Player Matchup

Medusa
Medusa
IDid9Damage-_-
Medusa
Level 18
God Stats
1W - 0L
1,822 SR
Queue Stats
3W - 0L
1,855 Elo+
Party 3
Baron Samedi
Baron Samedi
KindaTrolling
Baron Samedi
Level 18
God Stats
8W - 8L
1,619 SR
Queue Stats
132W - 147L
1,369 Elo+
Party 1
Camazotz
Camazotz
OreoTheCvmGoblin
Camazotz
Level 140
God Stats
7W - 4L
1,869 SR
Queue Stats
264W - 219L
1,705 Elo+
Party 3
Ymir
Ymir
PIMPASAURUS
Ymir
Level 89
God Stats
1W - 1L
1,277 SR
Queue Stats
89W - 103L
1,372 Elo+
Party 1
Nemesis
Nemesis
TheOnlyMadara
Nemesis
Level 146
God Stats
30W - 19L
1,736 SR
Queue Stats
638W - 543L
1,699 Elo+
Party 3
Team Averages
Level 82
1,664 SR
1,600 Elo+

VS

Team Averages
Level 102
1,491 SR
1,521 Elo+
Artemis
Artemis
BigElmo420
Artemis
Level 18
God Stats
0W - 1L
1,500 SR
Queue Stats
28W - 17L
1,593 Elo+
Party 2
Janus
Janus
DE4DSHOT98
Janus
Level 120
God Stats
5W - 9L
1,515 SR
Queue Stats
302W - 280L
1,565 Elo+
Party 2
Ravana
Ravana
OldD97
Ravana
Level 129
God Stats
7W - 6L
1,641 SR
Queue Stats
368W - 369L
1,567 Elo+
Party 2
Sylvanus
Sylvanus
RichTanner
Sylvanus
Level 100
God Stats
0W - 4L
1,157 SR
Queue Stats
28W - 32L
1,520 Elo+
Party 2
Vamana
Vamana
vvvfffdd010
Vamana
Level 144
God Stats
11W - 9L
1,644 SR
Queue Stats
792W - 799L
1,358 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
4 / 5 / 4
11,245
535
13,158
13,767
4,797
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Baron Samedi
KindaTrolling
Baron Samedi
16
4 / 4 / 3
10,397
495
9,877
11,441
4,212
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

20
4 / 1 / 4
12,017
572
12,037
16,554
13,080
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

13
0 / 1 / 6
8,612
410
2,757
11,880
7,296
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Nemesis
19
9 / 2 / 8
12,255
584
13,231
12,784
6,296
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
BigElmo420
Artemis
16
3 / 8 / 1
9,932
473
6,469
15,282
3,945
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Janus
17
1 / 4 / 6
10,288
490
11,628
9,033
2,496
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Ravana
OldD97
Ravana
17
4 / 2 / 5
10,570
503
7,341
10,394
3,769
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Sylvanus
RichTanner
Sylvanus
13
2 / 2 / 6
8,762
417
7,657
14,837
16,753
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Vamana
18
3 / 5 / 0
11,226
535
10,556
18,013
12,008
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Match Insights

Player Kills, Deaths, and Assists

46
Kill Participation
31
21
Kills
13
13
Deaths
21
25
Assists
18
Player
Kills
Deaths
Assists
KDA
L
Artemis
BigElmo420
Artemis
3
8
1
0.44
L
Janus
1
4
6
1
W
4
5
4
1.2
W
Baron Samedi
KindaTrolling
Baron Samedi
4
4
3
1.38
L
Ravana
OldD97
Ravana
4
2
5
3.25
W
4
1
4
6
W
0
1
6
3
L
Sylvanus
RichTanner
Sylvanus
2
2
6
2.5
W
Nemesis
9
2
8
6.5
L
Vamana
3
5
0
0.6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

51,060
Damage
43,651
66,426
Taken
67,559
35,681
Mitigated
38,971
26,955
Healing
19,639
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Artemis
BigElmo420
Artemis
6,469
1,395
0
1,401
15,282
3,945
0
2,750
12,532
0
59,911
L
Janus
11,628
812
0
1,367
9,033
2,496
0
1,070
7,963
80,661
0
W
13,158
4,037
0
1,927
13,767
4,797
177
4,148
9,517
0
102,407
W
Baron Samedi
KindaTrolling
Baron Samedi
9,877
1,748
166
2,797
11,441
4,212
659
5,340
5,903
62,929
0
L
Ravana
OldD97
Ravana
7,341
1,123
0
3,280
10,394
3,769
0
1,517
8,877
0
79,130
W
12,037
3,919
0
11,097
16,554
13,080
0
824
15,708
17,329
78,829
W
2,757
261
532
5,222
11,880
7,296
0
4,182
7,522
25,835
0
L
Sylvanus
RichTanner
Sylvanus
7,657
2,053
2,145
4,276
14,837
16,753
41
7,199
7,638
24,966
10,702
W
Nemesis
13,231
4,976
0
5,214
12,784
6,296
0
3,746
8,843
0
90,745
L
Vamana
10,556
4,852
0
7,170
18,013
12,008
150
3,338
14,675
0
81,853

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

54,526
Gold Earned
50,778
674
Minions Killed
597
0
Camps Cleared
0
1,975,091
Distance Traveled
1,989,842
11
Wards Purchased
21
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Artemis
9,932
473
108
5
0
336,932
4
L
Janus
10,288
490
149
7
0
410,344
7
W
Medusa
11,245
535
174
8
0
351,984
1
W
Baron Samedi
10,397
495
120
6
0
369,005
5
L
Ravana
10,570
503
135
6
0
476,785
3
W
Camazotz
12,017
572
193
9
0
431,282
2
W
Ymir
8,612
410
51
2
0
324,894
3
L
Sylvanus
8,762
417
56
3
0
353,859
4
W
Nemesis
12,255
584
136
6
0
497,926
0
L
Vamana
11,226
535
149
7
0
411,922
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role