Player Matchup

Mulan
Mulan
CJMolina0416
Mulan
Level 78
God Stats
34W - 29L
1,602 SR
Queue Stats
474W - 498L
1,506 Elo+
Party 1
Pele
Pele
ITS JcRaZy
Pele
Level 48
God Stats
4W - 7L
1,608 SR
Queue Stats
166W - 166L
1,519 Elo+
Party 1
Merlin
Merlin
Lance Atk
Merlin
Level 89
God Stats
1W - 4L
1,498 SR
Queue Stats
513W - 489L
1,524 Elo+
Party 1
Chaac
Chaac
OddCap235388045
Chaac
Level 19
God Stats
39W - 27L
1,656 SR
Queue Stats
120W - 114L
1,499 Elo+
Party 1
Danzaburou
Danzaburou
UpwindSauce4584
Danzaburou
Level 68
God Stats
73W - 74L
1,518 SR
Queue Stats
189W - 210L
1,413 Elo+
Party 1
Team Averages
Level 60
1,576 SR
1,492 Elo+

VS

Team Averages
Level 81
1,649 SR
1,456 Elo+
Ares
Ares
FAoSNarrator
Ares
Level 62
God Stats
4W - 0L
1,892 SR
Queue Stats
124W - 127L
1,502 Elo+
Party 2
Arachne
Arachne
FinalParty
Arachne
Level 111
God Stats
19W - 11L
1,705 SR
Queue Stats
259W - 238L
1,629 Elo+
Party 2
Chang'e
Chang'e
Hariinezumi
Chang'e
Level 26
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 3L
1,240 Elo+
Party 2
Chaac
Chaac
VULCAO83
Chaac
Level 75
God Stats
25W - 18L
1,471 SR
Queue Stats
433W - 501L
1,378 Elo+
Solo
Medusa
Medusa
powermurderkid2
Medusa
Level 129
God Stats
90W - 72L
1,675 SR
Queue Stats
141W - 137L
1,533 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
2 / 5 / 1
7,076
442
5,105
13,759
11,260
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

12
2 / 5 / 2
7,735
483
5,618
11,859
4,644
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Merlin
Lance Atk
Merlin
13
0 / 4 / 1
7,953
497
6,752
7,842
2,621
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

13
2 / 3 / 0
8,232
515
9,009
9,717
11,569
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Danzaburou
UpwindSauce4584
Danzaburou
11
0 / 7 / 3
6,983
436
4,576
11,250
3,152
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
3 / 0 / 10
8,216
514
5,679
10,561
8,598
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Arachne
FinalParty
Arachne
16
11 / 2 / 6
9,720
608
12,111
12,417
6,321
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Chang'e
Hariinezumi
Chang'e
15
5 / 1 / 4
9,475
592
7,998
9,222
3,452
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chaac
VULCAO83
Chaac
12
0 / 0 / 5
7,004
438
2,025
7,709
3,429
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

14
5 / 3 / 6
8,083
505
9,694
10,206
3,669
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
55
6
Kills
24
24
Deaths
6
7
Assists
31
Player
Kills
Deaths
Assists
KDA
L
2
5
1
0.5
W
3
0
10
8
W
Arachne
FinalParty
Arachne
11
2
6
7
W
Chang'e
Hariinezumi
Chang'e
5
1
4
7
L
2
5
2
0.6
L
Merlin
Lance Atk
Merlin
0
4
1
0.13
L
2
3
0
0.67
L
Danzaburou
UpwindSauce4584
Danzaburou
0
7
3
0.21
W
Chaac
VULCAO83
Chaac
0
0
5
2.5
W
5
3
6
2.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,060
Damage
37,507
54,427
Taken
50,115
33,246
Mitigated
25,469
14,984
Healing
23,516
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
5,105
590
476
3,126
13,759
11,260
230
4,513
9,246
0
17,106
W
5,679
415
0
3,557
10,561
8,598
56
1,415
8,854
28,466
0
W
Arachne
FinalParty
Arachne
12,111
7,250
0
5,144
12,417
6,321
0
1,564
10,606
0
56,359
W
Chang'e
Hariinezumi
Chang'e
7,998
429
1,776
6,164
9,222
3,452
822
2,649
6,088
65,207
0
L
5,618
1,226
0
3,913
11,859
4,644
0
2,382
9,477
0
52,210
L
Merlin
Lance Atk
Merlin
6,752
164
0
1,195
7,842
2,621
0
2,950
4,892
49,557
0
L
9,009
1,078
0
3,318
9,717
11,569
88
2,966
6,751
0
44,834
L
Danzaburou
UpwindSauce4584
Danzaburou
4,576
2,063
0
2,956
11,250
3,152
2,079
866
10,384
0
41,298
W
Chaac
VULCAO83
Chaac
2,025
415
0
4,051
7,709
3,429
0
249
6,874
0
32,952
W
9,694
3,147
0
2,824
10,206
3,669
1,176
129
10,011
0
57,514

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,979
Gold Earned
42,498
407
Minions Killed
414
0
Camps Cleared
0
1,417,973
Distance Traveled
1,541,523
21
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Mulan
7,076
442
33
2
0
312,294
4
W
Ares
8,216
514
42
3
0
306,154
3
W
Arachne
9,720
608
84
5
0
350,277
1
W
Chang'e
9,475
592
131
8
0
307,992
2
L
Pele
7,735
483
95
6
0
304,264
4
L
Merlin
7,953
497
119
7
0
271,688
4
L
Chaac
8,232
515
88
6
0
273,806
4
L
Danzaburou
6,983
436
72
5
0
255,921
5
W
Chaac
7,004
438
71
4
0
279,229
3
W
Medusa
8,083
505
86
5
0
297,871
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role