Player Matchup

Artemis
Artemis
Drak3hdio12hu1
Artemis
Level 3
God Stats
24W - 23L
1,579 SR
Queue Stats
50W - 47L
1,541 Elo+
Solo
Sylvanus
Sylvanus
Kachida
Sylvanus
Level 16
God Stats
4W - 1L
1,789 SR
Queue Stats
47W - 28L
1,590 Elo+
Solo
Tsukuyomi
Tsukuyomi
SrLUN4T1C0
Tsukuyomi
Level 8
God Stats
1W - 1L
1,500 SR
Queue Stats
7W - 6L
1,508 Elo+
Solo
Ares
Ares
VictorTX8
Ares
Level 28
God Stats
23W - 14L
1,689 SR
Queue Stats
129W - 117L
1,532 Elo+
Solo
Hun Batz
Hun Batz
pilantrahonesto
Hun Batz
Level 17
God Stats
2W - 0L
1,500 SR
Queue Stats
133W - 158L
1,459 Elo+
Solo
Team Averages
Level 14
1,611 SR
1,526 Elo+

VS

Team Averages
Level 17
1,499 SR
1,554 Elo+
Scylla
Scylla
SKarinF
Scylla
Level 23
God Stats
2W - 6L
1,528 SR
Queue Stats
57W - 34L
1,586 Elo+
Party 1
Chang'e
Chang'e
ScarboroughFair
Chang'e
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 1L
1,500 Elo+
Party 2
Loki
Loki
WalkingKDT12
Loki
Level 13
God Stats
0W - 1L
1,500 SR
Queue Stats
44W - 22L
1,673 Elo+
Party 1
Danzaburou
Danzaburou
sapozapo
Danzaburou
Level 23
God Stats
12W - 12L
1,523 SR
Queue Stats
17W - 20L
1,528 Elo+
Party 2
Olorun
Olorun
vento-soprado
Olorun
Level 21
God Stats
1W - 5L
1,444 SR
Queue Stats
128W - 157L
1,481 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
4 / 0 / 1
5,542
554
2,743
2,502
781
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Sylvanus
Kachida
Sylvanus
11
2 / 1 / 0
6,576
658
2,042
3,960
1,979
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Tsukuyomi
SrLUN4T1C0
Tsukuyomi
12
5 / 1 / 1
6,760
676
4,853
4,050
1,481
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Ares
9
1 / 1 / 7
5,866
587
2,866
7,871
4,976
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Hun Batz
9
3 / 1 / 3
5,644
564
3,937
5,206
2,017
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
SKarinF
Scylla
10
2 / 2 / 1
5,492
549
3,060
4,377
1,096
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

7
0 / 4 / 2
4,496
450
3,263
6,125
1,303
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

9
2 / 2 / 0
5,508
551
2,491
6,017
1,810
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Danzaburou
sapozapo
Danzaburou
7
0 / 2 / 0
4,381
438
600
2,981
660
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

7
0 / 5 / 1
4,493
449
1,218
4,814
1,803
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
8
15
Kills
4
4
Deaths
15
12
Assists
4
Player
Kills
Deaths
Assists
KDA
W
4
0
1
4.5
W
Sylvanus
Kachida
Sylvanus
2
1
0
2
L
Scylla
SKarinF
Scylla
2
2
1
1.25
L
0
4
2
0.25
W
Tsukuyomi
SrLUN4T1C0
Tsukuyomi
5
1
1
5.5
W
Ares
1
1
7
4.5
L
2
2
0
1
W
Hun Batz
3
1
3
4.5
L
Danzaburou
sapozapo
Danzaburou
0
2
0
0
L
0
5
1
0.1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,441
Damage
10,632
23,589
Taken
24,314
11,234
Mitigated
6,672
7,141
Healing
5,493
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
2,743
1,178
0
1,292
2,502
781
12
614
1,888
0
27,719
W
Sylvanus
Kachida
Sylvanus
2,042
667
0
1,402
3,960
1,979
0
1,188
2,660
36,892
7,432
L
Scylla
SKarinF
Scylla
3,060
135
0
280
4,377
1,096
0
2,103
2,274
25,432
0
L
3,263
433
647
2,215
6,125
1,303
90
1,002
5,123
17,590
0
W
Tsukuyomi
SrLUN4T1C0
Tsukuyomi
4,853
1,446
0
705
4,050
1,481
0
706
3,344
0
36,422
W
Ares
2,866
160
0
2,299
7,871
4,976
0
3,384
4,413
17,383
0
L
2,491
334
0
1,795
6,017
1,810
0
658
5,359
0
24,862
W
Hun Batz
3,937
1,013
0
1,443
5,206
2,017
0
1,255
3,897
0
27,937
L
Danzaburou
sapozapo
Danzaburou
600
363
0
55
2,981
660
364
930
2,051
0
13,972
L
1,218
518
0
501
4,814
1,803
264
0
4,814
16,043
1,009

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,388
Gold Earned
24,370
312
Minions Killed
212
0
Camps Cleared
0
968,622
Distance Traveled
900,355
12
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Artemis
5,542
554
51
5
0
186,575
1
W
Sylvanus
6,576
658
94
9
0
180,528
4
L
Scylla
5,492
549
51
5
0
190,649
2
L
Chang'e
4,496
450
35
4
0
177,975
4
W
Tsukuyomi
6,760
676
85
9
0
200,397
2
W
Ares
5,866
587
28
3
0
198,837
3
L
Loki
5,508
551
66
7
0
212,202
3
W
Hun Batz
5,644
564
54
5
0
202,285
2
L
Danzaburou
4,381
438
33
3
0
158,669
3
L
Olorun
4,493
449
27
3
0
160,860
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role