Player Matchup

Cerberus
Cerberus
Mailman3
Cerberus
Level 26
God Stats
4W - 0L
1,900 SR
Queue Stats
279W - 171L
1,729 Elo+
Party 1
Bakasura
Bakasura
N16htFury
Bakasura
Level 48
God Stats
12W - 10L
1,575 SR
Queue Stats
248W - 237L
1,492 Elo+
Solo
Merlin
Merlin
TITO_DAT_GOON
Merlin
Level 129
God Stats
28W - 20L
1,666 SR
Queue Stats
343W - 223L
1,708 Elo+
Party 1
Ullr
Ullr
eren230599
Ullr
Level 28
God Stats
18W - 17L
1,546 SR
Queue Stats
348W - 213L
1,727 Elo+
Party 1
Artio
Artio
iTooSwiiFT
Artio
Level 28
God Stats
4W - 0L
1,978 SR
Queue Stats
265W - 160L
1,717 Elo+
Party 1
Team Averages
Level 52
1,733 SR
1,675 Elo+

VS

Team Averages
Level 90
1,737 SR
1,574 Elo+
Scylla
Scylla
FenrirPilot
Scylla
Level 102
God Stats
0W - 3L
1,749 SR
Queue Stats
47W - 50L
1,514 Elo+
Party 2
Cu Chulainn
Cu Chulainn
Mintaaaaay
Cu Chulainn
Level 139
God Stats
0W - 2L
2,060 SR
Queue Stats
72W - 72L
1,548 Elo+
Party 2
Janus
Janus
Pon3BoI
Janus
Level 36
God Stats
1W - 3L
1,628 SR
Queue Stats
178W - 213L
1,429 Elo+
Solo
Thanatos
Thanatos
biscoft
Thanatos
Level 48
God Stats
2W - 2L
1,603 SR
Queue Stats
7W - 4L
1,764 Elo+
Party 2
Anhur
Anhur
ravager212
Anhur
Level 124
God Stats
2W - 6L
1,646 SR
Queue Stats
43W - 43L
1,613 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
Mailman3
Cerberus
11
3 / 4 / 5
7,140
446
4,953
13,502
10,879
Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Bakasura
N16htFury
Bakasura
15
4 / 1 / 4
8,772
548
7,482
11,012
5,842
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

15
4 / 1 / 3
9,174
573
8,673
6,604
2,315
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

17
6 / 2 / 2
10,255
641
9,104
9,972
3,223
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Artio
14
2 / 3 / 4
8,359
522
8,613
14,923
15,265
Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
13
4 / 1 / 1
8,266
517
7,283
8,727
2,541
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Cu Chulainn
Mintaaaaay
Cu Chulainn
11
1 / 3 / 2
7,342
459
6,964
10,879
7,144
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Janus
Pon3BoI
Janus
10
2 / 8 / 4
6,908
432
2,958
10,534
7,234
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Thanatos
biscoft
Thanatos
11
2 / 3 / 3
7,463
466
7,535
11,770
3,502
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Anhur
14
2 / 4 / 1
8,548
534
6,084
10,379
2,291
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
22
19
Kills
11
11
Deaths
19
18
Assists
11
Player
Kills
Deaths
Assists
KDA
L
Scylla
4
1
1
4.5
W
Cerberus
Mailman3
Cerberus
3
4
5
1.38
L
Cu Chulainn
Mintaaaaay
Cu Chulainn
1
3
2
0.67
W
Bakasura
N16htFury
Bakasura
4
1
4
6
L
Janus
Pon3BoI
Janus
2
8
4
0.5
W
4
1
3
5.5
L
Thanatos
biscoft
Thanatos
2
3
3
1.17
W
6
2
2
3.5
W
Artio
2
3
4
1.33
L
Anhur
2
4
1
0.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,825
Damage
30,824
56,013
Taken
52,289
37,524
Mitigated
22,712
19,315
Healing
14,935
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Scylla
7,283
1,481
0
1,363
8,727
2,541
0
4,228
4,089
47,270
0
W
Cerberus
Mailman3
Cerberus
4,953
231
0
2,879
13,502
10,879
0
4,044
9,331
16,228
0
L
Cu Chulainn
Mintaaaaay
Cu Chulainn
6,964
1,443
0
2,337
10,879
7,144
0
6,063
4,788
0
47,395
W
Bakasura
N16htFury
Bakasura
7,482
3,994
0
4,785
11,012
5,842
594
1,872
9,140
0
57,871
L
Janus
Pon3BoI
Janus
2,958
64
0
1,075
10,534
7,234
0
4,694
5,629
21,897
3,314
W
8,673
54
79
1,837
6,604
2,315
0
2,271
4,333
65,984
0
L
Thanatos
biscoft
Thanatos
7,535
2,379
0
7,947
11,770
3,502
396
4,152
7,336
0
33,338
W
9,104
4,061
0
2,829
9,972
3,223
0
1,010
8,962
0
83,221
W
Artio
8,613
1,471
523
6,383
14,923
15,265
82
1,036
13,061
43,552
0
L
Anhur
6,084
3,280
0
2,213
10,379
2,291
0
2,679
7,650
0
52,318

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,700
Gold Earned
38,527
505
Minions Killed
390
0
Camps Cleared
0
1,590,218
Distance Traveled
1,489,760
29
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Scylla
8,266
517
81
5
0
317,132
2
W
Cerberus
7,140
446
35
2
0
319,004
9
L
Cu Chulainn
7,342
459
85
5
0
247,486
0
W
Bakasura
8,772
548
110
7
0
338,892
1
L
Janus
6,908
432
38
2
0
295,712
0
W
Merlin
9,174
573
133
8
0
308,597
6
L
Thanatos
7,463
466
71
4
0
335,109
3
W
Ullr
10,255
641
150
9
0
309,092
5
W
Artio
8,359
522
77
5
0
314,633
8
L
Anhur
8,548
534
115
7
0
294,321
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role