Player Matchup

Merlin
Merlin
Silver I
ExoticKnightMare
Merlin
Silver I
Level 106
God Stats
0W - 1L
1,551 SR
Queue Stats
30W - 32L
1,545 MMR
Solo
Geb
Geb
Gold II
Gil_Galad32lotr
Geb
Gold II
Level 89
God Stats
2W - 3L
1,630 SR
Queue Stats
36W - 38L
1,508 MMR
Solo
Bellona
Bellona
Bronze III
Jittuhr
Bellona
Bronze III
Level 39
God Stats
0W - 2L
1,432 SR
Queue Stats
5W - 16L
1,506 MMR
Party 1
Fenrir
Fenrir
Silver I
christjerky
Fenrir
Silver I
Level 107
God Stats
0W - 1L
1,419 SR
Queue Stats
6W - 11L
1,582 MMR
Party 1
Xbalanque
Xbalanque
Gold IV
deadlybash33
Xbalanque
Gold IV
Level 158
God Stats
30W - 30L
1,585 SR
Queue Stats
328W - 325L
1,561 MMR
Solo
Team Averages
Silver I
Silver I
Average Tier
Level 100
1,523 SR
1,540 MMR

VS

Team Averages
Gold III
Gold III
Average Tier
Level 116
1,520 SR
1,544 MMR
Chang'e
Chang'e
Gold II
 
Chang'e
Gold II
Level 151
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Izanami
Izanami
Gold IV
Iilnene510
Izanami
Gold IV
Level 86
God Stats
6W - 4L
1,610 SR
Queue Stats
36W - 35L
1,535 MMR
Solo
Hun Batz
Hun Batz
Gold I
RazoR Reality
Hun Batz
Gold I
Level 140
God Stats
2W - 2L
1,559 SR
Queue Stats
234W - 238L
1,498 MMR
Solo
Ymir
Ymir
Gold I
juanucho96
Ymir
Gold I
Level 112
God Stats
11W - 14L
1,588 SR
Queue Stats
178W - 175L
1,767 MMR
Party 2
Mulan
Mulan
Gold V
xMASACRExZ23
Mulan
Gold V
Level 89
God Stats
4W - 5L
1,341 SR
Queue Stats
52W - 68L
1,421 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
0 / 3 / 1
8,329
438
4,366
6,866
2,534
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

13
1 / 1 / 2
7,995
421
5,876
13,217
10,720
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Bellona
Jittuhr
Bellona
13
0 / 5 / 0
7,713
406
5,469
12,621
9,919
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Fenrir
14
2 / 3 / 2
8,297
437
5,891
11,685
5,869
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Heavy Mace

Heavy Mace

+30
Physical Power

Xbalanque
deadlybash33
Xbalanque
17
3 / 2 / 1
9,938
523
9,233
11,917
4,148
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Bans
GilgameshAthenaPersephoneSetArtio

VS

Bans
TiamatCthulhuMorgan Le FayScyllaKing Arthur
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
 
Chang'e
17
5 / 1 / 5
10,715
564
14,954
14,766
6,402
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Izanami
Iilnene510
Izanami
17
1 / 2 / 1
10,520
554
4,594
9,815
3,353
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hun Batz
RazoR Reality
Hun Batz
17
1 / 3 / 4
9,949
524
2,800
10,965
4,583
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

15
3 / 0 / 4
10,126
533
3,451
16,145
18,904
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

17
4 / 1 / 2
10,692
563
7,954
12,074
9,440
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
30
6
Kills
14
14
Deaths
7
6
Assists
16
Player
Kills
Deaths
Assists
KDA
W
Chang'e
 
Chang'e
5
1
5
7.5
L
0
3
1
0.17
L
1
1
2
2
W
Izanami
Iilnene510
Izanami
1
2
1
0.75
L
Bellona
Jittuhr
Bellona
0
5
0
0
W
Hun Batz
RazoR Reality
Hun Batz
1
3
4
1
L
Fenrir
2
3
2
1
L
Xbalanque
deadlybash33
Xbalanque
3
2
1
1.75
W
3
0
4
5
W
4
1
2
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,835
Damage
33,753
56,306
Taken
63,765
33,190
Mitigated
42,682
12,137
Healing
30,147
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chang'e
 
Chang'e
14,954
554
2,146
8,849
14,766
6,402
1,321
3,945
10,821
68,287
0
L
4,366
251
0
947
6,866
2,534
0
4,117
2,569
61,309
0
L
5,876
412
0
1,851
13,217
10,720
0
4,666
8,251
24,354
0
W
Izanami
Iilnene510
Izanami
4,594
2,548
0
4,259
9,815
3,353
2,305
471
9,344
0
82,696
L
Bellona
Jittuhr
Bellona
5,469
1,643
0
2,480
12,621
9,919
0
1,642
10,941
0
43,989
W
Hun Batz
RazoR Reality
Hun Batz
2,800
690
0
4,224
10,965
4,583
1,751
1,408
9,557
0
66,408
L
Fenrir
5,891
1,342
0
2,865
11,685
5,869
0
3,805
7,672
0
57,429
L
Xbalanque
deadlybash33
Xbalanque
9,233
2,255
0
3,994
11,917
4,148
157
3,450
8,321
0
86,862
W
3,451
656
0
4,310
16,145
18,904
463
4,237
11,908
38,269
0
W
7,954
651
0
6,359
12,074
9,440
2,313
181
11,893
0
61,575

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,272
Gold Earned
52,002
492
Minions Killed
603
0
Camps Cleared
0
1,683,158
Distance Traveled
1,868,628
21
Wards Purchased
21
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chang'e
10,715
564
121
6
0
383,931
2
L
Merlin
8,329
438
128
7
0
342,490
7
L
Geb
7,995
421
33
2
0
388,067
6
W
Izanami
10,520
554
161
8
0
361,386
3
L
Bellona
7,713
406
78
4
0
300,494
1
W
Hun Batz
9,949
524
123
6
0
404,262
8
L
Fenrir
8,297
437
96
5
0
330,184
3
L
Xbalanque
9,938
523
157
8
0
321,923
4
W
Ymir
10,126
533
66
3
0
368,821
5
W
Mulan
10,692
563
132
7
0
350,228
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role