Player Matchup

Thoth
Thoth
 
Thoth
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Hachiman
Hachiman
Im Sundance
Hachiman
Level 147
God Stats
0W - 1L
1,143 SR
Queue Stats
136W - 157L
1,570 Elo+
Solo
Odin
Odin
Obiwan118
Odin
Level 60
God Stats
5W - 3L
1,572 SR
Queue Stats
14W - 8L
1,660 Elo+
Party 3
Chang'e
Chang'e
OzenNeko
Chang'e
Level 105
God Stats
0W - 1L
1,645 SR
Queue Stats
7W - 6L
1,592 Elo+
Party 2
Tyr
Tyr
THECOMANDER5643
Tyr
Level 118
God Stats
0W - 1L
1,488 SR
Queue Stats
19W - 12L
1,643 Elo+
Party 3
Team Averages
Level 116
1,470 SR
1,593 Elo+

VS

Team Averages
Level 93
1,714 SR
1,621 Elo+
Hun Batz
Hun Batz
Alejhina97
Hun Batz
Level 75
God Stats
1W - 0L
1,631 SR
Queue Stats
53W - 50L
1,624 Elo+
Solo
Kukulkan
Kukulkan
Budweezy
Kukulkan
Level 56
God Stats
19W - 13L
1,722 SR
Queue Stats
205W - 119L
1,708 Elo+
Party 1
Cerberus
Cerberus
SasherGrey
Cerberus
Level 127
God Stats
24W - 35L
1,556 SR
Queue Stats
705W - 686L
1,554 Elo+
Solo
Zeus
Zeus
juanmy96
Zeus
Level 137
God Stats
4W - 2L
1,803 SR
Queue Stats
398W - 375L
1,530 Elo+
Solo
Medusa
Medusa
richbb
Medusa
Level 69
God Stats
8W - 3L
1,856 SR
Queue Stats
313W - 227L
1,687 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thoth
 
Thoth
14
2 / 5 / 4
8,474
770
11,519
9,412
3,099
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Hachiman
Im Sundance
Hachiman
16
2 / 3 / 2
8,665
788
8,195
8,551
3,457
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Odin
14
4 / 5 / 2
9,154
832
6,125
10,472
9,365
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Chang'e
OzenNeko
Chang'e
12
0 / 5 / 3
6,563
597
2,863
10,698
3,584
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

12
0 / 5 / 2
6,224
566
2,987
11,931
7,137
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
Alejhina97
Hun Batz
16
3 / 1 / 13
9,068
824
7,945
11,359
5,371
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Mace

Mace

+10
Physical Power

Kukulkan
Budweezy
Kukulkan
14
4 / 2 / 7
8,540
776
6,622
6,132
2,693
Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Cerberus
SasherGrey
Cerberus
15
3 / 1 / 16
8,777
798
8,629
10,341
11,626
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Zeus
15
4 / 3 / 13
9,032
821
12,759
6,849
3,070
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Medusa
richbb
Medusa
17
9 / 1 / 9
10,732
976
8,954
6,653
2,817
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
81
8
Kills
23
23
Deaths
8
13
Assists
58
Player
Kills
Deaths
Assists
KDA
L
Thoth
 
Thoth
2
5
4
0.8
W
Hun Batz
Alejhina97
Hun Batz
3
1
13
9.5
W
Kukulkan
Budweezy
Kukulkan
4
2
7
3.75
L
Hachiman
Im Sundance
Hachiman
2
3
2
1
L
Odin
4
5
2
1
L
Chang'e
OzenNeko
Chang'e
0
5
3
0.3
W
Cerberus
SasherGrey
Cerberus
3
1
16
11
L
0
5
2
0.2
W
Zeus
4
3
13
3.5
W
Medusa
richbb
Medusa
9
1
9
13.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,689
Damage
44,909
51,064
Taken
41,334
26,642
Mitigated
25,577
5,620
Healing
6,935
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Thoth
 
Thoth
11,519
237
100
858
9,412
3,099
0
5,032
4,114
28,991
0
W
Hun Batz
Alejhina97
Hun Batz
7,945
898
0
3,391
11,359
5,371
907
3,538
7,517
0
32,631
W
Kukulkan
Budweezy
Kukulkan
6,622
259
0
172
6,132
2,693
572
1,670
4,388
26,038
0
L
Hachiman
Im Sundance
Hachiman
8,195
4,197
0
594
8,551
3,457
0
4,786
3,679
0
44,630
L
Odin
6,125
1,430
0
89
10,472
9,365
0
4,926
5,426
0
14,198
L
Chang'e
OzenNeko
Chang'e
2,863
0
425
2,624
10,698
3,584
0
6,056
4,432
11,178
0
W
Cerberus
SasherGrey
Cerberus
8,629
1,174
0
1,433
10,341
11,626
0
2,100
8,109
20,099
0
L
2,987
240
0
930
11,931
7,137
0
6,425
5,239
0
9,104
W
Zeus
12,759
684
0
1,808
6,849
3,070
382
4,255
2,322
24,997
0
W
Medusa
richbb
Medusa
8,954
4,541
0
131
6,653
2,817
2,274
2,649
3,898
0
38,467

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,080
Gold Earned
46,149
221
Minions Killed
269
5
Camps Cleared
13
969,171
Distance Traveled
1,044,428
6
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Thoth
8,474
770
53
5
0
191,765
0
W
Hun Batz
9,068
824
57
5
6
228,587
1
W
Kukulkan
8,540
776
60
5
2
201,574
3
L
Hachiman
8,665
788
97
9
5
194,699
3
L
Odin
9,154
832
22
2
0
202,396
3
L
Chang'e
6,563
597
32
3
0
180,371
0
W
Cerberus
8,777
798
33
3
3
213,017
0
L
Tyr
6,224
566
17
2
0
199,940
0
W
Zeus
9,032
821
33
3
1
182,155
3
W
Medusa
10,732
976
86
8
1
219,095
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role