Player Matchup

Awilix
Awilix
BiscuittSZN
Awilix
Level 29
God Stats
22W - 38L
1,152 SR
Queue Stats
128W - 159L
1,241 Elo+
Solo
Neith
Neith
Slypher1973
Neith
Level 29
God Stats
5W - 3L
1,720 SR
Queue Stats
15W - 30L
1,256 Elo+
Solo
Tiamat
Tiamat
Xaphr
Tiamat
Level 28
God Stats
12W - 9L
1,537 SR
Queue Stats
154W - 163L
1,276 Elo+
Solo
Ares
Ares
isaac3290
Ares
Level 28
God Stats
1W - 0L
1,500 SR
Queue Stats
20W - 27L
1,265 Elo+
Solo
Loki
Loki
zZeuSs99
Loki
Level 23
God Stats
6W - 12L
1,658 SR
Queue Stats
150W - 187L
1,351 Elo+
Solo
Team Averages
Level 27
1,513 SR
1,278 Elo+

VS

Team Averages
Level 20
1,516 SR
1,305 Elo+
Ravana
Ravana
 
Ravana
Level 27
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Danzaburou
Danzaburou
Blackrights7904
Danzaburou
Level 17
God Stats
3W - 3L
1,464 SR
Queue Stats
15W - 19L
1,221 Elo+
Party 1
Kali
Kali
Fireoak3293074
Kali
Level 17
God Stats
0W - 1L
1,500 SR
Queue Stats
17W - 19L
1,233 Elo+
Party 1
Izanami
Izanami
SABE2011
Izanami
Level 22
God Stats
12W - 21L
1,382 SR
Queue Stats
79W - 130L
1,333 Elo+
Solo
Loki
Loki
thecnoplane
Loki
Level 16
God Stats
7W - 4L
1,735 SR
Queue Stats
54W - 82L
1,239 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Awilix
20
11 / 7 / 7
14,189
617
18,003
14,866
6,175
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

17
7 / 1 / 8
11,853
515
11,823
11,718
4,652
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Tiamat
Xaphr
Tiamat
16
7 / 7 / 11
11,920
518
15,743
18,243
8,825
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Ares
16
5 / 7 / 9
12,436
541
4,373
19,502
15,428
Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Loki
20
11 / 3 / 9
13,941
606
15,024
17,247
9,522
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ravana
 
Ravana
18
14 / 7 / 4
13,053
568
18,278
16,763
14,939
OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Danzaburou
Blackrights7904
Danzaburou
14
5 / 11 / 3
9,876
429
13,011
19,475
5,086
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

16
2 / 11 / 5
10,604
461
5,914
19,366
5,532
Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Izanami
SABE2011
Izanami
14
1 / 8 / 9
9,247
402
7,078
20,066
5,569
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

11
2 / 5 / 2
8,097
352
2,732
13,030
2,851
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

85
Kill Participation
47
41
Kills
24
25
Deaths
42
44
Assists
23
Player
Kills
Deaths
Assists
KDA
L
Ravana
 
Ravana
14
7
4
2.29
W
Awilix
11
7
7
2.07
L
Danzaburou
Blackrights7904
Danzaburou
5
11
3
0.59
L
2
11
5
0.41
L
Izanami
SABE2011
Izanami
1
8
9
0.69
W
7
1
8
11
W
Tiamat
Xaphr
Tiamat
7
7
11
1.79
W
Ares
5
7
9
1.36
L
2
5
2
0.6
W
Loki
11
3
9
5.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

64,966
Damage
47,013
81,576
Taken
88,700
44,602
Mitigated
33,977
18,317
Healing
7,793
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ravana
 
Ravana
18,278
5,262
0
840
16,763
14,939
1,400
3,952
12,607
0
70,651
W
Awilix
18,003
8,411
0
2,094
14,866
6,175
7,501
0
14,866
0
94,667
L
Danzaburou
Blackrights7904
Danzaburou
13,011
8,031
0
600
19,475
5,086
441
1,551
17,868
0
66,953
L
5,914
3,335
0
2,673
19,366
5,532
0
3,850
15,332
0
46,375
L
Izanami
SABE2011
Izanami
7,078
4,668
0
2,448
20,066
5,569
0
6,799
12,917
0
51,646
W
11,823
6,931
0
3,615
11,718
4,652
3,356
0
11,718
0
64,707
W
Tiamat
Xaphr
Tiamat
15,743
2,840
228
6,863
18,243
8,825
864
0
18,243
65,576
0
W
Ares
4,373
670
0
1,860
19,502
15,428
446
0
19,502
14,811
0
L
2,732
528
0
1,232
13,030
2,851
236
2,989
9,860
0
22,647
W
Loki
15,024
4,022
0
3,657
17,247
9,522
1,695
0
17,247
0
104,649

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

64,339
Gold Earned
50,877
519
Minions Killed
407
0
Camps Cleared
0
2,136,717
Distance Traveled
1,803,287
8
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ravana
13,053
568
127
6
0
403,831
3
W
Awilix
14,189
617
170
7
0
465,311
0
L
Danzaburou
9,876
429
88
4
0
355,504
1
L
Kali
10,604
461
69
3
0
334,973
0
L
Izanami
9,247
402
87
4
0
365,181
1
W
Neith
11,853
515
85
4
0
380,211
0
W
Tiamat
11,920
518
88
4
0
431,387
6
W
Ares
12,436
541
25
1
0
409,558
1
L
Loki
8,097
352
36
2
0
343,798
0
W
Loki
13,941
606
151
7
0
450,250
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role