Player Matchup

Hel
Hel
AJewishSquid
Hel
Level 25
God Stats
4W - 3L
1,570 SR
Queue Stats
19W - 16L
1,453 Elo+
Party 1
Jormungandr
Jormungandr
Apokripha
Jormungandr
Level 88
God Stats
1W - 1L
1,253 SR
Queue Stats
28W - 30L
1,495 Elo+
Party 1
Sol
Sol
AthaliahKimchi
Sol
Level 99
God Stats
7W - 3L
1,542 SR
Queue Stats
61W - 45L
1,598 Elo+
Party 1
Sun Wukong
Sun Wukong
Mello_Merks
Sun Wukong
Level 11
God Stats
3W - 3L
1,611 SR
Queue Stats
5W - 8L
1,434 Elo+
Party 1
Artemis
Artemis
Sombraluna
Artemis
Level 5
God Stats
7W - 7L
1,667 SR
Queue Stats
15W - 26L
1,580 Elo+
Party 1
Team Averages
Level 46
1,529 SR
1,512 Elo+

VS

Team Averages
Level 20
1,614 SR
1,464 Elo+
Ra
Ra
GETGUDKID420
Ra
Level 11
God Stats
0W - 2L
1,500 SR
Queue Stats
6W - 16L
1,413 Elo+
Solo
Baba Yaga
Baba Yaga
HasuSoul
Baba Yaga
Level 27
God Stats
0W - 1L
1,500 SR
Queue Stats
9W - 7L
1,465 Elo+
Solo
Merlin
Merlin
KingMikeyAU
Merlin
Level 27
God Stats
30W - 14L
1,878 SR
Queue Stats
156W - 146L
1,541 Elo+
Solo
Apollo
Apollo
OXxSantyxXO
Apollo
Level 21
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 11L
1,355 Elo+
Solo
Cthulhu
Cthulhu
Shadow大希
Cthulhu
Level 14
God Stats
2W - 2L
1,692 SR
Queue Stats
25W - 25L
1,545 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
13 / 1 / 15
14,267
1,097
22,478
19,261
8,489
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Jormungandr
Apokripha
Jormungandr
20
5 / 2 / 26
13,808
1,062
19,409
24,426
35,456
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

20
15 / 0 / 16
15,255
1,173
36,939
18,526
9,385
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Sun Wukong
Mello_Merks
Sun Wukong
20
4 / 1 / 20
12,778
983
14,561
19,686
13,664
Breastplate

Breastplate

+20
Physical Protection

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Artemis
Sombraluna
Artemis
19
0 / 1 / 13
11,204
862
4,774
7,290
3,116
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Team 1 Tickets

196

VS

Team 2 Tickets

0

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
0 / 13 / 4
11,249
865
13,724
26,237
10,153
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Baba Yaga
HasuSoul
Baba Yaga
18
2 / 2 / 2
11,666
897
14,667
14,156
5,178
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Merlin
18
1 / 4 / 3
11,946
919
21,078
15,390
5,344
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Apollo
17
2 / 13 / 2
11,369
875
14,859
25,876
8,302
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Cthulhu
Shadow大希
Cthulhu
18
0 / 5 / 4
11,529
887
18,383
20,714
20,215
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Match Insights

Player Kills, Deaths, and Assists

127
Kill Participation
20
37
Kills
5
5
Deaths
37
90
Assists
15
Player
Kills
Deaths
Assists
KDA
W
13
1
15
20.5
W
Jormungandr
Apokripha
Jormungandr
5
2
26
9
W
15
0
16
23
L
0
13
4
0.15
L
Baba Yaga
HasuSoul
Baba Yaga
2
2
2
1.5
L
Merlin
1
4
3
0.63
W
Sun Wukong
Mello_Merks
Sun Wukong
4
1
20
14
L
Apollo
2
13
2
0.23
L
Cthulhu
Shadow大希
Cthulhu
0
5
4
0.4
W
Artemis
Sombraluna
Artemis
0
1
13
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

98,161
Damage
82,711
89,189
Taken
102,373
70,110
Mitigated
49,192
42,086
Healing
11,010
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
22,478
665
14,375
12,954
19,261
8,489
0
15,763
3,498
41,777
0
W
Jormungandr
Apokripha
Jormungandr
19,409
3,321
862
2,362
24,426
35,456
0
17,856
6,570
37,604
0
W
36,939
18,345
0
6,366
18,526
9,385
0
12,932
5,594
71,921
0
L
13,724
2,782
1,419
2,847
26,237
10,153
0
18,159
7,528
26,153
0
L
Baba Yaga
HasuSoul
Baba Yaga
14,667
1,057
353
3,094
14,156
5,178
0
12,108
1,705
30,397
0
L
Merlin
21,078
409
550
2,007
15,390
5,344
0
11,811
3,048
56,541
0
W
Sun Wukong
Mello_Merks
Sun Wukong
14,561
2,121
0
4,670
19,686
13,664
0
15,051
4,635
0
37,921
L
Apollo
14,859
7,149
0
262
25,876
8,302
0
20,518
4,629
0
24,156
L
Cthulhu
Shadow大希
Cthulhu
18,383
935
478
0
20,714
20,215
0
14,190
5,755
57,471
0
W
Artemis
Sombraluna
Artemis
4,774
1,544
0
497
7,290
3,116
0
6,250
1,040
0
9,015

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

67,312
Gold Earned
57,759
256
Minions Killed
247
8
Camps Cleared
7
1,326,243
Distance Traveled
1,180,567
0
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hel
14,267
1,097
66
5
1
308,344
0
W
Jormungandr
13,808
1,062
29
2
0
275,847
0
W
Sol
15,255
1,173
101
8
4
275,491
0
L
Ra
11,249
865
34
3
2
215,041
1
L
Baba Yaga
11,666
897
24
2
0
241,383
0
L
Merlin
11,946
919
89
7
3
235,781
1
W
Sun Wukong
12,778
983
43
3
3
295,899
0
L
Apollo
11,369
875
29
2
0
208,014
1
L
Cthulhu
11,529
887
71
5
2
280,348
2
W
Artemis
11,204
862
17
1
0
170,662
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role