Player Matchup

Ra
Ra
DarkEzio12
Ra
Level 142
God Stats
0W - 2L
1,169 SR
Queue Stats
27W - 23L
1,657 Elo+
Party 2
Sylvanus
Sylvanus
Resignedbrian
Sylvanus
Level 148
God Stats
44W - 17L
1,786 SR
Queue Stats
153W - 70L
1,804 Elo+
Party 2
Thor
Thor
zaclet
Thor
Level 129
God Stats
0W - 1L
1,579 SR
Queue Stats
191W - 111L
1,819 Elo+
Party 2
Team Averages
Level 140
1,511 SR
1,760 Elo+

VS

Team Averages
Level 116
1,652 SR
1,613 Elo+
Danzaburou
Danzaburou
 
Danzaburou
Level 126
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Zeus
Zeus
LongozvB
Zeus
Level 138
God Stats
66W - 41L
1,784 SR
Queue Stats
409W - 373L
1,710 Elo+
Solo
Ymir
Ymir
UltraInstictYmir
Ymir
Level 84
God Stats
145W - 87L
1,673 SR
Queue Stats
179W - 120L
1,630 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
4 / 5 / 1
6,951
695
3,010
6,673
2,423
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Sylvanus
Resignedbrian
Sylvanus
9
0 / 6 / 5
6,009
601
3,396
9,563
7,164
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Thor
zaclet
Thor
10
3 / 5 / 4
6,943
694
7,454
9,967
5,149
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
 
Danzaburou
12
4 / 2 / 11
8,113
811
5,950
6,271
1,838
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Zeus
13
8 / 1 / 8
8,779
878
14,980
6,083
1,647
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

11
4 / 4 / 8
7,774
777
3,488
9,749
6,675
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
43
7
Kills
16
16
Deaths
7
10
Assists
27
Player
Kills
Deaths
Assists
KDA
W
Danzaburou
 
Danzaburou
4
2
11
4.75
L
4
5
1
0.9
W
Zeus
8
1
8
12
L
Sylvanus
Resignedbrian
Sylvanus
0
6
5
0.42
W
4
4
8
2
L
Thor
zaclet
Thor
3
5
4
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,860
Damage
24,418
26,203
Taken
22,103
14,736
Mitigated
10,160
4,918
Healing
4,688
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Danzaburou
 
Danzaburou
5,950
2,438
0
2,275
6,271
1,838
1,486
1,828
3,972
0
28,321
L
3,010
219
927
326
6,673
2,423
0
4,006
2,424
17,724
0
W
Zeus
14,980
759
114
1,429
6,083
1,647
617
1,244
4,497
30,608
0
L
Sylvanus
Resignedbrian
Sylvanus
3,396
833
907
1,574
9,563
7,164
0
6,983
2,056
8,394
2,126
W
3,488
437
0
870
9,749
6,675
0
3,018
6,338
14,533
0
L
Thor
zaclet
Thor
7,454
1,570
0
1,184
9,967
5,149
0
6,442
3,057
0
17,601

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

19,903
Gold Earned
24,666
82
Minions Killed
128
3
Camps Cleared
6
488,337
Distance Traveled
548,461
11
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Danzaburou
8,113
811
48
5
2
184,026
2
L
Ra
6,951
695
40
4
1
164,828
3
W
Zeus
8,779
878
42
4
3
183,614
3
L
Sylvanus
6,009
601
15
2
2
164,702
2
W
Ymir
7,774
777
38
4
1
180,821
1
L
Thor
6,943
694
27
3
0
158,807
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role