Player Matchup

Awilix
Awilix
 
Awilix
Level 118
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Raijin
Raijin
Damunky6632
Raijin
Level 107
God Stats
7W - 6L
1,599 SR
Queue Stats
310W - 290L
1,503 Elo+
Party 1
Charybdis
Charybdis
PoIoB
Charybdis
Level 69
God Stats
1W - 0L
1,500 SR
Queue Stats
20W - 29L
1,473 Elo+
Party 1
Ares
Ares
Qimpa
Ares
Level 110
God Stats
4W - 1L
1,661 SR
Queue Stats
157W - 150L
1,473 Elo+
Party 1
Zhong Kui
Zhong Kui
Yahsteen
Zhong Kui
Level 121
God Stats
5W - 1L
1,722 SR
Queue Stats
357W - 326L
1,499 Elo+
Party 1
Team Averages
Level 105
1,596 SR
1,489 Elo+

VS

Team Averages
Level 138
1,502 SR
1,561 Elo+
Ymir
Ymir
BOXYBROWNSJ
Ymir
Level 149
God Stats
0W - 6L
1,637 SR
Queue Stats
178W - 149L
1,590 Elo+
Party 2
Janus
Janus
FirebeardScott
Janus
Level 120
God Stats
2W - 2L
1,243 SR
Queue Stats
117W - 100L
1,547 Elo+
Party 2
Cupid
Cupid
Lostsailer
Cupid
Level 141
God Stats
15W - 15L
1,631 SR
Queue Stats
131W - 98L
1,614 Elo+
Party 2
Gilgamesh
Gilgamesh
ShowGn0m3rcy
Gilgamesh
Level 127
God Stats
3W - 6L
1,479 SR
Queue Stats
120W - 147L
1,492 Elo+
Solo
Serqet
Serqet
diebybow
Serqet
Level 152
God Stats
12W - 14L
1,520 SR
Queue Stats
221W - 208L
1,560 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Awilix
 
Awilix
18
4 / 5 / 17
11,852
790
11,482
11,747
4,908
OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Raijin
20
10 / 3 / 13
13,776
918
20,246
12,563
5,303
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Charybdis
PoIoB
Charybdis
18
4 / 5 / 11
11,886
792
8,069
12,169
4,275
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Ares
Qimpa
Ares
18
6 / 4 / 17
12,787
852
16,082
23,024
26,212
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Zhong Kui
Yahsteen
Zhong Kui
18
5 / 4 / 15
12,239
816
25,667
22,791
18,389
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
6 / 6 / 9
12,546
836
14,516
20,731
29,269
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

17
2 / 6 / 8
10,591
706
12,262
11,731
4,477
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Cupid
18
8 / 5 / 6
12,324
822
20,353
22,177
9,456
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Gilgamesh
ShowGn0m3rcy
Gilgamesh
16
1 / 4 / 13
10,050
670
9,406
24,875
23,862
Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Serqet
diebybow
Serqet
17
4 / 8 / 9
11,282
752
10,703
14,967
5,837
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

102
Kill Participation
66
29
Kills
21
21
Deaths
29
73
Assists
45
Player
Kills
Deaths
Assists
KDA
W
Awilix
 
Awilix
4
5
17
2.5
L
6
6
9
1.75
W
Raijin
10
3
13
5.5
L
2
6
8
1
L
Cupid
8
5
6
2.2
W
Charybdis
PoIoB
Charybdis
4
5
11
1.9
W
Ares
Qimpa
Ares
6
4
17
3.63
L
Gilgamesh
ShowGn0m3rcy
Gilgamesh
1
4
13
1.88
W
Zhong Kui
Yahsteen
Zhong Kui
5
4
15
3.13
L
Serqet
diebybow
Serqet
4
8
9
1.06

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

81,546
Damage
67,240
82,294
Taken
94,481
59,087
Mitigated
72,901
15,364
Healing
21,394
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Awilix
 
Awilix
11,482
3,773
0
191
11,747
4,908
2,931
4,214
7,465
0
33,345
L
14,516
3,933
2,243
2,093
20,731
29,269
0
14,306
6,017
34,069
0
W
Raijin
20,246
511
0
882
12,563
5,303
474
6,768
5,307
55,239
0
L
12,262
250
15
517
11,731
4,477
1
7,929
3,655
38,297
0
L
Cupid
20,353
13,833
469
10,586
22,177
9,456
1,498
17,265
4,534
0
53,073
W
Charybdis
PoIoB
Charybdis
8,069
2,807
184
625
12,169
4,275
1,474
5,503
6,398
0
27,938
W
Ares
Qimpa
Ares
16,082
405
0
2,202
23,024
26,212
228
5,068
16,416
23,122
0
L
Gilgamesh
ShowGn0m3rcy
Gilgamesh
9,406
2,158
0
5,158
24,875
23,862
88
13,752
10,678
0
26,886
W
Zhong Kui
Yahsteen
Zhong Kui
25,667
2,278
312
10,968
22,791
18,389
423
5,701
16,805
53,505
0
L
Serqet
diebybow
Serqet
10,703
1,181
0
313
14,967
5,837
364
7,468
7,362
0
33,050

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

62,540
Gold Earned
56,793
271
Minions Killed
318
8
Camps Cleared
9
1,287,965
Distance Traveled
1,376,923
5
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Awilix
11,852
790
55
4
3
298,187
1
L
Ymir
12,546
836
34
2
2
247,954
0
W
Raijin
13,776
918
94
6
0
240,226
1
L
Janus
10,591
706
75
5
0
288,273
1
L
Cupid
12,324
822
100
7
0
251,702
2
W
Charybdis
11,886
792
33
2
1
234,596
0
W
Ares
12,787
852
24
2
1
271,720
0
L
Gilgamesh
10,050
670
40
3
2
307,126
2
W
Zhong Kui
12,239
816
65
4
3
243,236
3
L
Serqet
11,282
752
69
5
5
281,868
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role