,387
12,155
4,495
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

17
1 / 1 / 15
10,555
586
14,506
6,698
2,656
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
Ajam21
Mercury
14
4 / 3 / 2
8,649
481
4,234
10,354
4,209
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

11
2 / 3 / 4
8,075
449
3,159
12,896
11,101
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

10
0 / 11 / 7
7,400
411
5,059
14,337
9,811
OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Mace

Mace

+10
Physical Power

Hades
ratduck
Hades
15
3 / 1 / 2
9,053
503
5,763
12,523
5,465
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Artemis
12
2 / 8 / 3
7,482
416
11,076
13,576
3,309
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

66
Kill Participation
29
26
Kills
11
11
Deaths
26
40
Assists
18
Player
Kills
Deaths
Assists
KDA
W
Fenrir
 
Fenrir
16
1
4
18
L
Mercury
Ajam21
Mercury
4
3
2
1.67
W
Sun Wukong
Asnai
Sun Wukong
2
3
1
0.83
L
2
3
4
1.33
W
Cerberus
2
3
11
2.5
L
0
11
7
0.32
L
Hades
ratduck
Hades
3
1
2
4
L
Artemis
2
8
3
0.44
W
Charybdis
xXMrObama69xX
Charybdis
5
3
9
3.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,053
Damage
29,291
52,441
Taken
63,686
33,421
Mitigated
33,895
10,840
Healing
14,162
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
 
Fenrir
10,981
3,420
0
846
8,465
3,612
385
846
7,619
0
41,568
L
Mercury
Ajam21
Mercury
4,234
939
0
1,263
10,354
4,209
875
2,817
7,401
0
45,005
W
Sun Wukong
Asnai
Sun Wukong
3,468
531
0
1,225
9,821
10,256
1,719
2,183
7,638
0
46,205
L
3,159
94
0
1,470
12,896
11,101
0
4,457
8,439
12,476
0
W
Cerberus
5,711
458
0
3,444
15,302
12,402
392
2,120
13,182
26,295
0
L
5,059
822
0
1,898
14,337
9,811
96
3,895
10,064
0
22,523
L
Hades
ratduck
Hades
5,763
692
354
7,318
12,523
5,465
71
4,066
8,317
55,706
0
L
Artemis
11,076
7,238
0
1,859
13,576
3,309
799
4,982
8,594
0
38,128
W
Charybdis
xXMrObama69xX
Charybdis
9,387
6,548
0
4,309
12,155
4,495
1,080
2,913
9,242
0
51,625
W
14,506
1,487
108
908
6,698
2,656
2,262
919
5,779
87,727
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,248
Gold Earned
40,659
463
Minions Killed
303
0
Camps Cleared
0
1,663,517
Distance Traveled
1,472,947
13
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
10,488
583
68
4
0
371,157
3
L
Mercury
8,649
481
82
5
0
363,945
1
W
Sun Wukong
9,512
528
89
5
0
323,915
0
L
Ares
8,075
449
22
1
0
249,640
1
W
Cerberus
8,498
472
59
3
0
332,919
3
L
Thor
7,400
411
35
2
0
287,705
0
L
Hades
9,053
503
108
6
0
297,821
2
L
Artemis
7,482
416
56
3
0
273,836
0
W
Charybdis
9,195
511
86
5
0
303,301
3
W
Nu Wa
10,555
586
161
9
0
332,225
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role