Player Matchup

Arachne
Arachne
DeadlyyerTater
Arachne
Level 17
God Stats
15W - 29L
1,291 SR
Queue Stats
15W - 31L
1,139 Elo+
Party 2
Artemis
Artemis
JakCooperLombax
Artemis
Level 26
God Stats
13W - 22L
1,330 SR
Queue Stats
13W - 23L
1,177 Elo+
Party 2
Cerberus
Cerberus
LivingDeadGurl5
Cerberus
Level 12
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 1L
1,207 Elo+
Party 2
Team Averages
Level 18
1,374 SR
1,174 Elo+

VS

Team Averages
Level 48
1,530 SR
1,217 Elo+
Fenrir
Fenrir
Melo Tre
Fenrir
Level 39
God Stats
0W - 4L
1,324 SR
Queue Stats
140W - 210L
1,200 Elo+
Party 1
Neith
Neith
oKiinK
Neith
Level 18
God Stats
28W - 34L
1,410 SR
Queue Stats
114W - 164L
1,225 Elo+
Party 1
Sylvanus
Sylvanus
percaangle
Sylvanus
Level 88
God Stats
1W - 2L
1,856 SR
Queue Stats
45W - 59L
1,228 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
11 / 10 / 7
16,342
778
26,306
26,856
11,019
Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

20
13 / 4 / 6
16,471
784
31,524
23,546
8,837
Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Cerberus
16
0 / 7 / 12
13,398
638
5,692
24,876
14,185
Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
Melo Tre
Fenrir
18
12 / 9 / 5
15,408
734
15,931
31,301
25,343
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Neith
oKiinK
Neith
16
5 / 9 / 8
13,733
654
15,628
18,340
8,205
Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Sylvanus
percaangle
Sylvanus
17
4 / 7 / 13
14,046
669
25,970
27,715
38,147
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Match Insights

Player Kills, Deaths, and Assists

49
Kill Participation
47
24
Kills
21
21
Deaths
25
25
Assists
26
Player
Kills
Deaths
Assists
KDA
W
11
10
7
1.45
W
13
4
6
4
W
Cerberus
0
7
12
0.86
L
Fenrir
Melo Tre
Fenrir
12
9
5
1.61
L
Neith
oKiinK
Neith
5
9
8
1
L
Sylvanus
percaangle
Sylvanus
4
7
13
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

63,522
Damage
57,529
75,278
Taken
77,356
34,041
Mitigated
71,695
13,475
Healing
13,114
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
26,306
16,654
0
8,577
26,856
11,019
2,441
8,684
18,172
0
77,492
W
31,524
20,421
0
1,886
23,546
8,837
911
9,620
13,926
0
72,100
W
Cerberus
5,692
1,376
0
3,012
24,876
14,185
0
5,157
19,719
22,136
0
L
Fenrir
Melo Tre
Fenrir
15,931
5,993
592
2,632
31,301
25,343
1,053
5,378
25,923
0
49,820
L
Neith
oKiinK
Neith
15,628
8,800
0
1,218
18,340
8,205
702
1,019
17,321
0
59,874
L
Sylvanus
percaangle
Sylvanus
25,970
7,317
1,835
6,837
27,715
38,147
854
1,400
26,315
56,560
8,085

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,211
Gold Earned
43,187
172
Minions Killed
246
4
Camps Cleared
14
1,061,168
Distance Traveled
896,350
1
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Arachne
16,342
778
50
2
4
387,833
0
W
Artemis
16,471
784
85
4
0
372,677
1
W
Cerberus
13,398
638
37
2
0
300,658
0
L
Fenrir
15,408
734
65
3
6
310,576
0
L
Neith
13,733
654
86
4
6
296,377
0
L
Sylvanus
14,046
669
95
5
2
289,397
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role