Player Matchup

Sol
Sol
 
Sol
Level 106
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Fenrir
Fenrir
CaptainClark76
Fenrir
Level 82
God Stats
7W - 11L
1,051 SR
Queue Stats
206W - 255L
1,364 Elo+
Party 2
Gilgamesh
Gilgamesh
ISharpshooterI
Gilgamesh
Level 123
God Stats
3W - 2L
1,529 SR
Queue Stats
189W - 205L
1,514 Elo+
Party 3
Baron Samedi
Baron Samedi
MajinnLoki
Baron Samedi
Level 75
God Stats
2W - 1L
1,642 SR
Queue Stats
234W - 238L
1,519 Elo+
Party 3
Horus
Horus
TrailerParkHer0
Horus
Level 152
God Stats
8W - 7L
1,614 SR
Queue Stats
267W - 260L
1,513 Elo+
Party 3
Team Averages
Level 108
1,467 SR
1,482 Elo+

VS

Team Averages
Level 85
1,571 SR
1,405 Elo+
Hades
Hades
Dhongster
Hades
Level 142
God Stats
0W - 1L
2,007 SR
Queue Stats
112W - 120L
1,544 Elo+
Solo
Sylvanus
Sylvanus
JasonM5
Sylvanus
Level 52
God Stats
17W - 15L
1,547 SR
Queue Stats
297W - 332L
1,344 Elo+
Solo
Ratatoskr
Ratatoskr
RebleXScout
Ratatoskr
Level 99
God Stats
1W - 4L
1,261 SR
Queue Stats
78W - 87L
1,473 Elo+
Solo
Janus
Janus
xX JEWBUR305 Xx
Janus
Level 67
God Stats
17W - 20L
1,460 SR
Queue Stats
441W - 494L
1,335 Elo+
Party 1
Skadi
Skadi
xXJonWangstaXx
Skadi
Level 66
God Stats
80W - 65L
1,580 SR
Queue Stats
417W - 471L
1,329 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
12
4 / 2 / 9
7,320
523
9,673
10,221
2,606
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Magic Focus

Magic Focus

+20
Magical Power

12
4 / 1 / 11
7,970
569
7,697
12,129
9,346
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Gilgamesh
ISharpshooterI
Gilgamesh
14
9 / 1 / 5
8,495
607
10,095
8,094
3,752
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Baron Samedi
MajinnLoki
Baron Samedi
15
4 / 3 / 6
8,845
632
7,338
9,353
3,512
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

14
6 / 0 / 5
7,786
556
7,479
6,775
4,559
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hades
Dhongster
Hades
12
1 / 3 / 1
7,471
534
5,938
9,372
3,212
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Sylvanus
JasonM5
Sylvanus
10
0 / 6 / 4
5,961
426
4,064
15,487
6,892
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Ratatoskr
RebleXScout
Ratatoskr
13
3 / 4 / 1
7,675
548
6,621
11,601
5,405
Thickbark Acorn

Thickbark Acorn

+40
Physical Power
+6%
Movement Speed
+10
Protections

PASSIVE: When Ratatoskr deals damage with an ability he restores 3% of his Maximum Health. Flurry now provides protections equal to the protections shred from enemy gods. Flurry gains an additional charge.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

11
0 / 7 / 2
6,591
471
4,582
9,623
2,734
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

10
3 / 7 / 0
6,534
467
9,972
10,975
2,527
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

63
Kill Participation
15
27
Kills
7
7
Deaths
27
36
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Sol
 
Sol
4
2
9
4.25
W
4
1
11
9.5
L
Hades
Dhongster
Hades
1
3
1
0.5
W
Gilgamesh
ISharpshooterI
Gilgamesh
9
1
5
11.5
L
Sylvanus
JasonM5
Sylvanus
0
6
4
0.33
W
Baron Samedi
MajinnLoki
Baron Samedi
4
3
6
2.33
L
Ratatoskr
RebleXScout
Ratatoskr
3
4
1
0.88
W
6
0
5
8.5
L
0
7
2
0.14
L
3
7
0
0.43

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,282
Damage
31,177
46,572
Taken
57,058
23,775
Mitigated
20,770
21,876
Healing
15,805
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sol
 
Sol
9,673
3,841
0
4,234
10,221
2,606
1,572
2,553
7,668
42,744
0
W
7,697
881
635
5,171
12,129
9,346
397
2,654
9,475
0
22,124
L
Hades
Dhongster
Hades
5,938
702
79
4,224
9,372
3,212
0
107
9,265
38,372
0
W
Gilgamesh
ISharpshooterI
Gilgamesh
10,095
4,617
0
4,198
8,094
3,752
1,432
2,327
5,767
0
41,991
L
Sylvanus
JasonM5
Sylvanus
4,064
1,914
403
3,874
15,487
6,892
234
6,299
9,188
16,184
0
W
Baron Samedi
MajinnLoki
Baron Samedi
7,338
603
20
3,506
9,353
3,512
821
3,906
5,447
61,088
0
L
Ratatoskr
RebleXScout
Ratatoskr
6,621
1,407
0
2,753
11,601
5,405
0
2,165
9,436
0
53,742
W
7,479
2,338
611
3,501
6,775
4,559
1,187
3,267
3,508
0
27,034
L
4,582
194
15
1,934
9,623
2,734
246
5,625
3,998
36,644
0
L
9,972
6,178
0
2,523
10,975
2,527
630
2,815
8,160
0
32,225

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,416
Gold Earned
34,232
337
Minions Killed
336
0
Camps Cleared
0
1,282,854
Distance Traveled
1,212,118
3
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
7,320
523
69
5
0
216,748
2
W
Fenrir
7,970
569
30
2
0
279,562
0
L
Hades
7,471
534
88
6
0
239,137
4
W
Gilgamesh
8,495
607
77
6
0
284,011
0
L
Sylvanus
5,961
426
22
2
0
217,495
2
W
Baron Samedi
8,845
632
117
8
0
237,885
1
L
Ratatoskr
7,675
548
102
7
0
278,031
0
W
Horus
7,786
556
44
3
0
264,648
0
L
Janus
6,591
471
72
5
0
250,898
0
L
Skadi
6,534
467
52
4
0
226,557
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role