Player Matchup

Medusa
Medusa
Hdsn-i
Medusa
Level 20
God Stats
1W - 0L
1,500 SR
Queue Stats
19W - 23L
1,453 Elo+
Party 1
Zhong Kui
Zhong Kui
IceWalker07
Zhong Kui
Level 97
God Stats
31W - 30L
1,537 SR
Queue Stats
388W - 382L
1,463 Elo+
Party 1
Sun Wukong
Sun Wukong
JR Price17
Sun Wukong
Level 28
God Stats
12W - 14L
1,491 SR
Queue Stats
118W - 126L
1,506 Elo+
Party 2
Geb
Geb
Sports Pro41
Geb
Level 107
God Stats
2W - 0L
1,742 SR
Queue Stats
109W - 118L
1,546 Elo+
Party 2
Zeus
Zeus
sljag
Zeus
Level 122
God Stats
3W - 3L
1,490 SR
Queue Stats
856W - 822L
1,508 Elo+
Party 1
Team Averages
Level 75
1,552 SR
1,495 Elo+

VS

Team Averages
Level 86
1,521 SR
1,465 Elo+
Hel
Hel
 
Hel
Level 10
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Gilgamesh
Gilgamesh
LagsBenedict
Gilgamesh
Level 160
God Stats
10W - 12L
1,625 SR
Queue Stats
432W - 406L
1,453 Elo+
Party 3
Serqet
Serqet
Mael--1
Serqet
Level 31
God Stats
1W - 5L
1,500 SR
Queue Stats
70W - 69L
1,398 Elo+
Solo
Cerberus
Cerberus
TheInnovaBoss
Cerberus
Level 81
God Stats
54W - 55L
1,512 SR
Queue Stats
241W - 220L
1,462 Elo+
Party 3
Bakasura
Bakasura
smylesman
Bakasura
Level 149
God Stats
7W - 8L
1,467 SR
Queue Stats
109W - 94L
1,511 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
Hdsn-i
Medusa
14
3 / 1 / 1
7,980
570
6,894
6,134
1,916
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Zhong Kui
IceWalker07
Zhong Kui
14
10 / 1 / 3
8,800
629
7,059
6,979
4,958
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Sun Wukong
JR Price17
Sun Wukong
13
4 / 1 / 5
7,884
563
5,935
7,004
5,299
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

12
0 / 1 / 7
6,570
469
3,649
5,256
3,442
Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Zeus
sljag
Zeus
14
8 / 3 / 5
8,389
599
7,980
7,591
1,987
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hel
 
Hel
11
1 / 6 / 0
6,873
491
1,034
7,950
2,620
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gilgamesh
LagsBenedict
Gilgamesh
12
0 / 5 / 0
7,188
513
3,127
9,947
6,684
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Serqet
Mael--1
Serqet
7
0 / 7 / 1
5,585
399
1,762
8,664
2,501
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Cerberus
TheInnovaBoss
Cerberus
11
0 / 2 / 2
6,777
484
1,722
10,606
6,906
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Bakasura
smylesman
Bakasura
13
6 / 5 / 1
8,370
598
7,868
11,062
4,189
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

46
Kill Participation
11
25
Kills
7
7
Deaths
25
21
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Hel
 
Hel
1
6
0
0.17
W
Medusa
Hdsn-i
Medusa
3
1
1
3.5
W
Zhong Kui
IceWalker07
Zhong Kui
10
1
3
11.5
W
Sun Wukong
JR Price17
Sun Wukong
4
1
5
6.5
L
Gilgamesh
LagsBenedict
Gilgamesh
0
5
0
0
L
Serqet
Mael--1
Serqet
0
7
1
0.07
W
0
1
7
3.5
L
Cerberus
TheInnovaBoss
Cerberus
0
2
2
0.5
W
Zeus
sljag
Zeus
8
3
5
3.5
L
Bakasura
smylesman
Bakasura
6
5
1
1.3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,517
Damage
15,513
32,964
Taken
48,229
17,602
Mitigated
22,900
12,154
Healing
12,148
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hel
 
Hel
1,034
33
96
1,623
7,950
2,620
0
4,038
3,500
23,753
0
W
Medusa
Hdsn-i
Medusa
6,894
3,579
0
2,155
6,134
1,916
0
655
5,254
0
66,913
W
Zhong Kui
IceWalker07
Zhong Kui
7,059
535
0
3,052
6,979
4,958
112
787
5,494
43,300
0
W
Sun Wukong
JR Price17
Sun Wukong
5,935
1,818
0
1,912
7,004
5,299
0
107
6,604
0
36,586
L
Gilgamesh
LagsBenedict
Gilgamesh
3,127
640
0
2,489
9,947
6,684
324
2,666
6,479
0
38,964
L
Serqet
Mael--1
Serqet
1,762
490
0
1,629
8,664
2,501
0
3,308
5,269
0
14,950
W
3,649
603
194
1,637
5,256
3,442
24
591
4,330
29,321
0
L
Cerberus
TheInnovaBoss
Cerberus
1,722
50
0
3,525
10,606
6,906
0
2,326
8,280
39,229
0
W
Zeus
sljag
Zeus
7,980
1,867
0
3,204
7,591
1,987
0
476
6,267
52,016
0
L
Bakasura
smylesman
Bakasura
7,868
4,342
0
2,786
11,062
4,189
0
5,863
4,997
0
41,868

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,623
Gold Earned
34,793
440
Minions Killed
374
0
Camps Cleared
0
1,346,326
Distance Traveled
1,275,416
9
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hel
6,873
491
50
4
0
252,673
2
W
Medusa
7,980
570
130
9
0
277,884
1
W
Zhong Kui
8,800
629
92
7
0
272,585
2
W
Sun Wukong
7,884
563
75
5
0
255,923
0
L
Gilgamesh
7,188
513
90
6
0
237,211
1
L
Serqet
5,585
399
37
3
0
220,628
1
W
Geb
6,570
469
44
3
0
287,764
4
L
Cerberus
6,777
484
110
8
0
266,253
0
W
Zeus
8,389
599
99
7
0
252,170
2
L
Bakasura
8,370
598
87
6
0
298,651
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role