Player Matchup

Anhur
Anhur
 
Anhur
Level 143
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Bellona
Bellona
Duranin
Bellona
Level 84
God Stats
17W - 25L
1,429 SR
Queue Stats
225W - 264L
1,489 Elo+
Party 1
Ares
Ares
Elijaw1
Ares
Level 119
God Stats
4W - 0L
1,912 SR
Queue Stats
270W - 288L
1,554 Elo+
Party 1
Raijin
Raijin
Ironside136
Raijin
Level 109
God Stats
2W - 0L
1,886 SR
Queue Stats
197W - 203L
1,561 Elo+
Party 1
Fenrir
Fenrir
LadyGaylord
Fenrir
Level 132
God Stats
11W - 8L
1,559 SR
Queue Stats
129W - 146L
1,549 Elo+
Party 1
Team Averages
Level 117
1,657 SR
1,531 Elo+

VS

Team Averages
Level 92
1,494 SR
1,407 Elo+
Janus
Janus
Faded Spartan01
Janus
Level 68
God Stats
1W - 1L
1,696 SR
Queue Stats
15W - 23L
1,355 Elo+
Party 2
Sylvanus
Sylvanus
MasterChumpi
Sylvanus
Level 88
God Stats
14W - 22L
1,363 SR
Queue Stats
100W - 141L
1,396 Elo+
Solo
Skadi
Skadi
TheNye
Skadi
Level 80
God Stats
4W - 9L
1,386 SR
Queue Stats
268W - 320L
1,378 Elo+
Solo
Tyr
Tyr
Voluge526
Tyr
Level 126
God Stats
1W - 6L
1,711 SR
Queue Stats
244W - 245L
1,444 Elo+
Solo
Bakasura
Bakasura
zJanix
Bakasura
Level 97
God Stats
1W - 2L
1,315 SR
Queue Stats
94W - 106L
1,460 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
 
Anhur
9
1 / 2 / 4
5,298
530
2,774
5,238
1,175
Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Bellona
Duranin
Bellona
10
1 / 0 / 2
5,705
571
4,871
4,929
3,225
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Ares
Elijaw1
Ares
9
5 / 0 / 4
5,804
580
3,305
3,815
2,225
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Raijin
11
3 / 1 / 1
6,213
621
2,587
4,426
1,512
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Fenrir
9
2 / 0 / 6
5,521
552
4,358
4,696
1,547
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
0 / 3 / 1
5,230
523
1,829
4,263
1,229
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Sylvanus
MasterChumpi
Sylvanus
8
0 / 1 / 0
4,427
443
2,735
3,828
2,425
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Skadi
TheNye
Skadi
8
1 / 3 / 0
4,844
484
2,442
5,873
1,155
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Mace

Mace

+10
Physical Power

9
0 / 2 / 0
5,183
518
1,634
7,381
3,934
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Bakasura
zJanix
Bakasura
10
2 / 3 / 0
5,670
567
2,250
6,254
2,437
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
4
12
Kills
3
3
Deaths
12
17
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Anhur
 
Anhur
1
2
4
1.5
W
Bellona
Duranin
Bellona
1
0
2
2
W
Ares
Elijaw1
Ares
5
0
4
7
L
0
3
1
0.17
W
Raijin
3
1
1
3.5
W
Fenrir
2
0
6
5
L
Sylvanus
MasterChumpi
Sylvanus
0
1
0
0
L
Skadi
TheNye
Skadi
1
3
0
0.33
L
0
2
0
0
L
Bakasura
zJanix
Bakasura
2
3
0
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,895
Damage
10,890
23,104
Taken
27,599
9,684
Mitigated
11,180
9,416
Healing
7,036
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Anhur
 
Anhur
2,774
1,315
0
1,712
5,238
1,175
0
482
4,756
0
29,646
W
Bellona
Duranin
Bellona
4,871
1,881
0
2,070
4,929
3,225
0
711
4,190
0
25,099
W
Ares
Elijaw1
Ares
3,305
227
105
480
3,815
2,225
0
1,069
2,746
13,168
0
L
1,829
154
16
474
4,263
1,229
230
1,125
3,138
29,519
0
W
Raijin
2,587
421
107
2,288
4,426
1,512
0
1,248
3,084
38,338
0
W
Fenrir
4,358
716
0
2,654
4,696
1,547
0
574
4,090
0
24,213
L
Sylvanus
MasterChumpi
Sylvanus
2,735
922
545
1,360
3,828
2,425
102
2,102
1,726
14,777
3,918
L
Skadi
TheNye
Skadi
2,442
875
0
845
5,873
1,155
0
1,140
4,733
0
22,813
L
1,634
560
0
1,855
7,381
3,934
0
408
6,973
0
18,884
L
Bakasura
zJanix
Bakasura
2,250
1,108
0
1,941
6,254
2,437
0
1,275
4,979
0
27,113

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,541
Gold Earned
25,354
272
Minions Killed
247
0
Camps Cleared
0
968,548
Distance Traveled
859,531
12
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anhur
5,298
530
53
5
0
175,736
4
W
Bellona
5,705
571
61
6
0
191,276
3
W
Ares
5,804
580
23
2
0
216,061
2
L
Janus
5,230
523
58
6
0
170,931
4
W
Raijin
6,213
621
87
9
0
171,149
1
W
Fenrir
5,521
552
48
5
0
214,326
2
L
Sylvanus
4,427
443
39
4
0
151,555
3
L
Skadi
4,844
484
45
5
0
176,076
2
L
Tyr
5,183
518
45
5
0
175,694
4
L
Bakasura
5,670
567
60
6
0
185,275
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role