Player Matchup

Hades
Hades
AaLeXxH
Hades
Level 123
God Stats
134W - 129L
1,593 SR
Queue Stats
134W - 129L
1,582 Elo+
Solo
Bellona
Bellona
AdrianFlame
Bellona
Level 69
God Stats
104W - 85L
1,681 SR
Queue Stats
402W - 384L
1,596 Elo+
Solo
Arachne
Arachne
CapitanYe
Arachne
Level 126
God Stats
1W - 2L
1,595 SR
Queue Stats
144W - 122L
1,603 Elo+
Party 2
Apollo
Apollo
EvilKermit25
Apollo
Level 137
God Stats
0W - 2L
1,351 SR
Queue Stats
147W - 124L
1,575 Elo+
Party 2
Fenrir
Fenrir
Ixbio
Fenrir
Level 146
God Stats
2W - 3L
1,764 SR
Queue Stats
176W - 137L
1,641 Elo+
Solo
Team Averages
Level 120
1,597 SR
1,600 Elo+

VS

Team Averages
Level 110
1,592 SR
1,589 Elo+
Loki
Loki
DRAGONZ0000
Loki
Level 107
God Stats
4W - 9L
1,566 SR
Queue Stats
213W - 177L
1,623 Elo+
Party 1
Neith
Neith
ErickValve
Neith
Level 120
God Stats
25W - 21L
1,547 SR
Queue Stats
335W - 291L
1,573 Elo+
Solo
Bacchus
Bacchus
Sl3ndy02
Bacchus
Level 119
God Stats
27W - 14L
1,680 SR
Queue Stats
434W - 385L
1,634 Elo+
Party 1
Skadi
Skadi
Snuggler Bear
Skadi
Level 102
God Stats
583W - 523L
1,586 SR
Queue Stats
745W - 764L
1,567 Elo+
Solo
Janus
Janus
sdadadas89
Janus
Level 101
God Stats
28W - 20L
1,581 SR
Queue Stats
305W - 262L
1,547 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hades
AaLeXxH
Hades
8
0 / 0 / 0
4,593
656
1,322
4,581
1,548
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Magic Focus

Magic Focus

+20
Magical Power

Bellona
AdrianFlame
Bellona
5
0 / 3 / 0
3,674
525
906
3,235
2,065
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Arachne
CapitanYe
Arachne
8
2 / 1 / 1
4,668
667
1,135
4,494
1,126
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Apollo
7
2 / 3 / 0
4,331
619
1,966
4,560
993
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Short Bow

Short Bow

+15%
Attack Speed

Fenrir
Ixbio
Fenrir
7
1 / 2 / 3
4,368
624
2,167
6,308
2,327
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
1 / 2 / 2
4,851
693
1,558
4,379
1,492
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Neith
7
2 / 1 / 1
4,477
640
4,668
4,291
1,152
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Bacchus
Sl3ndy02
Bacchus
8
2 / 1 / 3
4,808
687
2,367
3,749
2,247
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

9
2 / 0 / 1
5,473
782
1,954
2,660
586
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Janus
9
2 / 1 / 2
5,163
738
2,834
2,472
625
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
18
5
Kills
9
9
Deaths
5
4
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Hades
AaLeXxH
Hades
0
0
0
0
L
Bellona
AdrianFlame
Bellona
0
3
0
0
L
Arachne
CapitanYe
Arachne
2
1
1
2.5
W
1
2
2
1
W
Neith
2
1
1
2.5
L
Apollo
2
3
0
0.67
L
Fenrir
Ixbio
Fenrir
1
2
3
1.25
W
Bacchus
Sl3ndy02
Bacchus
2
1
3
3.5
W
2
0
1
2.5
W
Janus
2
1
2
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

7,496
Damage
13,381
23,178
Taken
17,551
8,059
Mitigated
6,102
7,066
Healing
5,234
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hades
AaLeXxH
Hades
1,322
177
30
3,133
4,581
1,548
185
1,590
2,883
25,049
0
L
Bellona
AdrianFlame
Bellona
906
188
0
585
3,235
2,065
0
247
2,988
0
10,093
L
Arachne
CapitanYe
Arachne
1,135
814
0
435
4,494
1,126
0
626
3,858
0
21,018
W
1,558
246
0
829
4,379
1,492
0
529
3,850
0
25,090
W
Neith
4,668
2,422
0
1,907
4,291
1,152
278
0
4,291
0
23,118
L
Apollo
1,966
1,311
0
980
4,560
993
0
938
3,602
0
15,025
L
Fenrir
Ixbio
Fenrir
2,167
646
0
1,903
6,308
2,327
0
1,642
4,646
0
9,084
W
Bacchus
Sl3ndy02
Bacchus
2,367
226
0
740
3,749
2,247
0
0
3,749
9,496
0
W
1,954
880
0
1,269
2,660
586
470
0
2,660
0
26,366
W
Janus
2,834
122
0
489
2,472
625
0
793
1,679
27,699
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

21,634
Gold Earned
24,772
190
Minions Killed
241
0
Camps Cleared
0
668,755
Distance Traveled
767,493
4
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hades
4,593
656
67
10
0
132,291
2
L
Bellona
3,674
525
26
4
0
77,101
1
L
Arachne
4,668
667
53
8
0
163,938
1
W
Loki
4,851
693
58
8
0
187,355
3
W
Neith
4,477
640
44
6
0
129,731
3
L
Apollo
4,331
619
31
4
0
144,406
0
L
Fenrir
4,368
624
13
2
0
151,019
0
W
Bacchus
4,808
687
22
3
0
151,777
6
W
Skadi
5,473
782
61
9
0
151,797
2
W
Janus
5,163
738
56
8
0
146,833
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role